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DLPhunt2 - More Suckers, Less Stars

Discussion in 'Little Italy' started by Lungs, Jun 2, 2012.

  1. Lungs

    Lungs KT Loser Prestige DLP Supporter

    Joined:
    Jul 16, 2011
    Messages:
    2
    Location:
    i love girl's generation tbh
    High Score:
    1803
    [​IMG]

    --------------------------------------
    Player List
    --------------------------------------
    1. Eidolonic
    2. Kalas
    3. Mishie
    4. Menace
    5. Castiel
    6. AngelRick
    7. OllieK
    8. Vira
    9. Stojilililililijijlilijlil
    10. Zennith
    11. Ash
    12. Klackerz
    13. Sacrosanct
    14. Aekiel
    15. Zeit
    16. Azira
    17. KaiDASH
    18. Jangel
    19. jwlk

    --------------------------------------

    Rules
    --------------------------------------

    [QTs] It is beholden on you to PM me your QT link.

    The format for the title should be:

    DLPhunt2 - Player Name (if you don't know your role)

    or

    DLPhunt2 - Role Name (if you already know your role)

    This is additionally how I'll be confirming your playing in this game.

    The game does not start until pre-game stuff is taken care of - everyone has a QT and things like the OTP are taken care of.


    [Ettiquette]
    Please observe polite and pleasant gameplay.

    • Do not lie about real-life commitments. If you are unable to play for a prolonged period of time or do not wish to continue playing, inform the game host.
    • Similarly, if someone says that they will not be available due to real-life constraints, please accept it and move on.
    • For the avoidance of doubt, this is not a role-playing game. Don't overdo it.
    • Keep non-game-related topics to a minimum in the thread.
    • If you are unable to be active, you will be replaced. Inform the game host if you are.
    • Be nice! We're all playing to have fun. Disparage someone's skill if you must, but please avoid personal insults!
    • Only living players may post in the game thread
    • You may not post in the game thread during the night phase
    • You may not edit or delete posts from the game thread or in any QuickTopics you may be posting in
    • You may not privately communicate with anyone except the game moderator unless you're specifically allowed to do so (i.e. the QuickTopics for Witches or Angels). This includes using systems outside the scope of the game to communicate something game related (i.e. Thumbs-Up'ing a post).
    [Activity Requirement]

    • If you are unable to be active, you will be replaced. Let the game host know in advance if you have some reason to be inactive (so allowances can be made).
    Activity is defined as the following:
    - At least 3 posts in the game thread per 24 hours spent in the day phase. A post that is primarily a Vote does not count.​
    Examples of posts that would not be counted towards the activity requirement: one two three

    Examples of posts that would be counted: three two one

    [Day/Night Phases] The default Day Phase length is 72 hours, but can be extended if required. Night comes in Two Phases - Phase 1 in which various things happen - lasting a maximum of 24 hours, and Phase 2 in which more important things happen - lasting a maximum of 36 hours.

    [Asylum] Asylum, returning with resounding success from DLPhunt1, is where criminals go. Who are the criminals? Well, people who the Irene dislike. And the mayor. The mayor can put you here too, every two nights.

    Players put into the Asylum will not be capable of voting or using their powers, unless otherwise stated.

    [Votes] There are very many votes in this game.

    1. On the first day, there is the Mayor Vote. Players have 24 hours to vote for Mayor.


    • Rescinding is possible but not encouraged.
    • You may not vote Deadline.
    The proper format of the votes are Mayor Vote: Player.

    The Mayor

    • Sends the police to arrest someone every two nights and place them in the asylum
    • Has an extra life
    2. Every day starting from Day 2, there will be a Lynch Vote.

    • This is a majority vote during the day.
    • Results in the death of the player voted on.
    • There is no role reveal on death.
    • You may have deadline votes.
    • You may rescind your votes.
    The proper format of the votes are Lynch Vote: Player, Deadline Lynch Vote: Player, Rescind Lynch Vote, and Rescind Deadline Lynch Vote.

