Stellaris

Discussion in 'Gaming and PC Discussion' started by BioPlague, May 1, 2016.

  1. Taure

    Taure Magical Core Enthusiast Prestige DLP Supporter

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    Sounds like some great changes on the FTL/terrain/starbase front. I played around with Stellaris on release, and a bit more when Utopia came out, but haven't really got into it properly - mostly because every time I decide what to play, EU4 always looks like the better option. But with these changes I can see myself switching to Stellaris more (and that's just the patch features, never mind the expansion). The problem with Stellaris was always that exploration was fun but actually interacting with other empires/fighting wars etc was an incredible chore and not fun at all. But with changes I can see war being more fun.
     
  2. Teyrn

    Teyrn Groundskeeper

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    Not gonna lie, I had the idea (inspired by HFY reddit, and a few Mass Effect fics) where when an empire has had one of their planets destroyed by the new mega weapons that empire has a chance to get an event where their Ethos/Government change to something akin to Fanatical Purifier's.

    So, Imagine Empire A uses a mega weapon on Empire B.

    Empire B
    than ends up getting an event wherein their government, inspired by the populace's calls for blood and vengeance, swears to destroy Empire A.

    To give Empire B even more of a chance (assuming they're militarily weaker than Empire A) they could potentially also receive 'deserters' from nearby empires who are sympathetic to their cause. (Read: Nearby empires who don't like Empire A using a mega weapon, covertly send reinforcements via event troops to Empire B.)
     
  3. Hawkin

    Hawkin Minister of Magic

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    Stellaris has been a huge disappointment for me; as have a lot of other video games recently. The tendency for game developers to release half-baked games and then charge you 120$+ for various expansion and DLC is a plague upon the industry and Paradox is at the forefront of this kind of content. I'm tired of buying a game in 2015 but having to wait until 2018 for it to be anywhere close to what it should've been. Stellaris:Apocalypse is just going to be another iteration of this problem.
     
  4. Innomine

    Innomine Unspeakable Prestige DLP Supporter

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    Eh, while I agree with you in principle, Stellaris could hardly be called expensive by any stretch of the imagination. The game costs $30, the expansions $15. Story packs $10. By the time this expansion comes out, the cost of the game will be the same as a triple A title.

    Not to mention, I've enjoyed playing the game so far, and I'd rather have had it in it's current version, than waiting another year or two till it got up to this standard.
     
  5. Taure

    Taure Magical Core Enthusiast Prestige DLP Supporter

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    Yeah, there's a fundamental difference between the Paradox strategy and the EA one. Paradox games are complete enough on release to give you hundreds of hours of playtime and could be left alone without any DLC and stand on their own. That the DLCs later seem essential, core parts of the game is a testament to Paradox providing substantial expansions rather than using it as a cash cow.
     
  6. Blorcyn

    Blorcyn Professor DLP Supporter

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    So I just bought a new gaming laptop, I'm going to get divinity 2, I've got cities skyline. Would you recommend this, with utopia and synthetic dawn, or TW warhammer 2?
     
  7. Peteks

    Peteks Order Member

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    Completely different games tbh. If you like managing your forces in real time battles then go for TWWH2, if that is not a big draw for you, then Stellaris is probably more to your liking. Both are pretty good games though.
     
  8. Eilyfe

    Eilyfe Headmaster

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    Well, I've started playing a few days ago. It's quite addictive, that much I can already tell. It's also frustrating though. I play with AI on normal difficulty, and most of my games end with them overrunning me. They always have larger fleets except at the very beginning, and even if my tech is theoretically superior, they smash right through my empire.

    What bugs me the most is that even if our fleets have the same amount of attack points, they steamroll me just the same. I tried playing with different load outs for my fleet, mixing ship types too, but nothing seems to really work.

    I guess I'm still learning the ropes. There's a lot I'm doing differently than even two games ago.

    As a side question that will out me as the total beginner that I am: how important is creating sectors? I usually try to keep increasing my upper limit of controllable core systems so that I can micro manage my planets. Is that good? Bad? Should I use the sector function more often? If so, what does it actually do?
     
  9. Aekiel

    Aekiel Angle of Mispeling Prestige DLP Supporter

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    How many core systems you have is entirely personal preference. I tend to stick with 3-5 core systems and then dump the rest in sectors. It just gets too much for me after that and I fail to manage my empire as effectively as I could. The sectors do need a bit of upkeep though, so keep an eye on what they're building (hover over the little speech box symbol on the sector screen after you've created one) and dump some minerals/energy in if they need it. Start them off on 0% or 25% tax as well, to let them get off the ground.

