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HP Universe 2200

Discussion in 'Fanfic Discussion' started by Skeletaure, Jul 23, 2021.

  1. Skeletaure

    Skeletaure Magical Core Enthusiast ~ Prestige ~ DLP Supporter

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    Let's talk HP Sci-Fi. A fair number of fics have tried this and I must say, I dislike all the ones I've read.

    Takes I dislike:

    1. Statute of Secrecy is no longer in effect and wizards and Muggles have merged into a single population.

    2. Statute of Secrecy has remained in effect, with Muggles advancing but wizards remaining exactly the same as in 1991.

    3. Statute of Secrecy has remained in effect, with both Muggles and wizards advancing, but wizards' advancement takes the form of more technology and less magic.

    What I would like to see:

    1. Statute of Secrecy has remained in effect.

    2. Muggle technology has advanced significantly.

    3. Magic has also advanced significantly but retains its essentially magical/supernatural/mystical character, and has not simply become an alternative technology path.

    The tricky thing in any distant future HP universe is reconciling the tone of the story so that the magic and technology don't clash. I've not seen it done well, but that does not mean it cannot be done well. After all, HP is urban fantasy. The tone of the magic and the Muggle world should already clash tonally, but JKR pulls it off.

    My version

    Muggle world:

    - Global warming got real nasty during 2070 - 2150, but the world pulled through, albeit with some substantial political upheaval, war and instability.

    - As of 2200, Muggle society is now entering an era where environmental danger has been overcome through technology, but the geography of the world still bears the scars of climate change.

    - Muggles have now started to get serious about space, but are still restricted to the solar system. Think Battlestar Galactica tech level, only without jump drives.

    - There are Muggle colonies on the Moon and Mars, but they are still in early stages.

    - The Muggle world is not a political utopia; nations still exist, compete, and sometimes go to war.

    - Genetic engineering is widespread, as is the augmentation of human biology with cybernetics.

    Wizarding world:

    - Wizards still cast magic with wands, which are now more powerful than they were in 1991. Additionally, specialist wands can be produced which offer Elder Wand-like ability with a particular spell.

    - Mind magic has developed substantially since the 1990s, and is now commonly taught, with wizards able to use magic to enhance their mental abilities such as memory and to communicate with legilimency.

    - Alchemy has also developed. It remains difficult to make a Philosopher's Stone, but lesser alchemy which can substantially extend lifespan/youth is widespread.

    - For the reasons below, Herbology has become a very prestigious magical discipline and for the last few decades, all the most exciting magical innovations have been in magical plants.

    - Wizards' reaction to the environmental damage of global warming was (i) an increase in anti-Muggle sentiment, with wizards blaming Muggles for ruining the planet, (ii) an increased reverence and respect for the natural world, as a reaction against perceived Muggle indifference to nature, and (iii) a collective effort to seek permanent refuge.

    - Wizards did not look to space for a refuge, unlike the Muggles. A wizard did fly a broom to the moon, but reported back that the journey was very long and very boring. Instead, wizards looked to magical methods of escape.

    - In 2120, at the peak of the climate change crisis, wizards discovered the way to open a magical portal to other realms. It was immediately obvious to wizarding astronomers that these other realms were in fact planetary objects around the galaxy, full of strange and exotic flora and, sometimes, fauna. Some of the species they encountered were even magical.

    - By 2200, wizarding nations are scattered across these other planets and moons. They still maintain a presence on Earth, to find Muggleborns and bring them into the magical world, but no longer have any substantial physical presence among Muggle society.

    - The Statute of Secrecy is almost entirely redundant now that wizards do not live side by side among Muggles. The ICW still exists but has very little power. The fact that wizards are now geographically separated, do not need to cooperate to maintain secrecy, and have substantial territories of their own has made them less cooperative and more competitive, more like Muggle nations.

    - Wizards have kept the magic of portals a secret from other magical species, and have declined to give the goblins their own planet out of fear for what the goblins might get up to without wizards around to monitor them. So goblins and other magical species still live alongside wizards.

    - Wizards have managed to breed post owls capable of transport between planets. This is the only method of transport possible between planets, other than the portals. Interplanetary floo, apparition and portkeys are not possible.

