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Avatar: The Last Airbender (Tinyhunt Variant III) || CONCLUDED

Discussion in 'Little Italy' started by Zeitgeist, Mar 1, 2014.

  1. Zeitgeist

    Zeitgeist High Inquisitor

    Joined:
    Dec 27, 2010
    Messages:
    508
    Location:
    Under the Staircase
    Long ago, the four Nations lived together in harmony...






    [​IMG]





    ...//And like the cycle of the seasons, the cycle of the Avatar began anew...






    Water. Earth. Fire. Air. ​

    My grandmother used to tell me stories about the old days, a time of peace when the Avatar kept balance between the Water Tribes, Earth Kingdom, Fire Nation, and Air Nomads. But that all changed when the Fire Nation attacked. Only the Avatar mastered all four elements. Only he could stop the ruthless firebenders. But when the world needed him most, he vanished.

    A hundred years have passed and the Fire Nation is nearing victory in the War. Two years ago, my father and the men of my tribe journeyed to the Earth Kingdom to help fight against the Fire Nation, leaving me and my brother to look after our tribe. Some people believe that the Avatar was never reborn into the Air Nomads, and that the cycle is broken. But I hadn't lost hope. I still believed that somehow, the Avatar would return to save the world.

    When my brother and I discovered the new Avatar, an airbender, we began a journey across the Four Nations. Along the way, we met various people, ranging from the steadfast people of the Earth Kingdom to dangerous exiles from the Fire Nation. Eventually, our journey led us to the bastion of hope against the Fire Nation, Ba Sing Se. The impenetrable capital city of the Earth Kingdom, the city of walls and secrets.

    However, our hopes seemed to dim when a great spiritual imbalance, resulting from the Library of a Vengeful Spirit whom we encountered in the deserts, settled over Ba Sing Se. The spirits have taken away our memories. I cannot find or remember my brother. Or Toph, our Earthbending friend from Gaoling.

    But I haven't forgotten the Avatar. Nobody will be able to take that knowledge from me. I still have hope that the Avatar will succeed, even in this dark hour within Ba Sing Se. Yes, although his airbending skills are great, the Avatar has a lot to learn before he's ready to save anyone.

    But I believe the Avatar can save the world.



    ---

    {OVERVIEW}
    Avatar: The Last Airbender is a Mafia variant (Flash Tutorial on Game Play: "Mafia"). It can be played on a forum, over IRC (Werewolf usually), in StarCraft II (<3) and in real life. Avatar: The Last Airbender will be played between two teams: the uninformed majority and the informed minority. Despite what some may want, none of the girls will be allowed to play for both teams. At the beginning of the game, each player is told their role by the Game Host.

    The Denizens of Ba Sing Se are told they are a resident of the great City and are told of their role. They do not know who are the residents of the Earth Kingdom (unless otherwise stated) and are only aware of their own role. To win, the Fire Nation Infiltrators must be completely killed. During the day phase, all players (Fire Ladies included) can vote on a single person to be executed at Lake Laogai and removed from the living players.

    The Infiltrators are told their allegiance to the Fire Nation and their role, in addition to the roles of all other Infiltrators. They must work together to carefully get rid of Ba Sing Se’s denizens until they are the main voting bloc within the the Earth Kingdom (and voting during the day phase is made irrelevant). Afterwards, their Coup will be declared successful, and the Fire Nation will be victorious. During the night phase of the game, the Infiltrators can work together to kill another person.

    {WHAT TO DO}
    The game will begin during day. During day phases, the players will be able to use the thread to communicate and discuss who among them is a guilty infiltrator and should be sent to Lake Laogai. At any time a player may submit a single vote to have another player executed at the Lake. When a person receives a simple majority of votes at any point in time, they are removed from play. Players may rescind their vote at any time (when a majority has not been reached) and cast it for someone else (so long as it is day phase). They cannot rescind their vote after a majority is reached against one player. If a majority of votes is not reached against one player by the end of the day phase, no one is squashed in the pillow fight.

