Title: Worth the Candle Author: cthulhuraejepsen Rating: T Genre: litRPG, Adventure Status: WIP Fandom: Original work. Summary: It's a self-insert litRPG portal fantasy, loosely based on my personal experience of falling into a portal to another world and discovering that I had a character sheet attached to my soul. Link: https://archiveofourown.org/works/11478249?view_full_work=true So while the summary is factually correct, it does the work little justice. Making it seem a whole lot worse and low-effort then it really is. The reasons I like it: We're finding out about the other world at the same time as the MC, and there are things to find out. The world functions differently with it's own biases and traditions, which we find out when the MC runs afoul of them. Like the fact that souls are proven the exist and make a nifty power source, which as you might imagine trips the MC up a bit. And it's interesting to find out why the other world uses souls and why morality doesn't even enter into the discussion. There's also the plot of that while the world is exiting and new, it's not completely unfamiliar, bearing uncomfortable similarities with campaigns the MC has run as a DM. Which is kinda bad news because they weren't the happiest of campaigns and the things in them would be horrible to actually meet. And the "character sheet" thing is being played refreshingly straight, which does have the fridge horror elements cropping up. As an example that I haven't seen elsewhere is the level up mechanic, mainly that it feels good. And it continues to feel even better each successive time, to the point where dealing with how good it's starting to feel and how everything else is starting to pale in comparison is becoming it's own little sub plot. Which is but one of the things I find neat about the ability and how the author is handling it.