    Story ideas:

    - Obvious story of a Muggleborn being inducted into the wizarding world.

    - Political story based on conflict between magical nations which ends the ICW era and ushers in a new era of magical great power politics.

    - Discovery of an intelligent alien magical species which, of course, wizards subjugate just like they subjugated goblins, elves, etc. Story from the perspective of one of the subjugated species - potentially a story wherein the alien escapes to Earth and the wizards have to go after them, hunting the alien down without the Muggles realising.

    Your turn

    The intention of this thread is brainstorming fun ideas. So: tell me what fun ideas you have for the distant future of the HP universe, and what stories could you tell within those worlds?

    If your only comment is to say "I don't think this idea can ever be good" then - well, I can't stop you from posting, but I would invite you to go rain on someone else's parade.
     
    Last edited: Jul 23, 2021
  2. Silirt

    Silirt Chief Warlock DLP Supporter ⭐⭐

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    With the possibility of alien magical species, we've finally come upon the potential for an interesting wizarding war, because the canon seems to have firmly decided that wizards don't care about nations or religions and don't have economic scarcity. With all the magical developments, we should have the magical equivalent of superweapons that can destroy entire planets, perhaps taking the form of complex spells. We've discussed that magic appears to be dynamic rather than static, meaning there is no certain way for human wizards to protect themselves from alien magic, because there is no way of knowing what kind of magic the aliens possess, no way of knowing when they will arrive, and no way of knowing what their intentions are. On all three counts, the wizarding world, now united at least in common interests, decides to assume the worst. The form this result takes is that the wizards have to use divination to scout out alien life and destroy it before it can destroy them.
    Divination, however advanced it has become, has remained essentially divination in the sense that interpreting prophecies is difficult and riddled with logical problems. As the 'last frontier' of magic, more and more students go into divination at the subtle nudging of various magical governments, and as a result, more 'true prohpecies' appear. The story, therefore, starts not with one prophecy, but with many, and the characters who are students at the still-carrying on Hogwarts have to puzzle out their meaning as they prepare to face the infinite horrors beyond their world.
    The main character, of course, appears to be no one special, just another kid who doesn't really want to be a part of an intergalactic war, and finds himself or herself caught between an apparent destiny as a true seer and a calling as a Quidditch captain, even while knowing players are heavily scouted as pilots. It's a coming of age story for a different war and a different world, one that attests children will come of age much the same, whatever age it happens to be.
     
  3. Arthellion

    Arthellion Lord of the Banned ~ Prestige ~ DLP Supporter

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    I do like a kinda War of the Worlds-esque fic where you have an Alien Society that has actually integrated magic and muggle societies and they form this threat against humanity that forces muggles and wizards together.
     
  4. Heosphoros

    Heosphoros Fourth Year

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    Some form of industrialization is my first thought when creating a more advanced Wizarding World. No self-spelling wand, but something like specially bred/modified plants that produce various potions and simple artifacts. Adding to Taure's mention of Herbology being more prestigious. A boom in creating magical beings could parallel the muggle's own genetic accomplishments.

    Looking for Magical versions of our own world events and technologies, like much of HP world building was made, would bring the question of the Magical Internet. Maybe and actual Cyber-space, an advancement to Fred and George's Daydream Charms.

    Honestly my instinct is to give future Wizarding World a silly retro-futuristic aesthetic, like the current is Victorian/Halloween themed. Muggles are hard sci-fi and cyberpunk, while wizards have bubble helmets and ray-gun wands.
     
  5. arkkitehti

    arkkitehti High Inquisitor

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    One option if your setting is some kind of ecological wasteland -future is to have some real conflict between muggles and Wizards: on one hand you have this secret class of people with unparalleled well-being and access to multiple green planets, and on the other you have the countless masses of muggles struggling with what resources there's left. I'd imagine there to be a lot of muggleborn wizards who'd be pretty appalled that Wizards don't share their goods with the rest of the world, especially as it would be obvious that magic could have relatively easily prevented the ecological collapse in the first place.
     
  6. wordhammer

    wordhammer Dark Lord DLP Supporter

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    Just imagining space pirates with a wizard who sends Dementors (or Lethifolds) as a boarding party to capture fat merchant liners.