    During the night phase, discussion in the thread is prohibited. The Infiltrators can collude via QuickTopics and can inform the Game Host about the individual they want to kill. Roles (such as The Avatar or The Freedom Fighter) may additionally be used during this time.

    At the beginning of the next day phase, if a person was killed, he/she is identified by the Game Host and the process starts anew.

    ~~//~~

    The Mechanics:


    {Nightkills} Each night, the Infiltrators can collaborate through QuickTopics to determine one person to Kill. Then, a Infiltrator will capture the victim and assassinate him/her. The Spirit World’s mystical Protection will be able to stop these Kills, however.

    {Assassination} Each Infiltrator can choose to, once per game, send a Dai Li, whom they have “Turned”, to begin Assassinations during the Night. Only one Infiltrator can send a Turned Dai Li agent to assassinate each Night. When an Infiltrator orders the Dai Li Assassination, the Infiltrator can Match a player to an Innocent role, one role at a time, until they are incorrect or choose to stop. For each correctly Matched role, the Turned Dai Li Agent will be able to correctly locate the innocent player’s house and kill them. The Spirits cannot stop deaths by Assassination, unlike ordinary Night Kills.

    A successful Match will only give the 'so and so died' message. A failed Match will result in sending the Dai Li agent on the wrong path, leading to his capture and hence the Infiltratro’s identify. In the event of the failed match, the Game Host will give a public message of the form 'Talon the Infiltrator ordered the Dai Li to ASSASSINATE Jerichi the [incorrect role]white, but failed.'

    {Joo Dee} Joo Dee, a communications attaché to Ba Sing Se’s Administration, is also residing in the City. Her job is to run guided tours of the prosperous city and to ensure that the Administration operates smoothly, without civil discontent. On Day 1, there will be a plurality vote to assign Joo Dee to a player, who will become the Guest of Honor. Conditioned to follow commands, Joo Dee will always Lynch votes the same as her assigned Guest of Honor, adding an extra vote.

    Moreover, Joo Dee will take her Guest of Honor into the Imperial Palace for observation and safety. As Ba Sing Se is a city of many walls and secrets, the inner conclaves of the Earth King’s palace are impenetrable, even for great generals. Consequently, the Avatar would not be able to properly investigate the Guest of Honor, blocking the check result on the Guest of Honor. (i.e. The the Avatar will find that the Guest of Honor’s status is neither INNOCENT nor GUILTY, but instead BLOCKED)

    If the Guest of Honor dies, Joo Dee leaves the game. If nobody votes for someone to be assigned Joo Dee, she will be randomly assigned to a player.

    {The Spirits} Deceased players join the Spirit World and become Spirits. Each Night, the Spirits decide by plurality vote to Protect a player (random tiebreaks). "No Protect" is a valid vote. A successful Protection will prevent a Nightkill.

    The Spirits get the results of the Avatar’s checks at the end of each Night. The Spirits can also no longer give Protection when only 4 or fewer players remain alive.

    The Spirits are given a QuickTopic for their own discussions.

    {Dark Spirits} At the start of Night, a dead Infiltrator may summon Dark Spirits under the jurisdiction of Vaatu, the Spirit of Chaos, and send them to assist the Living Infiltrators, allowing their Kills to pierce the Spirit World’s Protection for that Night. After summoning Dark Spirits, the deceased Infiltrator may not vote any further in Spirits chat (but are still allowed to post in it). Living players are not informed of Dark Spirits being summoned.

    {Death} Roles are not revealed upon death. This is extremely important, as it is one of the fundamental differences to the previous mafia variants.

    {Lynching} Lynch voting is a non-compulsorily majority vote that takes place during each day phase. In Ba Sing Se, the player would essentially vote democratically to send somebody to Lake Laogai. The lynched victim would thus be wrested by the Dai Li and taken to Lake Laogai, where they will perish. If no majority is reached, the Long Feng the Grand Secretariat (if alive) may pick someone to lynch.

