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Old 03-19-2017, 09:15 PM   #1341
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Selling old games has become rather lucrative in the last few years.
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Old 03-20-2017, 12:38 AM   #1342
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Just discovered there is 20 odd Nier:A fics on AO3. I had initially thought there were none looking on FF.net

Definitely going to be writing in this fandom when I finish all of the endings.
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Old 03-20-2017, 01:05 AM   #1343
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Danganronpa 1&2 out on the PS4 store, very close to picking it up over Mass Effect when I noticed.

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Old 03-20-2017, 03:09 AM   #1344
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Quote:
Originally Posted by Fardeki View Post
Didn't get an itemised list, but roughly these for $89 AU each:

Secret of Mana, Secret of Evermore, Super Metroid and Zelda: A Link To The Past.

The rest of them around $250 all up. Some were pretty cheap I only wanted for memories, Goldeneye, Turok etc. A couple I haven't played but they highly recommended.

Comparing to buying online some were cheaper others slightly more expensive, but that doesn't include postage. Overall pretty impressive little stall with a good selection, could of easily dropped another $500 but I was mainly interested in the RPGs when I was looking.
Huh, got most of those(including all of the big-ticket ones, except for Secret of Evermore) sitting in the hall closet. Well, also other 'high-value' ones like FF3(6) and Chrono Trigger, among others.

On the one hand, I can recognize that they are valuable, and I'll likely never play them again(or I can just whip out an emulator if I did want to anyway). On the other hand, I've had them for over twenty years and they still work. Including the console sitting there with them.
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Old 03-20-2017, 08:47 AM   #1345
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A game I found suprisingly valuable was Conkers Bad Fur Day. Average cost is $200AU. I love my copy and wouldn't part with it, but I didn't think of it as rare (No pun intended.)

The bloke who ran the stall said it wasn't that hard to find, just that people who owned a copy don't really want to sell.

I already own Chrono but would of loved a copy of FFVI, unfortunately they had none at the time, that and Castlevania. He said just check in his always getting copies they just don't hang around for long.
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Old 03-20-2017, 02:07 PM   #1346
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Dude, NieR is fucking hard. It's so brutal that the first level doesn't have a save point for so long.
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Old 03-20-2017, 06:14 PM   #1347
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You need to learn to counter (r2). The window is pretty generous, so nothing seriously punishing.

unless you're playing on the hardest difficulty. Fuck that noise.
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Old 03-20-2017, 08:02 PM   #1348
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I was burning through potions early on until I got used to the combat. I'm around 25 hours in now and having a blast.
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Old 04-20-2017, 02:20 AM   #1349
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Fuck thin men.

Seriously. Fuck 'em.
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Old 04-20-2017, 03:50 AM   #1350
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XCOM?

If so, on a related note, just got back into XCOM 2, playing the Long War mod for this version of the game. Had some fun with the Long War mod for XCOM/Enemy Within, and noticed that they had released the version for 2.

Went several months into a campaign, then decided to start over with Ironman. Have to suffer properly, right? Also, I admit that I was abusing reloads far too often with my other campaign. Maybe I'll hit a middle ground, like how Invisible Inc. has difficulties which include how many one-turn rewinds you can do on a per-mission basis(1/3/5), and being able to restart entire missions on the easiest difficulty.
It would have to be self enforced in XCOM 2's case, but yeah.

On my fifth or sixth ironman campaign at the moment, after several false starts resulted in way too many losses in the first several missions. This one is almost two months in, and while a bit rough(lost six or seven rookies so far, but three were sacrificed for a good cause, at least), it's coming along decently-ish enough.
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Old 04-21-2017, 04:46 AM   #1351
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Yeah, EU. Finally chilling on my second viable Ironman Classic. Just passed a flawless base defense in mid-May. Casualties are now piling up a bit, and it vexes that I accidentally pressed 'esc' when France's terror mission came up, cause I'm so used to skipping cutscenes. I was a little behind satellite schedule for a perfect run, and now I'm going to lose England and Germany as well because Europe's my worst continent and I'm gunning for OTS.

Oh well. I'll play my first LW after I beat this run. Lost 3 vets before base defense hit, another ~4 mid-rankers in just one week after. Core majors and colonels are intact but bench is a little brittle and very imbalanced. Time to train up more rookies with LPRs on covert ops.