    Also, just a random add-in: : 'magic' may evolve into the Start Trek Federation's extrasensory powers of 'hold my beer'. Either that or the wizards all moved to BetaZed and back-filled an entire cultural history for the fun of it.
     
    Last edited: Jul 23, 2021
  7. Aekiel

    Aekiel Angle of Mispeling ~ Prestige ~ DLP Supporter

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    Dementor farms where muggles are kept in isolation but spelled to be unable to kill themselves. Their depression fuels the creation of new Dementors that are used for these boarding parties. The Wizarding Community has declared this illegal and monstrous, with a lifetime in Azkaban being one of the possible punishments, depending on which nation picks up the pirates.

    Other than that, magical beings have had a bit of an exodus to the colonies and beyond to try and escape the restrictions they face on Earth. Vampires have established their own presence on the Moons of Saturn where the Sun can't harm them. Goblins have set themselves up for mining the asteroid belt in search of valuable metals. One particularly radical wizard released a bunch of specifically bred Salamanders on Venus and nobody's quite sure what to do with them since. They've avoided detection so far, but that's not likely to last.

    Flip side of the coin, climate change and various resource wars have led to the extinction of wild dragons, nundu, and other magical megafauna. The only ones still living are in reserves, but there's hope of bringing some of them back through the use of time magic. Aquatic magical beings like mermaids and giant squid have been severely disrupted by the rising water temperatures, with the Wizarding world being forced to intercede to keep the Statute going while they migrate to more comfortable climes.
     
  8. aAlouda

    aAlouda High Inquisitor

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    I would expect a notably increased developement in automation displacing a lot of jobs in both the muggle and the wizarding world.

    It's no secret that as technology advances lots of jobs are made redundant, and even though new jobs are created to support the advancement, people who loose their jobs often have low chances of being suited for those.

    I could see something similar happening in the wizarding world, as enchanted items continue to improve and become able to take the job of wizards specializing in occpations that need to make use of those spells. We already saw the beginning of something like this in the books, as Fred and George capitalize on most wizards being unable to use a shield charm, by enchanting clothing to protect the wearer with a shield charm, and they quickly sold many hundreds, if not thousands. Though the initial models were not as good as a proper shield charm, there is no telling what another few decades/centuries of developement could accomplish. Assuming the same holds for other spells, I could see the ministry down sizing several of their offices, since their jobs can be accomplished by much fewer and less expensive people wielding items like that.

    The wizarding world even has artificial intelligences at a much higher level than us from the get go, and considering that animation charms are used on even things like chess pieces or chocolate frog cards, I assume they're not particularly hard to mass produce either. Because of the Sorting Hat we even know that it's possible for animated items to make use of magic on it's own, as the Sorting Hat is even capable of using such a difficult magic such as legilimency. Even if modern wizards aren't quite as capable as the founders, I assume sufficient demand and focus would allow modern wizard to accomplish something similar.

    Instead of wizard specializing in refining their own power, the most demanded jobs would be for wizards capable of creating and maintaining such items. Of course there is an exceptions for jobs that can't be replaced such as politicians(at least thats what they claim), those involved in more unique items as wands, or those who's job involves a good mind in addition to magical abilities such as auror or healer.

    I think this is especially intersting as wizards have a notably higher life span than muggles, even without alchemy, so these wizards would live to see their own skills be considered redundant, and I assume over time this would cause a rift between the younger generations and the older wizards who couldn't properly adapt.
     
  9. MonkeyEpoxy

    MonkeyEpoxy The Cursed Child DLP Supporter

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    I don't have much, but I swear to god if I read another HP/Mass Effect crossover where Magic turns into Biotics over time just Because, I'm gonna fucking lose it.
     
  10. Andrela

    Andrela Plot Bunny DLP Supporter

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    Have you ever played the game "The Longest Journey?"

    In it, the universe is split into two equal halves. The world of Science called "Stark" and the world of Magic called "Arcadia."

    Stark is your typical Cyberpunk Sci-Fi stuff, high-tech but dystopian. Arcadia is full of whimsy, magic and strange fantasy races.