    Your main goal in the early game, however, should be to amass as many minerals as possible in as short a time as possible. Research isn't as important in this game as it is in other 4X types. You can quite easily get by on just space-based research stations in the early game, as long as you keep your planets on track for mining and energy. That'll let you build a larger fleet (side note - pay no attention to the fleet cap, it's not a hard cap and you can keep building until you start running low on energy without any adverse effects), which will let you onto the conquest train earlier, which lets you snowball harder.

    As for the fleet power thing; it's more of a guideline for how powerful fleets are rather than a definite 'I will win this confrontation' thing. What you want to do is find out what your enemies' fleets are made of and try to directly counter it. It doesn't work as well if you're facing multiple different enemies, but it's a good idea nonetheless. Missiles/Torpedoes are countered by Point Defence, strikecraft by Flak, Lasers by shields, kinetics by armour. If they've got a fairly balanced fleet, look at what their ship loadout is like. If they tend towards cruisers and battleships, use lots of armour piercing weapons with some missiles mixed in to deal with the corvettes. If they tend towards small ships, go for high tracking weapons.

    The current meta, as well, tends towards using cruisers and battleships more than anything else. Sticking Plasma + Kinetic Artillery on battleships is a very powerful combination, as is just filling up your entire fleet with missiles/torpedoes/strikecraft (and swarm missiles for the M sized slots). That number of missiles is enough to delete most fleets as long as they're not twice your size, as the PD just can't keep up.
     
  10. Eilyfe

    Eilyfe Headmaster

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    A lot of information that. I'll try it out, thanks.
     
  11. Anarchy

    Anarchy Fourth Champion DLP Supporter

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    I started playing this again. It's probably been over a year since I last played, so there are quite a few changes, but not so much as to be a completely different game. In no particular order:

    * With ai aggression and difficult on the lowest setting, I've been rushed 3 times in under an hour, once in 45 minutes. I'm not sure what causes it, though I think one of them was agreeing to a non-aggression pact and then immediately getting attacked. I had one game that went on about 6 hours and managed to have one successful war, only to be immediately attacked once that one was over. I'm currently playing a 4-arm spiral galaxy in hopes of being able to get out of the early game due to seclusion. TBH, this isn't really any different than when I last played, but I still don't know how to prevent it.

    *Ship composition. Seems a bit more important now. I've lost a 16k stack against a 10k stack, where in the past all that really mattered was the number.

    *Factions. Kind of interesting I guess, in only that I managed to get one to increase my purple stuff by like 2, which seemed pretty strong.

    *Traditions. I like this a lot. I don't know what the ideal trees are, but I've been going discovery first, because the scientist rush is pretty good for tech, and the last slot makes it so assist research gives upwards of like +15 unity, which means I can plow through some of the other traditions pretty fast.

    *Diplomacy. Still doesn't make sense to me. Still seems impossible to change other nation's opinion of you, and I'm sure I'm getting invaded because of border friction. Like, empire makes an outpost right next to me and immediately goes to war because we now border... great. Anyways, not sure how to get open borders either.

    *Sectors. Still annoying, but at least now you can directly build stuff in them and upgrade the buildings. One of them kept building robots though, which was annoying since there was only like 1 mine.
     
  12. Eilyfe

    Eilyfe Headmaster

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    You can build stuff in sectors? I know about ships and things like that, but I thought buildings aren't possible once a planet falls into a sector.

    I agree on the diplomacy part. Either they like you, or they hate you. I haven't yet had anyone change their opinion of me, since many diplomatic options get the -1000 value if they already dislike you. The only thing that changed it so far was going to war with a rival of theirs, but that's not viable all the time.

    As for survival: I can only recommend @Aekiel's post farther up.

    I've been playing my longest game yet and I'm in a solid position with two won wars, and no fleet but that of a fallen empire superior to mine. The trick was really focusing on resources and military at first instead of going the hard tech route which I had done before. It's much easier and safer to get research to a good level once enemies are too afraid to fuck with you.
     
  13. Erandil

    Erandil Headmaster

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    Pretty sure that this (building robots)is actually something you can disable in the sector management screen.