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Old 04-29-2017, 11:18 PM   #1352
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I've been making an effort to play through the backlog of games I've buying off of steam. Given that I only paid 6.99, Im having all sorts of fun with the Mad Max video game... its a shame that it got buried by the release of of Metal Gear Solid 5
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Old 04-30-2017, 02:40 PM   #1353
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I've been playing Elite: Dangerous, after finishing everything I wanted to do with ME:A. It's pretty fun, though it feels like it has a pretty steep learning curve, and I'm still unsure as to the purpose of a lot of elements in the game.
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Old 04-30-2017, 03:18 PM   #1354
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What is it you're still confused about?

I know @Jon and @Teyrn play, and I've dabbled, even if I haven't been on it much recently.

I did quite like the open world feel to it - I spent the first few hours just wandering around, blowing up bounties, getting blown up by bounties (and not having re-buy, because I hadn't figured out how to cash in bounties), and swearing at the really stupid official tutorials on youtube. I did find ObsidianAnt to be really helpful though.

EDIT

When you say "elements", I thought you meant parts, not the trading items.

Basically none of them have purpose for you, other than as trade stock. You buy what you can afford, and sell it for the most profit. I've found manually figuring out trade values (pen, paper, and time) more fun than using online resources, but they are out there.

You can mine them (I've never done it, but I know you can), then sell them (either in system, or travel a bit for a better price). Or you can purchase them from stations.

Also, materials (different from elements) can be used for crafting. There's not much you can craft currently (I think it's mostly ammo and the like), but it's still in progress. Also, the engineers, but don't worry about them yet.




As for progression, I'd strongly recommend playing through all the in-game tutorials, and altering the standard control scheme.

Try flying for a few bounties, trading a bit, and doing a few missions. Where possible, try to mission stack (and make sure you can still friendship drive to that system with a full hold) and then fill up the remaining slots in your hold too. A slot with zero in it gets you zero profit.


I use mouse for pitch and yaw, QE for roll, WS for up/down, AD for left/right, and RF for forwards/back. I've then mapped the thumb buttons on my mouse to throttle up/down, as opposed to the short boost from thrusters.

If you want to fiddle with the control scheme, I've found playing around in the CQC part works nicely - you're in a nippy little ship, and it all feels much more responsive. There's also no problems from crashing into things, as you don't need insurance.
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Old 05-01-2017, 10:14 PM   #1355
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Is it possible to install a game twice on the same computer? I want a fresh install so I can give Project Brazil a try for Fallout: New Vegas, but I am in love with my current mod list.

Alternate question: how buggy is the profile system in Nexus Mod Manager?
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Old 05-02-2017, 01:22 AM   #1356
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Is it possible to install a game twice on the same computer? I want a fresh install so I can give Project Brazil a try for Fallout: New Vegas, but I am in love with my current mod list.
With Steam, you just need to change the install directory IIRC. Steam -> Settings Downloads -> Steam library folders. If you delete your default folder and put a new one in there, you can get a second install, and then you should just need to swap back and forth between directories to switch installs.

I'm not 100% sure it'll work, as I haven't tested two installs of the same game myself, but theoretically, it should.
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Old 05-02-2017, 11:22 AM   #1357
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Quote:
Originally Posted by Thaumologist View Post
What is it you're still confused about?

I know @Jon and @Teyrn play, and I've dabbled, even if I haven't been on it much recently.

I did quite like the open world feel to it - I spent the first few hours just wandering around, blowing up bounties, getting blown up by bounties (and not having re-buy, because I hadn't figured out how to cash in bounties), and swearing at the really stupid official tutorials on youtube. I did find ObsidianAnt to be really helpful though.

EDIT

When you say "elements", I thought you meant parts, not the trading items.

Basically none of them have purpose for you, other than as trade stock. You buy what you can afford, and sell it for the most profit. I've found manually figuring out trade values (pen, paper, and time) more fun than using online resources, but they are out there.

You can mine them (I've never done it, but I know you can), then sell them (either in system, or travel a bit for a better price). Or you can purchase them from stations.

Also, materials (different from elements) can be used for crafting. There's not much you can craft currently (I think it's mostly ammo and the like), but it's still in progress. Also, the engineers, but don't worry about them yet.




As for progression, I'd strongly recommend playing through all the in-game tutorials, and altering the standard control scheme.

Try flying for a few bounties, trading a bit, and doing a few missions. Where possible, try to mission stack (and make sure you can still friendship drive to that system with a full hold) and then fill up the remaining slots in your hold too. A slot with zero in it gets you zero profit.