    So I propose this: in the future the Wizarding Societies become so advanced with magic that they literally split the universe into two such dimensions. Wizards, Goblins, Giants, Veela and other races relocate to this new world, taking all magical items, plants and animals with them.

    It is possible to travel between the muggle and wizarding worlds, but not everyone can do it as it is a very difficult skill/spell to master. Not to mention one needs a permission from the Wizarding Governments to do so.

    But, you may ask, what of muggleborns? What of Squibs?

    Well, those are very dangerous questions and perhaps you shouldn't be asking them because those at the top might hear.
     
  11. Dubious Destiny

    Dubious Destiny Seventh Year

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    I've always wanted to write a fanfic set in 2150 where the wizarding world survives and the muggle world perishes save for a few enclaves. All ice on the planet has melted and sea levels have risen by over 100m. The average temperature of the planet has risen by 5 degrees.

    It's a MOD!Harry story, where Harry acts as a guide for a group of wizards whose job it is to reinforce the sea walls the muggles had built.

    The theme of this story would be wizards preparing a jump either into space or in time.

    I don't have the skill to make this setting work, so it remains unwritten.
     
  12. mknote

    mknote 1/3 of the Note Bros. DLP Supporter

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    Unlike Taure, my vision of the future of the HP universe strongly favors the abolition of the SoS and the integration of Muggles and Wizards into a single population. I see magic and technology as working together to benefit both. Neither is stronger than the other, but combined, they're better than the sum of their parts. I see climate change forcing a reduction of human population and a partial relocation offworld; nearly a third of humans no longer live on Earth. Countries still exist and things aren't completely harmonious, but it's better than what we have today.

    My ideas for stories in this world are exploring the changes to society and Earth, the cultural differences between different worlds, and the search for as-yet undiscovered extraterrestrial intelligence. I have low-key intentions to write a story in this world (with plot points already planned out), but considering my pace of writing, the story would probably be contemporary with the time it's set in by the time I get to it.
     
  13. Polkiuj

    Polkiuj First Year

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    One way I picture magical Interplanetary travel being with the use of Linked Vanishing Cabinets.

    Ordinarily they have to be made of a special tree which uproots itself and runs away when approached. The construction is a chaotic process where the planks of wood keep trying to wriggle away like worms. The paired cabinets have to be made together out of the same tree at the same time. The carpentry work looks like an IKEA inspired nightmare where pieces are swapped around between the two cabinets as they are being assembled.

    The procedure for making a pair of Vanishing Cabinets capable of linking two astronomical bodies together requires one additional step which Wizards figured out later. A pair of keys must be crafted out of some material (iron, stone, ice, etc) mined from the foreign astronomical body. This means that Wizards initially have to ride along with Muggle spacecraft which traverse the solar system and not only bring back the exo-planetary material back to earth before the creation process of the cabinets is even begun, but they must then also ship one of the paired cabinets to the astronomical body in question.

    After this lengthy procedure the Vanishing Cabinets provide instantaneous passage between Earth and whatever planet/moon the linked cabinet has been stationed on. The only restriction being that the cabinets need to be opened with the specially linked keys in order to work. Naturally these interplanetary keys are kept under heavy guard at all times.

    The invention of this technique coincided with the Muggle colonization efforts of the moon. After moon rocks flooded the muggle markets and became more and more commercially available to the middle class a muggle born witch accidentally discovered the magical potential of moon rock after her parents got her one as a gift. During initial development and testing it was established that attempting to use an interplanetary Vanishing Cabinet without the special key would result in the traveler's death as their body scattered through the vast empty reaches of space.

    There could be any number of interesting stories told around this development:
    A lonely Wizard traveling as a stowaway on a muggle vessel to a new planet or moon, looking to be the first to acquire material for a cabinet key and sell it to the highest bidder back on earth.
    Or perhaps the wizard in question is delivering an already finished cabinet.
    Perhaps a key goes missing on Mars, leading to the Wizard colony there being stranded until the key is returned.
    Maybe the key has been stolen and ends up in the hands of an unsuspecting Muggle who is then hunted across the planet's surface by strange, robed people.
     
  14. Crownworthy

    Crownworthy Banned

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    I could have sworn that Taure himself wrote a story about life in the 2200s some 10 years ago. I have vague memories of a Greengrass OC, and something about Voldemort in Siberia. Then again, I can't seem to locate it, so who knows?
     