    {Compulsory Lynching} Lynch voting becomes plurality vote at 4 players or less (random tiebreak), and no-lynch is not allowed. When exactly two players remain at the start of a day phase, the win goes to (in order) Joo Dee’s Guest of Honor/Grand Secretariat/Infiltrator.

    The Toph, the Earthbending Master can tie with the Infiltrator.

    All other roles lose to an Infiltrator 1 vs 1.

    {Day Phases & Lynch-Voting} The Day Phase will last for a maximum of 48 hours, ending instantly when a Majority Lynch vote is reached. To ensure sufficient time for discussion each day, there are now two different types of Lynch votes:

    • a Deadline vote, where your lynch vote will be counted at the end of the day.
    • a Standard vote, where your lynch vote is counted immediately.

    To cast a Deadline vote, say: Deadline vote: Player
    To cast a Standard vote, say: Lynch vote: Player

    You can rescind or change a Deadline vote at any time before the end of the Day Phase. You can do the same for a Standard vote at any time before a Majority Lynch is reached.

    Night Phases last for 24 hours.

    ~~//~~

    The Possible Roles

    These roles have been named and created with inspirations drawn from Avatar: The Last Airbender.

    DENIZENS OF BA SING SE:


    These are the people of Ba Sing Se, capital of the Earth Kingdom. As the uninformed majority, they must attempt to preserve order within the Earth Kingdom and eliminate the Infiltrators from the Fire Nation. They will normally do this by voting during the Day on who shall be lynched and executed at Lake Laogai.

    Aang, the Avatar (max: 1):
    "I wasn't there when the Fire Nation attacked my people. I'm gonna make a difference this time."

    Role is similar to Cop or Investigator in normal games of Mafia. As the Last Airbender, the Avatar is a member of an extinct race that was massacred during the Fire Nation’s genocidal purges of the Air Temples. Although he is only twelve, the Avatar has much responsibility balanced on his young shoulders. Unlike other benders, he has the power to control all four elements, but will he be able to save Ba Sing Se from the treacherous Firebenders? His affinity with Air, Water, and Earth has granted him the ability to stealthily check the abodes of potential Infiltrators. Using his prowess, the Avatar hopes to restore balance to Ba Sing Se and to the world.
    Abilities
    - Can investigate one person each Night to see if the person is an Infiltrator from the Fire Nation.

    Katara, the Waterbending Master (max: 1):
    "I will never, ever turn my back on people who need me!"

    The Waterbending Master is a fourteen year-old girl from the Southern Water Tribe. Gifted with the mystical hydrokinetic powers of Tui, the Waterbending Master is a true believer of the Avatar and strives to protect him at all costs. Her memories cannot be tampered, and her hope endured, as strong as an Southern Iceberg. Consequently, the Waterbending Master can recognise the Avatar even incognito.
    Abilities
    - Is Informed of the Avatar's identity​

    Pathik, the Chakra Guru (max: 1):
    "The greatest illusion of this world is the illusion of separation. Things you think are separate and different are actually one and the same."

    The Guru is a spiritual guide who is cognisant of the workings beyond the material verse. Through his patent understanding of Chakras and the mystical energies permeating the flimsy boundaries between life and death, the Guru can sense the intentions of the Spirits. Their plans are not foreign to the Guru. One door opens another, as the chi flows through the body.
    Abilities
    - Every night, can discover the Spirits’ Protection target ​

    Long Feng, the Grand Secretariat (max: 1):
    "It's my job to oversee the rest of the city's resources... including the military."

    Role is similar to Governor in normal games of Mafia. As figure of authority within the Administration of Ba Sing Se, the Grand Secretariat controls the city’s many walls and secrets. While the Earth King may hold ceremonial power, everybody knows that the Grand Secretariat is the true ruler of Ba Sing Se. When no consensus has been reached, the Grand Secretariat can twist the paperwork so that he makes the final decision, as is only fair.
    Abilities
    - If the Lynch vote is deadlocked or no-lynch, the Grand Secretariat may determine the Lynch target​

    Jet, the Freedom Fighter (max: 1):
    "Have you forgotten that the Fire Nation killed your mother? Remember why you fight!"