    3. In addition to the Mayor Vote and Lynch Votes, there will also be an Asylum Vote. There are three possible votes

    - the Kill Vote

    • This is a majority vote during the day.
    • This is weighed against Free Votes and Incarceration Votes.
    • Results in the death of the player voted on.
    • The player voted on will be Role Revealed on Death.
    • You may not have Deadline Votes.
    • You may not Rescind your votes.
    • Counts towards mislynch counters of various players.
    - the Free Vote

    • This is a majority vote during the day.
    • This is weighed against Kill Votes and Incarceration Votes.
    • Results in the freedom of the player voted on.
    • You may not have Deadline Votes.
    • You may not Rescind your votes.
    - the Incarceration vote.

    • This is a majority vote during the day.
    • This is weighed against Free Votes and Kill Votes.
    • Results in the continued Incarceration of the player voted on. The next day, the player will be freed.
    • You may not have Deadline Votes.
    • You may not Rescind your votes.
    The proper format of the votes are Asylum Kill: Player, Asylum Free: Player, Asylum Incarcerate: Player.

    Your votes can change in nature - color, bold, whatever. But please make it clear exactly what you mean. Something like Kill: KaiDASH is clearly different from Free: KaiDASH, while Asylum: KaiDASH can mean anything.

    [Population] The Population of a faction denotes its voting power. A major aim of the Mafia/Warlock factions is to manipulate the game state so that their members comprise the majority of the total population. Population at the start of the game is as follows:

    Regulars:14 | Hermonies:3 | Ex-Mods:2

    [Regulars] The Regulars are equivalent to the town in normal games of mafia. Their aim is to root out the Hermonies and the Ex-Mods and lynch them. In this game, playing as a Regular will not be a breeze by any means - everyone has a role that encourages lots of thinking!

    Difficulty: High

    [Hermonies] The Hermonies are equivalent to the witches in Witch Hunts. Their aim is to outnumber the Regulars in vote count - they have two mechanisms that will help them do this, the Night Kill and Taure Creation. Every night, they are capable of both. Their players consist of the Ashaya, the Palindrome, and the Vira.

    Difficulty: Medium

    [Ex-Mods] The jwlk and his Eidolonic are the equivalent of the Warlock and Thrall from Warlock Hunt. They have the toughest road in this game, but if they play well, they will become a neigh-unstoppable force near the end.

    Difficulty: Very High

    Regulars
    To win, kill everyone who isn't town.

    the Aekiel

    Recurring Abilities:

    • Every night, you may declare that "____ has not died yet!" (Choice is on the player).
    • You cannot be converted into a Taure.
    • Checks Innocent
    • Checks Sane
    the Castiel

    Recurring Abilities:

    • You think you are some other role. Game Mod will fuck with you as best as he can. Notes: Could be jwlk, could be KaiDASH, could be Kens, could be Lungs, could be mishie, Zeitgeist.
    • Checks Innocent
    • Checks Insane
    Oneshot Abilities:

    • If you discover that you are the Castiel, you will see the light, and gain an extra life.
    • If you believe you aren't actually the Castiel, it will take a night of soul searching and meditation in which you will reflect on being dumb enough to believe that you're the Castiel.
    the Fenraellis

    Recurring Abilities:

    • You may kill a player at night if there are two consecutive mislynches (continuous). You may not kill more than two nights in a row, even if there are continuous mislynches. Pierces protection.
    • Checks Innocent
    • Checks Sane
    the Irene

    Recurring Abilities:

    • Every night, you can commit someone to the Asylum. Every day, the Regulars is told who is committed, and they can choose to vote them out, to lynch them (in addition to the everyday lynch), or do nothing.
    • Checks Innocent
    • Checks Insane
    the KaiDASH

    Recurring Abilities:

    • Every night, you may declare someone to be a KaiBOT. The next day/night, if you are killed, they die. KaiBOTs have lynch and nightkill immunity. You may create KaiBOTs every other night in the Asylum. KaiBOTs last for the night phase declared and the next day phase.
    • Checks Innocent
    • Checks Insane
    the Kensington