  15. Blorcyn

    Blorcyn Chief Warlock DLP Supporter DLP Silver Supporter

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    I love the idea of this, and my own failure of a prompt "Wizards in Space" should show that it's very hard to do. Love the ideas that have been put forward in the thread. From Taure's post: in particular the loss of an alien in the style of fantastic beasts, with Wizards having to chace some peculiar life-form that is not magical but certainly unusual and perhaps difficult to spell purely due to novelty, or some strange mind bending phenomenon "a distortion entity" for muggle and wizard alike, something all "blurple" or whatever that forbidden colour is could be excellent. That said, the general idea of portals to realms would have to be carefully dealt with in order to avoid falling into the well trodden trope and hackneyed feels of things like A Second Chance at Life.

    I think it's a particular danger for us, in the way that a lot of fanfiction when expanding on HP's world falls into similar problems, because we turn to what we know rather than what is germane to HP. See the way that people use occult ritual, or the now (thankfully rarer) love for magical exhaustion / magic as an energy level, in the style of a lot of contemporary but non-HP fantasy.

    For the 2200 HP world though?

    In the context of ecological calamity - what are we looking for - perhaps a little parable story? Perhaps a little Wizards and Muggles, separate but unified in their humanity and even moreso in their human failings? Something magi-industrial? Something something the sin of greed?

    As with all HP worldbuilding questions I think we've got enough to work with here to turn the exercise towards that nexus of HP canon, that labyrinthian and mysterious company, that most exciting aspect of any fanfiction worth its salt (and all other seasonings too)...

    Bertie Botts' Every Flavour Beans.

    It's December 2199, and in New Ireland off the coast of the Iberian Peninsula there is no joy at the approaching century. Long years have taught them that, no matter how exceptional the day, public holidays are not a right. They are not even a privilege. Privilege is for the bean eaters and the bean counters, not those who work the mines for flavours, or smelt together magic and gastronomy, or pick the swampy fields of 'beans' till their fingers turn to rainbow and blood.

    In this Magicpunk 2199 setting, Megacorp Bertie Bott's Every Flavour Beans has found that the legendary breadth of their flavours is matched only by the depths to which they sink in order to achieve their ambitions, and that, no matter how repulsive the bean you may draw out, vomit or shit has nothing on the repulsive business practices that it takes to serve you your favourite magical candy (in sustainable duplicative packaging and hand tied non-mundane ribbon, of course, because Bertie Botts cares about everything you care about).

    Better to be a mudblood in Voldemort's Britain, better by far to be a muggle under any over-compensating dictator, than to be a lifer: a wizard born with hereditary debt to the Botts Corporation.

    The story would explore what the rare tours to this dark mirror of a Wonka-esque sweets factory don't see, beneath the ombre graded clouds that linger around the smoke stacks. Charismatic, a cult-like figure would lead the island with draconian and uncomfortably transhumanist monologues, as we go full soylent green on the bean and make magipunk its own genre.

    I think, of course, that maintaining the HP ability for quick levity, and peculiar foibles that are treated entirely seriously by the wizarding world would be entirely achievable. And we would of course end on some suitably Citizen Kane like megalomaniac moment as our plucky self-taught lifer wizard ascends to take over the corporation .... and nothing changes.

    The Wonka is dead, long live the Wonka.
     
    Last edited: Jul 26, 2021
  16. Erotic Adventures of S

    Erotic Adventures of S Denarii Host

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    I like the idea, but I would at least try to keep the world intertwined a little as I feel that's where a lot of the spirit if the world comes from.

    One of the rules of the HP universe is magic and tech don't mix.

    But perhaps once tech gets to a point it becomes immune to magic breaking it.

    So muggles are starting to really push Ion drives and other space travel engines. Wizards take note and "borrow" some.

    Wizards use weight reduction spells to basically make light speed trips. With muggle space craft enchanted to be weightless, even moderate thrust pushes them to the edge of the speed of light. Food and drink is no issue for Wizards as they can transfigure things into food, and recycle waste.

    I much prefer the magic and non magic society still having to exist with each other (Although one doesn't know it).