    Role is similar to Vigilante in normal games of Mafia. Having lost his parents to a Fire Nation Raid at a young age, the Freedom Fighter harbours a seething vengeance. He organised a band of marauders to pillage and destroy Fire Nation towns, sowing chaos as they went until their paths intertwined with those at Ba Sing Se. His sword thirsted for blood. Unlike several other denizens of the Earth Kingdom, the Freedom Fighter will step outside the law and kill another person if he deems that injustice has been committed. He has no such moral scruples.
    Abilities
    - Can kill a target at Night if there were two consecutive mislynches. After a possible Freedom Fighter Kill (whether used or not), the mislynch counter resets to zero. ​

    Iroh, the Dragon of the West (max: 1):
    "Sometimes life is like this dark tunnel, you can’t always see the light at the end of the tunnel, but if you just keep moving, you will come to a better place."

    Another lifetime ago, the Dragon of the West was a great General and much-loved Prince of the Fire Nation. His military feats nearly brought Ba Sing Se down to heel. However, after losing his beloved son and only heir during a skirmish, the General grew weary of the Fire Nation and absconded to the Spirit World, seeking spiritual guidance. There, he found great Spirits and conversed with them, when he discovered peace and resolve to end the 100 Year War.
    Abilities
    - The Spirits will know the Dragon of the West’s identity through his past journeys to their Realm.
    - Can blast, once per game, fire into the air as a Dragon’s Breath during the Night to publicly announce the next Day that “the Dragon of the West still lives”​

    Sokka, the Chieftain’s Son (max: 1):
    "We need to go back. I want to see dad, but... helping Aang is where we're needed the most."

    While the Chieftain’s Son is not a bender, he possesses an infinitely warm heart that is often underestimated. Born to the Chieftain of the Southern Water Tribe, this boy has always carried a great respect for those who bore arms against the Fire Nation. Losing his own mother to the Fire Nation had steeled his resolve. Unlike the Freedom Fighter, however, the Chieftain’s Son has a gentle soul and a willingness to put aside his own needs for the good of the world. Armed with a trusty boomerang, his sarcasm, and his capacity for abnegation, the Chieftain’s Son is even willing to die if he can save the world.
    Abilities
    - At Night, the Chieftain’s Son may die to Save the player the Infiltrators Kill ​

    Toph, the Earthbending Master (max: 1):
    "I am the greatest Earthbender in the world! Don't you two dunderheads ever forget!"

    The self-purported “Greatest Earthbender ever”, this young girl emblazons moxie and a no-nonsense attitude on her face, gait, and posture. Her willful personality generates tremors wherever she goes, sometimes literally. The Earthbending Master does not back down from a challenge, and if she thinks things are not going her way, she will fight the Dai Li tooth-and-nail until proceedings happen the way that she wants. Hell, she is even willing to die in a battle-to-the-death if it means the right person is killed.
    Abilities
    - The Earthbending Master may sacrifice herself to immediately determine the Lynch target, so long as a majority has not been reached.

    Cabbage Man, Merchant of Misfortune (max: 1):
    "My Cabbages!"

    A salesman specialising in selling cabbages, the Cabbage Merchant is constantly plagued by misfortune during his business endeavors. Whether his cart is exploding or a pack of rabid bears are eviscerating his cabbages, the Merchant has awful luck in the business wall. He has come to Ba Sing Se to ply his services, however, and hopes that business will look up. But of course, the City happens to be crawling with Dai Li agents. What are the chances? Just his luck.
    Abilities
    - At Night, you may declare “MY CABBAGES”, and the Game Host will confirm in the thread that the Cabbage Merchant is still alive. ​

    Zuko, the Exiled Prince (max: 1):
    "But lately, I've realized I'm free to determine my own destiny, even if I'll never be free of my mark."