    Recurring Abilities:
    • Every night, you may write a letter to a person in the Asylum (assuming the incarceration vote). They may or may not choose to write a letter back.
    • Checks Innocent
    • Checks Sane
    Oneshot Abilities:

    • You may learn the role of a person in the Asylum.
    the Klackerz

    Recurring Abilities:

    • If the lynch vote is deadlocked or no-lynch, you may determine the lynch target.
    • Checks Innocent
    • Checks Sane
    the Lungs

    Recurring Abilities:

    • Every night, you can choose to spy on three people. You will be informed (at random) of 1 role from the pool of three possible people, but not who did what.
    • Checks Innocent
    • Checks Insane
    the Lutris

    Recurring Abilities:

    • Every 3 nights or 2 consecutive mislynches (not stackable), you may check a player for guilt.
    • If you are put in the Asylum, the MattSilver will be put into the Asylum as well.
    • Checks Innocent
    • Checks Insane
    • Shares a QT with the MattSilver
    Oneshot Abilities:
    • If you are killed, the MattSilver dies regardless of extra lives.
    the MattSilver

    Recurring Abilities:

    • Checks Innocent
    • Checks Insane
    • You will get daily reports of who the Taures are starting Day 5.
    • Shares a QT with the Lutris
    Oneshot Abilities:

    • Survives 1 lynch or 2 night kills or 1 night kill then 1 lynch.
    • If his protection is pierced, he loses both lives. If he has only one life left, he dies.
    • If you die, Lutris immediately goes to prison.
    the Mishie

    Recurring Abilities:

    • Checks Innocent
    • Checks Sane
    Oneshot Abilities:

    • You have one extra life if the OTP is alive. If you are targeted again, and the OTP is still alive, you will die.
    the Moridin

    Recurring Abilities:

    • Every two nights, you may kill anyone incarcerated in the Asylum.
    • Checks Innocent
    • Checks Sane
    Oneshot Abilities:

    • You may die to determine the results of the the Asylum Vote(s) during the day.
    the Uncle

    Recurring abilities:

    • Can choose one player during the day (in QT) to check for mental illness. If they are insane, you may cure them, removing their oneshot ability and making them sane. If you cure Castiel, he discovers that he is the Castiel.
    • Checks Innocent
    • Checks Sane
    the Zeitgeist

    Recurring Abilities:

    • You can choose two people to check every other Night. You are informed of their guilt, but not which status belongs to who. (e.g. Alice checks Bob and Charlie. You discover one case of guilt and one case of innocence)
    • Cannot be converted to a KaiBOT or a Taure.
    • Checks Guilty
    • Checks Insane
    Hermonies
    To win, outnumber everyone other faction in vote count.

    the Ashaya

    Recurring Abilities:

    • Every night, you can declare a Taure. People who are Taure'd will not be informed.
    • If you declare Taures four nights in a row, you will be role revealed the following day.
    • When you wish to, you may choose to Buy Plane Tickets, which will force the Taures to vote with you.
    • Players who are Associated already will not be converted into Taures.
    • Checks Guilty
    • Checks Insane
    • Shares QT with other Hermonies
    the Palindrome

    Recurring Abilities:

    • If Ashaya is dead, you may buy plane tickets.
    • Checks Guilty
    • Checks Sane
    • Shares a QT with other Hermonies
    Oneshot Abilities:

    • At the beginning of the game, you may declare an OTP - those two people will share a QT. Neither of the participants may be Hermonies. If one person in the OTP dies, they both do.
    • At any point in the game, you may kill a member of the OTP (does not pierce protection).
    • As long as the OTP survives, you have one layer of protection.
    • If a member of the OTP is an Ex-Mod, the other one joins the Ex-Mods.
    • If a member of the OTP is a King, the other one joins the King.
    the Vira

    Recurring Abilties:

    • If Ashaya and Palindrome are dead, you may buy plane tickets.
    • Knows who the Judge is going to kill
    • Checks Innocent
    • Checks Insane
    • Shares a QT with other Hermonies
    Oneshot Abilities:

    • Bullet Punch: Once during the game, you may prioritize the Hermonie Night-Kill.
    • Icicle Crash: You may hijack the Moridin's kill once in the game.
    • Thunder Wave: You may delay the results of a town vote by one day and night phase.
    • Outrage: Once during the game, you can direct the Klackerz kill to someone else.
    • Prediction: At any point in the game, you may guess who the Kensington is. If you guess correctly, during any point in the game, you may intercept his mail and send a letter instead, impersonating him.
    [Hermonie Night Kill]
    • This is a majority vote during the Night for Hermonies only.
    • This is weighed against the Jailbreak.
    • Results in the death of the player voted on.
    • There is no reveal on death.
    • You may have Deadline Votes.
    • You may Rescind your votes.
    • In case of deadlock on Kill decision, the decision goes from Ashaya -> Vira -> Palindrome
    [Hermonie Jailbreak]
    • This is a majority vote during the Night for Hermonies only.
    • This is weighed against the Night Kill.
    • Results in the Jailbreak of the player voted on.
    • You may have Deadline Votes.
    • You may Rescind your votes.
    • In case of deadlock on Jailbreak decisions, the decision goes from Palindrome -> Vira -> Ashaya
    • In case of deadlock on Jailbreak vs. Kill, Kill wins.

    Ex-Mods
    To win, kill everyone else.

    the Eidolonic


    Recurring Abilities:

    • While you are alive, the jwlk can't be lynched and has protection.
    • At the start of each day, you find out how many dead players were Hermonies.
    • Checks Guilty
    • Checks Sane
    • Shares a QT with the jwlk
    Oneshot Abilities:

    • You gain the abilities of the first Regulars aligned player to die.
    • If the Rouge Warlock dies before you do, you inherit all of the vote tokens.
    • If there are only two players left in the game at the start of a day phase, you instantly win.
    • If you die, the jwlk finds out the Hermonie roles that are dead.
    the jwlk

    Recurring Abilities:

    • You can 'ModKill'. To ModKill, you declare the name and the role of a player. If you are successful, you gain one extra life and one 'Reserve', which is a vote token. You may ModKill one player a day. Modkills pierce one layer of protection.
    • Cannot be converted to a KaiBOT or a Taure.
    • Checks Guilty
    • Checks Insane
    • Shares a QT with the Eidolonic
    Oneshot Abilities:

    • If there are only two players left in the game at the start of a day phase, you instantly win.
    • You may choose to use any number of reserve tokens to make your vote count for more (1:1 ratio).
    --------------------------------------
    Action Order
    --------------------------------------

    [Day Action Priority]

    1. Aekiel Declaration
    2. Uncle check/change
    3. Asylum Vote
    4. Lynch Vote
    [Night - Part 1 Action Priority]

    1. Vira's Bullet Punch Kill
    2. Lynch; Asylum Decision
    3. Klackerz's JudgeKill; Castiel Introspection
    4. Mishie's protection
    5. KaiBOT'ing
    6. Irene's Asylum Commit; Everyone learns who is in the Asylum
    [Night - Part 2 Action Priority]

    1. Scum NightKill; Moridin's AsylumKill; Fenraellis kill
    2. Scum Asylumbreak
    3. Taure Declaration
    4. Lungs' Spying; Lutris Check; Zeitgeist Check
    5. Ken's Letter; Kens Check
     
    Last edited: Jun 8, 2012
  2. Ash

    Ash Moves Like Jagger DLP Supporter

    Joined:
    Mar 27, 2010
    Messages:
    1,747
    Location:
    Atlanta
    Cool. Made my QT, ready to play. Hurry up, fuckers.
     
  3. Menace

    Menace Minister of Magic

    Joined:
    Aug 7, 2010
    Messages:
    1,343
    Location:
    OH-IO
    Ashaya? Eager to play?

    Deadline Lynch Vote: Ashaya

    Burn the witch! (Also, checking in and stuff)
     
  4. KaiDASH

    KaiDASH High Inquisitor DLP Supporter

    Joined:
    Oct 6, 2010
    Messages:
    562
    Location:
    Australia
    you can't possibly be serious
     
  5. Ash

    Ash Moves Like Jagger DLP Supporter

    Joined:
    Mar 27, 2010
    Messages:
    1,747
    Location:
    Atlanta
    What's wrong, Kai? I honestly don't see a problem. This ensures that the players will be serious and committed.
     