    The Statue of Secrecy is now even more important, and one of the most important jobs is more wizards and witches to be up to date with muggle tech so they can take advantage of it.

    Hell you could even have slightly expanded knowledge of magic.

    Have it so China or Brazil or someone had some magic users present themselves in secret to their governments and offer to help with space travel. By the time the IWC found out it was to late to really stop, so all magical nations had to do the same in a form of magical space race.

    Now magic is vital to space travel, but the worlds governments still hide it from the general public, kinda like the Stargate series had it.
     
  17. Steelbadger

    Steelbadger Death Eater

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    It's an interesting thought experiment, but it's one I find quite difficult to work with, I think because of the preferences I have for such a setting. I'm just going to throw shit into a timeline and see what I come up with.

    • 2032 - Endymion Epps, an American Wizard, becomes the first wizard to step foot on the moon after developing a new form of broom which makes use of Hodag horns instead of wooden bristles. As his broom is very roughly made, it takes him nearly a month to make the round trip.
    • 2039 - Hodag Brooms have developed to the point where a Moonshot takes just under a week, and Endymion, jealous of possible moon colonisers (of whom there are none besides him as Hodag Brooms are too expensive for most, and the journey is unreasonably long for others), decides to claim the entire moon for himself. This causes some tension when Muggle moon researchers see him running around on the lunar surface without any clothes on.
    • 2045 - While travel to the Moon has proven generally unpopular, Hodag Brooms have still been selling like hotcakes among the more well off. Hodags have been brought to the edge of extinction despite many attempted captive breeding programs.
    • 2050 - In an attempt to escape retribution, a Dark Wizard by the name of Belatucadros, along with 11 allies, depart on the longest known Hodag journey; to Mars. Most believe them lost in space, but in 2051 they arrive on Mars and establish a colony atop Olympus Mons. They do not bother to conceal their takings from Muggles, which creates a significant headache on earth as muggle scientists have to be constantly watched.
    • 2054 - The ICW approves an expedition to Mars to enforce observance of the Statute of Secrecy. Belatucadros and his allies, who now call themselves the New Olympians, fight back viciously, resulting in a very bloody battle. In the aftermath of the battle, researchers realise that the connection between Mars and conflict within magical astronomy allowed the New Olympians to develop powerful and destructive new magics.
    • 2057 - Attention once more turns to the Moon, where Muggles have started construction of a new, civilian settlement. It is mostly holiday homes for the hyper-rich, but with Endymion still making a nuisance of himself, the ICW is forced to provide fixed protections for the new muggle settlement.
    • 2061 - It is discovered that Endymion has disappeared. Where his ramshackle house used to stand, a new crater has appeared, with a cold, glowing stone in the centre of it. The first person to touch the stone with their wand, a young witch by the name of Maricia, disappears in a large explosion. It is later discovered that Endymion had been able to use astrological connections to create a kind of 'interplanetary Floo'. Sadly for him, and for Maricia, the most obvious connection was with the sun. It is assumed that he and Maricia were burned up instantly.
    • 2072 - Hodags go completely extinct. The value of Hodag brooms only continues to rise. Many wizards start to stow-away on Muggle-pleasure cruises. This is illegal, but most wizarding authorities overlook it as long as no evidence is left behind. At the same time, research into the magic used by Endymion to allow instantaneous travel to the sun is slow.
    • 2081 - The first muggle attempt to establish a permanent colony on Mars is met by complete failure when Belatucadros, who managed to escape the destruction of his colony, wiped out every resident. This is covered up as a freak environmental catastrophe.
    • 2090 - Muggles develop the forced ion drive which enables travel to the Moon in just hours, and Mars in just a couple of days. The first such trip to Mars is actually wholly taken over by aurors, who finally manage to kill Belatucadros, though not before he lays a curse upon Mars which causes bad luck to befall 'any not of Olympian blood'.
    • 2111 - After many setbacks in their attempts to colonise Mars, Muggles turn their attentions further afield. Europa and Titan start to see many efforts to establish colonies. These end up being much more successful than previous attempts. The Lunar colony as, by this point, developed into a fully functional town, though almost all food needs to be transported there from earth. It is found that dirigible plums grow exceptionally well in Lunar soil. This leads to the growth of a much more significant permanent wizarding population. Most are all still forced to use Muggle methods for travel, however.
    • 2140 - Research into Astromantic Transportation leaps forward when researchers finally manage to make use of a connection between two bodies which is not the primary one. They establish a connection between Venus and Earth, and research begins on the development of magical plants capable of making Venus' environment more pleasant.
    • 2143 - A connection is established between the Moon and the dwarf planet Ceres, and from there further connections are established between Ceres and Jupiter, Saturn, Neptune, and Pluto. None of these locations are particularly attractive for wizards, and the Astromantic Transportation initiative sees most research halted.
    • 2145 - The curse of Mars is finally lifted by the celebrated goblin cursebreaker Nergalskatt. Due to this, Goblins are given limited colonisation rights to Mars. This is immediately sold back to wizards and a new settlement is begun on the ruins of Belatucadros's failed Olympia. Orcus Malfoy purchases the entire planet of Pluto for next to nothing. This surprises many, as he is generally regarded as being a man of zero imagination.
    • 2152 - Muggles develop their first prototype faster than light engine utilising a newly discovered form of exotic matter which warps space.
    • 2160 - The Alpha Centauri Expedition sets off, comprising of three large ships, each housing the latest generation of faster than light engine. A few witches and wizards go along with them, unofficially, of course.
    • 2162 - The Alpha Centauri Expedition finally arrives at its destination. Those magicals who completed the journey are amazed to discover new magical plants and animals upon one of the planets of Alpha Centauri B. Muggles are surprised to find the planet existing at all, as it had been hidden from them in 2012 after magical researchers had ascertained that there was a high chance of magical life existing there.
    • 2163 - Old Hodag brooms are given a new lease of life when it is discovered that treating the bristles of the brooms with certain spells, and the exotic matter, allows them to far exceed the speed of light. A dozen witches and wizards die in extremely high-speed impacts before controls are put in place. The resulting explosions caused by these impacts causes significant damage on Earth, Mars and the Moon.
    • 2164 - With earth suffering from the result of the Hodag Broom Disaster, the magical world rejoices when it is announced that Venus has finally become livable. Thousands depart Earth for the new Venus Magical Enclave.
    • 2180 - The Venus Magical Enclave votes to become fully self-governing, and withdraws from the ICW under the reasoning that there are no muggles on Venus. Not to be outdone, Olympia does the same, and then immediately declares war on the VME. However, as the only Astromantic Pathway between Mars and Venus runs via Earth, this war never really gets off the ground.
    • 2200 - Orcus Malfoy announces that he has finished creating his new civilisation on Pluto, and invites the magical world to join him in utopia. Those who decide to join him find that everything is incredibly boring and cold. Most leave again soon after.
     
