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Old 07-15-2012, 01:55 PM   #1
Eidolonic
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TinyHunt 2 - Signups

TinyHunt 2
A Witch Hunt Variant

Hey. This is a Witch Hunt variant that was originally created by Garcia over on the Sirlin forums. Kai ran TinyHunt 1 here on DLP, and I'll be running a slightly modified version, TinyHunt 2.

Signups open now, and I'm hoping to have ~15 people signed up at a minimum. 13 players, and 2 alternates. I've talked to several people about the game, and they will get priority for their assistance with balancing the rule set to make for the most enjoyable play - the rest will be randomized.

The game will likely start in 5-7 days, depending on how rapidly signups occur. If you are not going to be able to actively participate, please do not sign up - replacements will hopefully be available, but if you are busy, there is always the next game!

Thanks, and hope everyone enjoys.

Sign Ups
1. Vira
2. Kalas
3. Aekiel
4. Menace
5. Uncle Stojil
6. Zennith
7. Ash
8. Custer
9. Kai
10. Lungs
11. Castiel
12. Jwlk
13. soundlyParanoid
14. Gambit
15. Bill Door?
16. LochNess
17.
18.


Roles

Town
Town wins when all Witches are dead.

Priest: Each night, check if a player is in the coven.

Acolyte: At the start of the game, you learn who the Priest is.

Judge: At the end of day, if the Lynch vote is tied or no lynch, you may pick a player to lynch

Vigilante: The first Night after two consecutive lynches of Town members, you may kill a player. A Vigilante kill appears the same as a regular Witch Night Kill.

Oracle: Each night, pick a player. If that player was visited by any other party, you learn how many Witches were alive at the start of that night.

Possible Visits: Witch Kill, Vigilante Kill, Priest check, Clown throw, Angel protect - including a deathcurse blocked angel protect.

Martyr: You may kill yourself to prevent another player from dying, unless they were killed by a Soup Kill. Your death, and who you save will be announced at day start.

Leeroy: You may kill yourself to immediately determine the Lynch target, so long as a majority has not been reached. Your death, and who you select will be announced at day end.

Pope: At the end of a night where 4 or fewer players are alive, you learn which living players are in the coven.

D.O.B.: When you die, choose another player to die with you. Your death and the target you select will be announced at day start if you are killed in the night, or at day end if you die to a lynch.

Clown: Each night, you may throw a pie at a player. The player hit is informed privately that the Clown threw a pie at them. If you hit the Pope or Leeroy, they are also told your identity.


Witches

Witches win when all townies are dead or nothing can prevent this from happening. Witches can freely communicate with each other and have a nightly kill.

Demon: Each night, you are informed of who the Priest and Oracle visited, but not who visited which player.

Occultist: At the end of each night, you are informed of the Guardian Angel's protection target that night.

Necromancer: On odd numbered nights you learn the roles of players killed by the Witch Night Kill.


Mechanics

Timing: Day will be 72 hours, while night will be 24 hours.

Lynches: Lynches are Majority. Deadline Lynches are available. Votes must be clearly labeled to count as Deadline, or they will be considered Standard.

Deaths: Roles are not revealed upon death.

Soup: At night, instead of making the group Night Kill, a Witch may instead choose to drink Soup. Doing so allows them to Match a player to an Innocent role one at a time until they are incorrect or choose to stop. Each correctly Matched player dies.

A successful Match will only give the 'PlayerName has Died' message. On an incorrect match, the message is 'Xanthippe the Witch attempted to Soupkill Yolanda the [Incorrect Role Name], but failed', but if no players have been killed that night with Soup, the identity of the Witch is not revealed - 'A Witch attempted to Soupkill Amelia the [Incorrect Role Name], but failed'.

Lump, the Faithful Panda: On Day 1, there is a plurality vote for Lump to be a player's friend (witches choose who wins a tie). Lump always Lynch votes the same as his friend, adding an extra vote. If Lump's friend dies, Lump leaves the game.

Guardian Angels: Dead players become Angels. Each Night, the Angels decide by plurality vote to Protect a player (tie = no protect). A Protected player can't die to regular kills that night (Vigilante Kill or Witch Night Kill). "No Protect" is a valid vote.

Angels get the results of Priest checks at the end of each night. Angels are unable to give Protection when there are four or fewer living players at the start of night.

Death Curse: Once per game during Day, dead Witches may cast a Death Curse, which renders any Protection that Night ineffective. After casting a Death Curse, the Witch may not vote any further in Angel chat (but can still post in it). Living players are not informed of a Death Curse. Angels are not informed of a Death Curse until the end of that night.

Witches Last Gasp: If a Witch dies to a standard lynch (not judge or leeroy), their power continues to work for the coven that night.

Night Kill Survival: If a player survives being killed at night there is no public announcement made. However, the player is told privately that they survived.