    As the Former Crown Prince of the Fire Nation, the Exiled Prince is used to a life of luxury. However, he was branded an outcast by his own father at a young age and exiled from the Fire Nation, with the orders of a seemingly impossible question. Redemption and honor are words that resonate for the Exiled Prince, as he discovers news that his sister is one of the Infiltrators of Ba Sing Se. And once again, his chance at a new life has dissipated.
    Abilities
    - On the Night when only 4 (or less) people remain in Ba Sing Se, you automatically Check all living players, using your skills as the Blue Spirit and your recognition of the Infiltrators after growing up with them. ​



    THE FIRE NATION INFILTRATORS:

    These roles are the Mafia or “Fire Nation Infiltrators”. As the informed minority, the Infiltrators will attempt to overthrow the current regime and launch a coup of the Earth Kingdom by taking over Ba Sing Se. The Infiltrators are posing as Kyoshi Warriors and various Earth Kingdom citizens during the Day, but during the Night, they can communicate with other Infiltrator and are able to vote on a single person to kill each night.

    Azula, the Fire Nation Princess (max: 1):
    "But true power, the divine right to rule, is something you're born with."

    Role is similar to Godfather in normal games of Mafia. A firebending prodigy, the Princess of the Fire Nation is a manipulative, sadistic, and cunning strategist. Born to Fire Lord Ozai, the Princess became the visage of her father, mirroring him in his perfectionism and his hunt for power. Her precise and calculating personality manifested in her ability to generate lightning, known in the Fire Nation as “cold fire”. Although the Princess’s ultimate goal is to capture the Avatar, she has set sights on capturing Ba Sing Se without an army. And with her dangerously savvy combination of intelligence and ruthless drive, she may actually accomplish that goal.
    Abilities
    - Communication with other Infiltrators via QuickTopics
    - Can vote to target a person to be killed during night phase
    - Will be informed of the Avatar's investigation target
    - Can determine which person to target for kill if no consensus reached​

    Ty-Lee, the Chi-Blocker (max: 1):
    "At least I'm different now. Circus freak is a compliment."

    A former acrobat from the Fire Nation, the Chi-Blocker presents a bubbly persona that belies her formidable talents. Her hand-to-hand coordination, culminating in the power to block chi pathways, was the very reason why the Fire Nation Princess recruited her in this mission to infiltrate Ba Sing Se. The Chi-Blocker’s abilities to sense auras have also clued her into the workings of Spirits, enabling her to perceive. Just as her keen eye enables her to grapple and dropkick an opponent, her aura sensing enables her to grapple the foes of the other realms.
    Abilities
    - Communication with other Infiltrators via QuickTopics
    - Will be informed of the Spirits’ Protection target.
    - Can vote to target a person to be killed during night phase​

    Mai, the Knives Assassin (max: 1):
    "I guess you just don't know people as well as you think you do. You miscalculated."

    Bored and apathetic are two words typically used to describe the Knives Assassin. A foil to the Chi-Blocker’s upbeat disposition, the Knives Assassin has the nonchalant ability to throw knives, fire arrows, and launch other projectiles. Her faculties in ranged combat are evinced by her exemplary marksmanship and stealth. For this reason, the Princess has allocated the Knives Assassin additional responsibilities in Dai Li Assassinations: the Knives Assassin will directly supervise and trail the Dai Li when Assassinating. Significant experience in ranged combat enables her to shoot far more accurately than even the Princess and the Chi-Blocker. Furthermore, her past romance with the Exiled Prince enables her to recognise him better than other people would.
    Abilities
    - Communication with other Infiltrators via QuickTopics
    When the Knives Assassin initiates an Assassination, if she is incorrect in her match AND she have killed 2 or less players with the Assassination, the person she incorrectly Matched dies anyway. All other effects from incorrect Assassination are as normal.
    If you are lynched on the first day, the Infiltrators are informed of the Exiled Prince’s identity
    - Can vote to target a person to be killed during night phase​


    Certain roles may not have been drawn for a particular game. Slots are randomly drawn and players are randomly assigned a role via the use of a generator designed for Mafia games (link: here).