I use mouse for pitch and yaw, QE for roll, WS for up/down, AD for left/right, and RF for forwards/back. I've then mapped the thumb buttons on my mouse to throttle up/down, as opposed to the short boost from thrusters.

If you want to fiddle with the control scheme, I've found playing around in the CQC part works nicely - you're in a nippy little ship, and it all feels much more responsive. There's also no problems from crashing into things, as you don't need insurance.
I didn't mean specifically any elements. I mean actual elements of game play. For example, I'm still not sure as to the purpose of various factions and reputations. In game it says that I will unlock more missions with better rewards, which makes sense, but with a galaxy as large as this one, focusing on one tiny faction amongst it doesn't seem worth it (though I am unsure as to how widespread some of the factions are. some seem limited to just their system).

Another thing about the size of the galaxy - will I really end up at the other side at some point? It seems like it's a thousand systems away.

Mostly right now I'm just doing transport missions. Ended up buying a Lakon-6 transporter for 1.5 million credits or thereabouts. Has 96 cargo slots which is a lot. Ended up swapping one of them out for a passenger bay and tried a few passenger missions just to see what that was about, because I saw a couple that rewarded over 10 million credits if you had the right requirements (I didn't).

Ultimately, I'm not sure what the point is. the next available ship is like 50 million credits, but only fits on large docking bays - will that limit what stations I can go to, or do all of them have every size and I would maybe just have to wait a few minutes for it to open up?

I tried doing a few bounties with the original ship, but any situation that turned into a 2 on 1 or more was really tough. I couldn't even beat the one tutorial mission where you had to beat 3 of them. I was probably doing something wrong, idk.
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Old 05-02-2017, 01:16 PM   #1358
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Large docking bays are only on the bigger space stations, not the little ones. And yes, if you're playing in an area with loads of other players, then you may have to wait for a large bay.

The big thing with E is the freedom.

So yes, the galaxy really is that big. You really can travel to every star. But if you're not being an explorer, then there's not much point - the vastness of space is mostly empty of other humans (beyond 400LY from the bubble, it's basically just you). You won't be able to trade as much, you won't have to fear from pirates (whilst you're out there), and you can meander across the galaxy, refilling from nearby stars.

But if you don't fancy exploring, then don't. You'll be missing some views, but you won't be missing (much) gameplay wise.



Unlocking factions:

You might have either a home system, or a few systems you tend to stick close to.

But really, it's not a massive long term thing for you (yet). working with a faction you like the idea of means they can (eventually) take over the system. If they're allied with one of the mega factions (not Empire/Feds/Alliance, but the individual parts of that, see Powerplay) and you boost them, you get actual bonuses - discounted ships, different weapons and the like. But that's high end play, so don't worry too much about it.

For the most part, the local factions aren't important. You need to have them like you to do the mega-faction promotions (Federation and Empire) to get the unique ships, and having them like you also helps with better missions, but if you're trading, then it isn't a major thing.



As to combat...

Make sure to do a full scan on your bounty before attacking. This way, you can check if they're in a wing or not. Also, make sure to check the threat ratings of everyone in a wing, because even a sidewinder can be annoying when it's at Elite.

What you can do is make friends with the top local faction. Then go to the buoy by the local star, and scan for bounties there. System police will turn up after enough violence, and because they're friendly to you, will start shooting ships that fire on you.

They're not fantastic, but it's nice to have a bit of back-up.

Also, I'd go with an eagle for early bounties. It's small, fast, and nippy, which is a god-send. It also has three hardpoints (wingx2, and centrepiece), all with a decent FoV.

I tend to have gimballed weapons, but you can have manual or turrets.

Manual weapons do more damage than gimballed, which do more than turrets. But you have to be a better pilot to make them work, so YMMV.

Also, try fiddling with Flight Assist. Toggling it on and off can really help with tight spins in combat, but can be REALLY irritating the rest of the time. Again, I'd recommend CQC/arena (or the tutorials) to practice.



As a final few notes on combat - are you distributing power, and have you bought better shields? That can make a world of difference.
Also, if your throttle is in the blue bit, your manuevarbility goes WAY up. Again, useful in combat.

But don't try and do combat in a heavy hauler. It's not a pleasant experience.
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Old 05-02-2017, 01:28 PM   #1359
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Some details of the upcoming Breath of the Wild DLC have been released. The sight of Link in a Tingle outfit makes me as uncomfortable as prolonged eye contact with the other dude in a devil's threeway.
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