Rules

-Only living players may post in the game thread
-You may not post in the game thread during the night phase
-You may not edit or delete posts from the game thread or in any QuickTopics you may be posting in
-You may not privately communicate with anyone except the game moderator unless you're specifically allowed to do so (i.e. the QuickTopics for Witches or Angels). This includes using systems outside the scope of the game to communicate something game related.
-Be Nice! We're all playing to have fun here


Priority

Day Action Priority
-Start of day + Announcements
-Day ends
-Lynch if majority, allow Judge to pick if no majority or no lynch (if alive)
-Lump joins his friend (Day One only)
-DoB Revenge if lynched
-Witches Death Curse
-Vigilante informed if he can kill

Night Action Priority
-Angel Protect
-Kills (Vigilante, Witch Night Kill or Soup)
-DoB Revenge if killed
-Martyr Save
-Pope player count check
-Info roles resolve - Priest, Oracle, Clown target, Pope, Angels, Demon, Occultist and Necromancer get info
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Last edited by Eidolonic; 07-16-2012 at 01:12 PM.
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Old 07-15-2012, 02:02 PM   #2
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I have nothing better to do in the next couple weeks, so sign me up. :3
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Old 07-15-2012, 02:07 PM   #3
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Haven't even read the rules but so in
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Surely an intelligent person wouldn't play so suspiciously if he was mafia?
You've obviously not played much mafia here, have you?
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Old 07-15-2012, 02:19 PM   #4
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Yo, I'm in this.
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Quote:
Originally Posted by Cold Days
"Mab," said Mother Winter in a tone of pure disgust, "is too much the romantic."

Which pretty much tells you everything you need to know about Mother Winter, right there.
Winter's a good time to stay in and cuddle, but put me in summer and I'll be a... Happy Snowman!
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Old 07-15-2012, 02:24 PM   #5
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Spot get, please and thank you.
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Old 07-15-2012, 02:35 PM   #6
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I'd like to play, thanks.
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Old 07-15-2012, 05:54 PM   #7
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I'm in. 10 Chars.
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Old 07-15-2012, 07:19 PM   #8
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In like Flynn.
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Old 07-15-2012, 10:37 PM   #9
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Do want! This will be played on our forums, right?
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[5:23pm] JBlaise: Looks like this douche game....
[5:23pm] JBlaise: *puts on shades*
[5:23pm] JBlaise: is in the bag.
[5:23pm] Aekiel: ...
[5:23pm] Zeph: YEAAAAAAAAAAAAAAAAAAAH!!
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Justin Bieber is my new hero.
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Old 07-15-2012, 10:49 PM   #10
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In like NIN.

I'm having visuals of stabbing Eido with nine inch nails XD
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Old 07-15-2012, 11:35 PM   #11
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make lungs create his own qt
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Old 07-16-2012, 01:29 AM   #12
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I would love to join as well.
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Old 07-16-2012, 03:48 AM   #13
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Quote:
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Do want! This will be played on our forums, right?
Yep.

I'll make a new thread for gamestart once I close signups, and randomize the player list/roles and send out QT's.
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Old 07-16-2012, 07:44 AM   #14
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In is it too late.
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Old 07-16-2012, 08:02 AM   #15
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Nah, not too late in the least. I wanted 15 signups minimum, and that's where we're at now, assuming Bill Door is still interested.

If anyone else wants in, feel free to sign up. I'll be mostly randomizing the player list, and then make sure I have 2-3 replacements available from the rest. If there's anyone that wants to join me in observer chat as I pull my hair out and go "Whyyyyyyyy?", then they can, provided there's still those 2-3 replacements.

Tentative start date is the evening of the 18th (US est). Days will be 72 hours maximum, with no deadline extensions given. Nights will be 24 hours maximum, and will end sooner if all actions are in.
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Old 07-16-2012, 08:24 AM   #16
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This is my kind of game! Not too crazy and long and complicated. Would love to be an alternate since it is all full.
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Old 07-17-2012, 02:28 PM   #17
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Roles will be sent out shortly - game starts tomorrow evening.

---------- Post automerged at 02:28 PM ---------- Previous post was at 01:55 PM ----------

All PM's sent.

Confirm in your quicktopic as soon as possible.

Player List
Ash
Castiel
Dovaekiin
Gambit
Jwlk
Kai
Kalas
Lungs
Menace
soundlyParanoid
Uncle Stojil
Vira
Zennith

Alternates
Custer
LochNess

Day Start will be Wednesday, July 18 at 7:00 PM EST - 28.5 hours from now.

(I will make a new thread tomorrow evening for the game)
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Old 07-17-2012, 02:33 PM   #18
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Whelp, I'll be asleep for that. Somebody nominate me for Lump when it starts.
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Quote:
Originally Posted by Cold Days
"Mab," said Mother Winter in a tone of pure disgust, "is too much the romantic."

Which pretty much tells you everything you need to know about Mother Winter, right there.
Winter's a good time to stay in and cuddle, but put me in summer and I'll be a... Happy Snowman!
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Old 07-18-2012, 01:06 PM   #19
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Damn. missed signups D:
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Old 07-18-2012, 07:19 PM   #20
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I can tack you on as the third alternate, or give you a link to observer chat, if you'd like. One or the other, not both.

---------- Post automerged at 07:19 PM ---------- Previous post was at 01:31 PM ----------

TinyHunt 2 has started.

The princess is in another thread.
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