  18. arkkitehti

    arkkitehti High Inquisitor

    Joined:
    May 31, 2012
    Messages:
    526
    I mean, you could make pretty ridiculous rockets by using Newt's suitcase as both the crew capsule and fuel tank. Stick some dinky little rocket engine to that and you're good to go pretty much where ever you want.
     
  19. Erotic Adventures of S

    Erotic Adventures of S Denarii Host

    Joined:
    Aug 21, 2006
    Messages:
    3,805
    Location:
    New Zealand
    Magic makes for amazing space travel.

    Space espansion for room, transfiguration for food and supplies.

    Weightless charms for near light speed travel. Enchantments for craft protection.

    There are so many options of you hand wave away magic breaking tech.
     
  20. aAlouda

    aAlouda High Inquisitor

    Joined:
    Apr 25, 2019
    Messages:
    534
    Gender:
    Male
    Location:
    Germany
    I kinda enjoy the idea that instead of expanding outwards to other planets, wizards instead expand on Earth, taking more and more lands that are considered uninhabitable to muggles because of the effects of Global Warming. Likewise I could see a more in depth exploration of the oceans happening, where wizard could create more and more settlements while looking for new magical creatures and plants. This would bring them into conflict with Merpeople who are now starting to regret choosing to be classified as beasts instead of beings. Internal conflict among wizards how to treat the merpeople arises, with vampires supporting wizards who favour a ruthless aproach against merpeople.
     
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