Discussion in 'Pokémon' started by Palindrome, Sep 4, 2011.
I had the first town half built if I remember correctly.
Pokemon Fusion Generation was pretty fun and I liked the story. It's about Bill's fusion machine and plays in Kanto and Johto, between the events of 1st and 2nd gen and with the protagonist of 3rd gen.
I also remember enjoying Pokemon Naranja a lot, despite the fact that it was in Spanish and I didn't really understand anything. It's a game that's somewhat based on the Orange Islands Arc of the anime. Sadly, it's not complete, but it still provides many hours of fun.
For those playing Insurgency who really need a bit of cash... there's a fairly easy way to do so, and it might be considered an exploit. If you have a ground-type Pokémon (I had Delta Muk) & update your Pokégear at the secret base, there's a trainer to very easily grind a good amount of cash from.
Elder Clint Eastwood from the Pokégear's Memory Chamber only has the one Electrode; three of its moves are electric-type, the last is explosion. You can plop down a Nurse in your base to instantly revive should it explode. Regardless of winning or it exploding, you get 2400 pokédollars per fight...
I've been playing Uranium as my first foray into fangames. It looks very well made, and complete, too. I'm approaching the third gym now.
Incidentally, the Nintendo takedown notice is what caused me to check it out in the first place, so ... well done lawyers?
Oh yes a pretty solid game. I think 8 years development, maybe 9.
One warning I'd give you is save often it doesn't have many bugs but the one repeating one it has can be annoying, basically the game doesn't have scripts in case you lose scripted battles like rivals or legendaries. Gym leaders are fine it's just two or three battles in the game they just assumed you would win I suppose.
Don't know how much it counts since it's not singleplayer, but Pokemon Revolution Online is one that I enjoy.
MMO-version up to Hoenn currently.
I'm sure these have all been recommended but my top five are:
1). Uranium (obviously)
2). Pixelmon (if you're into the Minecraft Mod craze)
3). Pokemon Victory Fire
4). Ash Gray (Follows the anime exactly)
5). Light Platinum
Second demo of Pokemon Sage (aka the good Pokemon romhack made by 4chan - the bad one is Clover) was released today. Get it while it's hot.
Right, so I used a handy editor to change the starters in Fire Red. I also modified Gary's pokemon accordingly.
Who to choose, I wonder?
Slowpoke. Then dump it on the side of the road and acquire a Nidoran that you evolve into a Nidoking at the first opportunity and type-stomp everything in your path(seriously, it can learn 12 types worth of attacks via TMs/HMs).
Well, that's harsh.
Slowbro is a personal favorite of mine, he's got a nice bulk to him. That said, decent/good water types aren't exactly scarce in gen 1 so maybe Magnemite? Pikachu isn't exactly a good electric type and Steel is a useful defensive subtype to have.
Don't know if Sandshrew/slash has a decent movepool in fireRed/leafGreen but he seems to be the suboptimal choice.
Sorry mate, watching the Pokemon Red race from SGDQ '16 and it was on my mind(seriously, they junk their starter during Brock and have a Nidoking by the end of Mount Moon. I did it the wrong way all these years!).
But toward your original question, at first I was gonna say Slowpoke because Slowbro can evolve into Slowking, then I remembered 'wait no you have to unlock National Dex in those games before you can do that' and then I checked Serebii and herp a derp it's Slowpoke to Slowking so smh.
At least I remembered Magnezone is a Gen IV pokemon somewhere in there.
I think ideally Slowbro has the best moveset via most of the same TMs that Nidoking could learn from. I don't think there are any pokemon that can really resist multiple X-Special Psychic prior to National Dex.
With the editor I think @Andrela is using, you can remove the National Dex prerequisite as well as turn trade evolutions into level evolutions.
Advance Trainer - Let's you edit all the trainers in the game.
Advance Map - Let's you edit the maps themselves.
Advance Mart - Edits the pokemarts and what they have / how much it costs.
Advance Text - Edits all the texts in the game.
A-Starter - Edits the starters in Oak's Lab / Birch's bag.
Pokemon Amplifier - Let's you edit the stats of pokemon themselves, like how and when they evolve, or what attacks and TMs/HMs they have.
I haven't gotten into hex editing, etc, so I dunno how to remove the National Dex requirement yet.
Not the one I was thinking of in that case. This is the one I use, it lets you edit things more broadly but stays within the scopes of the games. I can change the starters, make every trainer stick to a type, put a level % increase on opposing Pokemon vs my own, remove the National Dex requirement, remove the trade to evolve requirement, and a bunch of other stuff including behind the scene stuff like text speed.
@TheWiseTomato thanks! I'll get it immediately.
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