    General Information/Rules for TL;DR
    - Modkills can happen, if a transgression has been made.
    - During the day, everyone can post whatever accusations they like.
    - During the night, posts are prohibited (thread will likely be locked).
    - Players who cheat or violate rules will be killed and removed from play (their roles revealed).
    - Voting during the day is done as follows: Deadline vote: Player (for Deadline Votes) or Lynch vote: Player (for Standard Votes), without brackets. Must be in bold. Must be in this thread. It is a public vote. I will update with a tally whenever possible.
    - To rescind a vote, write Rescind Vote and then start the process anew.


    ...

    Sign-Ups will be open for the next few days. Originally, I had planned to host a Star Wars IV game, but an old-fashioned and quick Tinyhunt also helps. Femmafia was giving me good vibes and flashbacks. Plus Avatar: The Last Airbender is a great theme, and will feature great flavour, as with many of my Mafia games.

    Note that this game will occur simultaneously with (or immediately after) Prophylaxis's game, since we can have two mafia games at the same time. Survivor is unique and thus does not count.

    SIGN-UPs
    1. Nemrut
    2. Prophylaxis
    3. Bill Door
    4. fontisian
    5. Caligula
    6. Sloth
    7. silverlasso
    8. OllieK
    9. Titus
    10. Citrus
    11. ika
    12. Lyrium
    13. Schrodinger

    RESERVES
    1. Lexicat
    2. Zennith
    3. Luckylee

    OBSERVERS
    1. Riley Poole
    2. Aekiel
    3. Moridin

    --

    Posting is permitted in this thread until somebody is killed in a pillow fight or at the latest: 12:14PM EST on 10 March 2014.

    13 people remaining; 7 votes to crush with pillows.

    Day 1 has started.

    Remember, before you can vote to send somebody to Lake Laogai, you must elect a Guest of Honour for Joo Dee. The winner, the player with the majority vote, will be allowed to use Joo Dee's vote for whatever she wants.

    The format for voting for Joo Dee's Guest of Honour, in the correct format:

    Elect Guest of Honour: PLAYER'S NAME



    ...
    ..
    .
    .
    .
    .
     
    Last edited: Mar 8, 2014
  2. Nemrut

    Nemrut The Black Mage ~ Prestige ~

    Joined:
    Aug 9, 2009
    Messages:
    1,551
    Location:
    Department of Post-Mortem Communications
    High Score:
    2,101
    Has been some time since I last played a mafia game, sign up please.
     
  3. Prophylaxis

    Prophylaxis Squib

    Joined:
    May 4, 2013
    Messages:
    8
    Great - was hoping for something to clear that up.

    /in
     
  4. Bill Door

    Bill Door The Chosen One DLP Supporter

    Joined:
    Dec 1, 2011
    Messages:
    2,145
    Location:
    Behind You
    Im in

    10chars
     
  5. fontisian

    fontisian Slug Club Member

    Joined:
    Aug 14, 2011
    Messages:
    196
    Gender:
    Female
    I'm in.

    Do we have enough people to run both this and Proph's game?
     
  6. Zeitgeist

    Zeitgeist High Inquisitor

    Joined:
    Dec 27, 2010
    Messages:
    508
    Location:
    Under the Staircase
    Potentially. I've had a number of people who aren't usually involved in the mafia scene who PMed me and asked me to host a game. These are the old school people from the Star Wars/Death Eaters era. Flavour and theme do help.

    We'll see how many people sign-up. As stated, this game can happen after Prophylaxis's, or before, if Prophylaxis wishes to take a break.
     
  7. Caligula

    Caligula First Year

    Joined:
    Nov 15, 2013
    Messages:
    41
    Location:
    Antiquity
    my first mafia game. I'm not sure if people will go easy on me. :(

    I'll play. Only because I like Avatar.
     
  8. fontisian

    fontisian Slug Club Member

    Joined:
    Aug 14, 2011
    Messages:
    196
    Gender:
    Female
    Zeit, is it possible for us to have a full 72 hours instead of 48?
     