  6. Eidolonic

    Eidolonic Chief Warlock

    Joined:
    Jul 30, 2007
    Messages:
    1,487
    I thought he was joking, too, but he's just exceptionally lazy.

    ---------- Post automerged at 11:53 PM ---------- Previous post was at 11:53 PM ----------

    That's directed at Lungs, obviously. :p
     
  7. Klackerz

    Klackerz Bridgeburner

    Joined:
    Oct 22, 2009
    Messages:
    786
    Location:
    India
    Hi all.

    Send a PM.
     
  8. Lungs

    Lungs KT Loser Prestige DLP Supporter

    Joined:
    Jul 16, 2011
    Messages:
    2
    Location:
    i love girl's generation tbh
    High Score:
    1803
    I was damned tired of creating QTs that people just no-showed until I bugged them about it like, 15-16 hours into the game.
     
  9. KaiDASH

    KaiDASH High Inquisitor DLP Supporter

    Joined:
    Oct 6, 2010
    Messages:
    562
    Location:
    Australia
    i uh, don't want to get into an argument about this with you (oops) but that is stupid
     
  10. jwlk

    jwlk Seventh Year

    Joined:
    May 7, 2010
    Messages:
    206
    Location:
    California
    >doesn't want to get into an argument
    >starts argument

    derpderpderp. Lets just do whatever needs to be done
     
  11. Uncle Stojil

    Uncle Stojil Auror

    Joined:
    Apr 16, 2011
    Messages:
    654
    PM sent, you lazy Asian.

    Good game, everybody.
     
  12. jwlk

    jwlk Seventh Year

    Joined:
    May 7, 2010
    Messages:
    206
    Location:
    California
    Isn't that an oxymoron?
     
  13. Uncle Stojil

    Uncle Stojil Auror

    Joined:
    Apr 16, 2011
    Messages:
    654
    I was about to Thumb-up jwlk's post above but refrained:

    This point makes no sense, IMO, but whatever.
     
  14. Eidolonic

    Eidolonic Chief Warlock

    Joined:
    Jul 30, 2007
    Messages:
    1,487
    It's not technically game related. As the game hasn't started. And calling Lungs lazy is perfectly reasonable. :p
     
  15. jwlk

    jwlk Seventh Year

    Joined:
    May 7, 2010
    Messages:
    206
    Location:
    California
    Stojil why are you trying to hide the fact that you're my thrall?
     
  16. Uncle Stojil

    Uncle Stojil Auror

    Joined:
    Apr 16, 2011
    Messages:
    654
    I was for about an hour. Then I earned the much more awesome power to heal crazy people and show Castiel the light. Your sex-slave is (obviously and much more fitting-ly) Eido.
     
  17. jwlk

    jwlk Seventh Year

    Joined:
    May 7, 2010
    Messages:
    206
    Location:
    California
    You usurped my previous role :(

    This means war!

    Lungs, I humbly request you rename the game jwlk hunt, and have every role be me. That would make a fantastic game, if I do say so myself.
     
  18. Oliver Kingston

    Oliver Kingston Fake Flamingo Prestige DLP Supporter

    Joined:
    Apr 5, 2011
    Messages:
    193
    Location:
    Near Seattle
    High Score:
    1801
    Menace, you voted for Ash, you must be scum.

    I'm at least sort of kidding guys
     
  19. Eidolonic

    Eidolonic Chief Warlock

    Joined:
    Jul 30, 2007
    Messages:
    1,487
    That has to be a new record of the earliest white knight of Ash.

    Before the game even starts.

    :p
     
  20. Oliver Kingston

    Oliver Kingston Fake Flamingo Prestige DLP Supporter

    Joined:
    Apr 5, 2011
    Messages:
    193
    Location:
    Near Seattle
    High Score:
    1801
    What do you mean? Menace called her out as scum based off her interest in playing, and her game has evolved past only caring when she's scum.
     
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