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WiFom City: The Spirit Tunnels (Sign-Ups & Feedback)

Discussion in 'Graveyard' started by Titus, Mar 23, 2014.

  1. Titus

    Titus Squib

    Joined:
    Nov 25, 2013
    Messages:
    10
    Approved by Zeitgeist & Lexicat.

    nb: Lexicat's game is currently on standby, since she is dealing with some business on her end.

    This game will start after Brass and Tax Mafia. Please ask any other questions about the setup here. I have posted an appropriately formatted setup here. Without further ado below is the setup.


    WiFom City: The Spirit Tunnels


    Titus greets the group of intrepid adventurers who meet her at the Mayor's Mansion. The group is fighting over a secret set of tunnels that gain special access to the Mayor's Mansion in WiFom City. The winning faction will gain private access to Mayor Titus and very well may dictate the direction of WiFom City in the future... until the town and the mafia fight again.

    The group would expect to be taken onto some far flung or remote area of WiFom City to find the issue Titus had. Instead, they went deep into the Mayor's mansion, places in which no one had access to but the political elite of Wi Fom City.

    "The 13 of you have exemplified the smartest, wisest and craziest Wi Fom City has to offer. Three of you have sworn your allegiance to the Braineaters, a mob sworn to spread the influence of intelligence and magic without regard to the costs to individuals or society. The rest of you are loyal townsfolk exhibiting the same traits who don't want the town to possibly descend into chaos with the influence of the Braineaters.

    All of you share one thing. The willingness to lay down your lives for what you believe to be right. The living winners who handle the spirits get access to the tunnels; that is after the spirit problem has handled."

    Everyone goes into handle the spirits. On the table is a card.

    "At random times in WiFom City's History, the Spirit Tunnels become haunted. This is a check on political power. The major factions struggling for control of WiFom City must meet in order to cleanse the room. When only one faction of the living remains, the dead shall perish, leaving tranquility. The dead players will join the spirits and help their group achieve the best results. Remember, sleep with one eye open. You never know who is after you."

    With that, the door locks. The underground passage has private rooms for everyone. Every room is exactly the same, but the Braineaters brought their cellphones so they can talk at night.

    During the day, everyone meets in the common area (which looks shocking similar to Harry Potter's common room) and the private bedrooms resemble prison areas decorated by someone on an acid trip. The walls are a multicolored mess. Whichever room is picked, it's not too helpful for sleeping.

    You decide to search the room and find a prophecy left for you. The prophecy details how the dead help the game.


    Prophecy Players (Roles)


    Everyone, but for the Spirit Talker, starts out having no special abilities. Abilities are granted upon death. The Braineaters, like good little scum, can still kill at night.

    Spirit Talker - One of you has the ability to talk to Spirits. If you die, your gift will be passed randomly onto another town member at the point the Spirits begin to communicate. This will only happen once. If the Second Spirit Talker dies, then the town will gain no use from the Agent of the Dead.

    This is a revealless game. Dead players cannot talk to living players. Dead scum and town cannot talk to each other, but for as provided by this setup. The Spirit Talker's death(s) is(are) not revealed to either faction.

    The Dead Roles

    The Braineaters

    Blackmailer - The first dead Braineater will be granted the ability to blackmail other players. The blackmailer can create a post restriction for any other player. A player that violates the blackmail or claims blackmailed while blackmailed will have their lynch threshold reduced by one if fewer than 6 players remain. If more than 6 players remain, the lynch threshold is reduced by two.

    Votes are not subject to post restrictions, nor are questions to the mod. Post restrictions cannot require people to post in a language other than English, incentive spamming (Ex: Five word per post maximum is forbidden) and must be PG-13 rated. You cannot silence a player either. No forcing a player to claim/conditional actions (Ex: If you are a doctor, you must...) All post restrictions are subject to mod approval, but beyond that, push the limits. Dead players cannot be blackmailed.

    Kidnapper (Neighborizing Jailor) - The second dead Braineater will be granted the ability to jail and neighborize a player in a give night. The target cannot act or be killed that night. The kidnapper's target is selected during the day. Dead players cannot be jailed. This role is similar to the Vengeful Ghosts, but lacks an execution.


    The Town

    Status Protectors - The first two towns that die control the Status Protector. This player selects their target during the day. This player cannot be blackmailed, kidnapped or jailkept. This ability cannot be used on the dead.

    Agents of the Dead - The second two towns that die are Agents of the Dead. You may observe one living player. You get notified who they visited and who visited them. A jailed/kidnapped player visits no one, regardless of intent. This result is communicated to the Spirit Tracker.

    Vengeful Ghosts (Psychotic Neighborizing Jailkeeper) - The third two towns that die control the Vengeful Ghost. This player can select a player at day to jailkeep and neighborize them at night. Once during the game, they can execute their target. Dead players cannot be jailed. This role is similar to the kidnapper but for its additional one shot execution.

    Guardian Angels - The fourth two towns to die are Guardian Angels. They can protect one player from death. If successful, the fact the Angels succeeded is revealed and those players have no further abilities. They will be transferred to the dead chat. This ability cannot be used on the dead.

    Signups


    Locked in the Spirit Room (Playing)

    1. Rubicon
    2. Citrus
    3. Sloth
    4. Fontisian
    5. Caligula
    6. Lyrium
    7. Snowvon
    8. Zennith
    9.
    10.
    11.
    12.
    13.