  9. Zeitgeist

    Zeitgeist High Inquisitor

    Joined:
    Dec 27, 2010
    Messages:
    508
    Location:
    Under the Staircase
    Ordinarily, I would oblige. However, the tinyhunt system works for a reason. It keeps the game more active, decreases the level of attrition/drop-outs, and allows the game to finish quickly, which is important for players who may be busy and have lives outside the game. Moreover, the system of deadline votes allows for proper conversation. 48 Hour days worked with tinyhunt and Femmafia, so I'm hesitant to fix something that isn't broken.



    SIGN-UPs
    1. Nemrut
    2. Prophylaxis
    3. Bill Door
    4. fontisian
    5. Caligula
    6.
    7.
    8.
    9.
    10.
    11.
    12.
    13.
     
  10. Bill Door

    Bill Door The Chosen One DLP Supporter

    Joined:
    Dec 1, 2011
    Messages:
    2,145
    Location:
    Behind You
    Tinyhunts 2 and 3 both had 71 hour days >_> I'd like to second the call for longer days.
     
  11. Zeitgeist

    Zeitgeist High Inquisitor

    Joined:
    Dec 27, 2010
    Messages:
    508
    Location:
    Under the Staircase
    Tinyhunt 2 and 3 had more people. This game is more based on Femmafia and Tinyhunt 1, which were old school and had 48 hour days. It was a decision that I made to keep the thread shorter, the game smaller and easier to comprehend. Specifically, some oldfags don't want to wade through 10 pages of discussion after all. I'm trying to reduce attrition, through flavour and shorter days, because drop-outs suck. KISS: Keeping it Short and Simple.
     
  12. Sloth

    Sloth Professor DLP Supporter

    Joined:
    Jan 31, 2014
    Messages:
    474
    Gender:
    Male
    Location:
    Hungry for apples?
    /in.

    So far I haven't really seen a particular need for longer days.

    To be fair, Riley's game was good but it had long stretches of silence. If that happens here too, 73 hour days would get old fast.
     
  13. silverlasso

    silverlasso Minister of Magic DLP Supporter

    Joined:
    Dec 7, 2007
    Messages:
    1,302
    Location:
    San Francisco
    in /10char
     
  14. Bill Door

    Bill Door The Chosen One DLP Supporter

    Joined:
    Dec 1, 2011
    Messages:
    2,145
    Location:
    Behind You
    They both had 13 players...

    That last game was a perfect advertisement for longer days. Imagine just how little would have gotten done if we had 24 hours less on day 1 and 2, we barely did anything as it was. The silence was not because days were too long.
     
  15. Koalas

    Koalas First Year ~ Prestige ~ DLP Supporter

    Joined:
    Sep 3, 2007
    Messages:
    46
    Location:
    Halifax
    High Score:
    2024
    So much this. That week long Day 1 we had for... Lexi's mafia (?) was excellent.
     
  16. Another Empty Frame

    Another Empty Frame Fake Flamingo DLP Supporter

    Joined:
    Apr 5, 2011
    Messages:
    197
    Gender:
    Male
    Location:
    Near Seattle
    High Score:
    1801
    God's above yes I'm in
     
  17. Rubicon

    Rubicon High Inquisitor DLP Supporter

    Joined:
    Apr 8, 2011
    Messages:
    544
    Location:
    US
    :\

    /10chars
     
  18. fontisian

    fontisian Slug Club Member

    Joined:
    Aug 14, 2011
    Messages:
    196
    Gender:
    Female
    Didn't they nolynch twice in Tinyhunt 1 because of the lack of time? Shorter Days keep the thread shorter, sure, but we need some time to come to a consensus, especially during the early Days.
     
  19. Titus

    Titus Squib

    Joined:
    Nov 25, 2013
    Messages:
    10
    *Cries as I see my idea is largely similar to Zeit's*

    Well more time to make mine better.

    /in
     
  20. Citrus

    Citrus First Year

    Joined:
    Jan 5, 2014
    Messages:
    49
    Oh my god I love avatar /signsignsign