    RESERVES
    1. Prophylaxis
    2. Sesc
    3.

    Granted Abilities (Dead)

    No one yet.

    WiFom City Police With WireTaps (Observers)

    1. ika
    2. Atum
    3. Zeitgeist
     
    Last edited by a moderator: Apr 1, 2014
  2. ika

    ika Temporarily Banhammered

    Joined:
    Feb 11, 2014
    Messages:
    1
    /observe

    becasue i want to watch this specitcal
     
  3. Rubicon

    Rubicon High Inquisitor DLP Supporter

    Joined:
    Apr 8, 2011
    Messages:
    546
    Location:
    US
    /in to play
     
  4. Citrus

    Citrus First Year

    Joined:
    Jan 5, 2014
    Messages:
    49
    /sign of course
     
  5. Sloth

    Sloth Professor DLP Supporter

    Joined:
    Jan 31, 2014
    Messages:
    474
    Gender:
    Male
    Location:
    Hungry for apples?
    /in

    This is a revealless set-up, so we don't know who is Town or Scum at Lynch, but are we told when the first/second Spirit Talker dies?

    Is there a difference between these two aside from the Ghosts being able to kill?
     
  6. Titus

    Titus Squib

    Joined:
    Nov 25, 2013
    Messages:
    10
    I will edit those answers into the setup.

    You are not told when the Spirit Talker dies, nor are the scum.

    There is no difference between the Kidnapper and Ghosts beyond the Ghosts getting a one shot execution.
     
  7. fontisian

    fontisian Slug Club Member

    Joined:
    Aug 14, 2011
    Messages:
    196
    Gender:
    Female
    /in

    I'll probably have some questions once I really read the rule set.
     
  8. Titus

    Titus Squib

    Joined:
    Nov 25, 2013
    Messages:
    10
    Questions are very welcome. :)
     
  9. Sloth

    Sloth Professor DLP Supporter

    Joined:
    Jan 31, 2014
    Messages:
    474
    Gender:
    Male
    Location:
    Hungry for apples?
    Off-tangent, but one of the things I love the most about this game is how we can be downright vicious to each other while playing it but outside of it, we're perfectly friendly. XD
     
  10. Prophylaxis

    Prophylaxis Squib

    Joined:
    May 4, 2013
    Messages:
    8
    /replace

    I'll /in if I die in some of my ongoing games.
     
  11. Sesc

    Sesc Slytherin at Heart Moderator

    Joined:
    Dec 20, 2007
    Messages:
    6,216
    Gender:
    Male
    Location:
    Blocksberg, Germany
    Out of commission for another two weeks, so replacement plox.
     
  12. Atum

    Atum DA Member DLP Supporter

    Joined:
    May 26, 2012
    Messages:
    167
    Location:
    Nashville
    /observe

    I'm trying to get into this.
     
  13. Caligula

    Caligula First Year

    Joined:
    Nov 15, 2013
    Messages:
    41
    Location:
    Antiquity
    Signing up to play.
     
  14. Lyrium

    Lyrium Sent Back to India

    Joined:
    Jul 28, 2013
    Messages:
    409
    /in

    Will read more about the dead roles and stuff but I like the Harry Potter inspired common room and psychedelic bedroom walls.
     
  15. Titus

    Titus Squib

    Joined:
    Nov 25, 2013
    Messages:
    10
    Somehow I lost the ability to edit this... :( Y'all are noted.
     
  16. Zeitgeist

    Zeitgeist High Inquisitor

    Joined:
    Dec 27, 2010
    Messages:
    508
    Location:
    Under the Staircase
    Updated the OP for Titus.

    Also, I'll be an Observer for this one, thanks.
     
  17. MathBlade

    MathBlade First Year

    Joined:
    Mar 31, 2014
    Messages:
    33
    Location:
    Western US
    Nice new format.

    /obs due to potential conflict of interest playing in my sister's game
     
  18. Bill Door

    Bill Door The Chosen One DLP Supporter

    Joined:
    Dec 1, 2011
    Messages:
    2,145
    Location:
    Behind You
    I don't think that conflict of interest is really a big problem. Every online mafia game is basically run on the trust that people won't cheat, this is no different.
     
  19. MathBlade

    MathBlade First Year

    Joined:
    Mar 31, 2014
    Messages:
    33
    Location:
    Western US
    Awesome. :) I'd like a /in if the mods are okay with it. If not then I'm cool with /obs.

    Off topic - I know last game I swear I looked like a very bad newb but I promise that was strategy. Am I allowed to post a format for a game and get feedback or is that limited to just mods? I think it would be a really cool game that puts a unique twist on things as town just not has to lynch but work together. The mafia wants to stop that. It's Mass Effect themed. (Legal Disclaimer: I do not own Mass Effect, EA, or any subsidiary there of and there is no profit to be made etc...E.G. Please don't sue the penniless poor person. It is fruitless.)
     
  20. Bill Door

    Bill Door The Chosen One DLP Supporter

    Joined:
    Dec 1, 2011
    Messages:
    2,145
    Location:
    Behind You
    Anyone can post an idea for a game. There is a queue for them to be hosted though. If you just want feedback on it try the mafia design group.