View Full Version : DLPhunt2 - Signups/Teaser/Feedbackeating

05-02-2012, 07:33 PM
K, guys! It's that time of the year!

lololol we haven't been playing mafia for a year on DLP. XD

But basically, I'm rerunning DLPhunt.

Things I'm thinking of:

1. Streamlining the roles and removing really strange lulz!additions like Irene's death-triggers.
2. Making it 14:3:2 or 15:4:2:1 instead of the OG 14:3:2:1, which was difficult and possibly only worked out because Fen ate one on Night 1.
3. Insta-modkilling nonparticipants, because. Honestly. Honestly!
4. Actually, making it an even smaller game and rewarding people who participate with more participation!
5. Nerfing plane tickets.
6. Nerfing the jwlk's dual psychiatry cuntslamming, which nearly won derp!town the game all on its own. lol.

Things I'm not thinking of:

1. Postmortem hijinks, because no one cares enough to angel and shit.
2. Removing any of the hallmarks of the game - the Asylum, Votingstacking, the Warlock.

So, uh, you can sign up and stuff here - do note that priority will be stacked JUST like DLPhunt1... only with more tirez!

1. People who are named.
2. People who played in DLPhunt1
3. People with 2 or more games of experience
4. Everyone else!

The current ruleset can be found in the old thread, with this change (which was implemented in DLPhunt 1, lol):

Asylum cuts off all power except stated powers (only relevant in the KaiDASH's case, iirc); so there will be no more derpery - this is very much in the spirit of the game I wanted to create. The whole idea of voting/power purgatory without actually limiting participation and swaying votes.

Overarching aim: To make the game as fun as possible, and to ensure that we have a good playerlist who will provide entertainment to everyone! Please note that while this is the aim, DLPhunt is also a thematic sort of franchise - some things I might take an objection to changing because it's against the spirit of the game.

Also, you may apply to change the names of certain roles. If enough people thumb you or something, I'll probably do it. I anticipate certain characters going out of style and stuff since they haven't been very active, etc.

Playerlist: (eligibility to be sorted out soon!)

1. Eidolonic
2. Kalas
3. Mishie (if Azira isn't playing)
4. Menace
5. Fenraellis
6. Seratin
7. OllieK
8. Vira
9. Stojilililililijijlilijlil
10. Zennith
11. Castiel
12. Ash
13. Klackerz
14. Sacrosanct
15. Aekiel
16. Zeit
17. Azira (if Mishie doesn't get the draw first)
18. KaiDASH
19. Jangel
20. jwlk

lol it is almost full already. Don't worry guys! To clarify exactly how people were selected for DLPhunt1, it was as such:

Everyone with high priority is assigned the largest amount of numbers (i.e. Fenraellis, when he signed up, was assigned 1, 2, and 3). Everyone with lower priority was assigned less and less numbers. So basically what ended up happening was that when I finally went to draw, filing for spot 1 was the first number to be drawn - and when they were, the other numbers that belonged to the player were removed from consideration! So as more people are drawn, and the more numbers you have associated with you, the larger chance you have of getting in. Of course, people who barely meet the requirements have a more chance-based road, but it's not like you can't win a spot!

Also, remind me of who has an all-expenses-paid trip to KingHunt - I actually meant "the next game I'm running".

05-02-2012, 07:51 PM
I'm... probably in. I really enjoyed following the last one and such.

05-02-2012, 08:08 PM
Loved the last one, would love to play in this one. Republic needs his own role for sheer derpitude though :P

05-02-2012, 08:24 PM
I dunno, him being The Lungs was pretty appropriate.


05-02-2012, 08:29 PM
I'm in if Azira isn't ;)

05-02-2012, 08:40 PM
I'm in if there's room. I've got two completed games under my belt as well as two more currently in progress.

05-02-2012, 09:06 PM
I wouldn't mind being in a game(and surviving the first Day/Night Phase -___-).

05-02-2012, 09:35 PM
In if at all possible.

Oliver Kingston
05-02-2012, 09:42 PM
So In


05-02-2012, 09:44 PM
I guess I'm in. I hope I don't regret this. D:

Uncle Stojil
05-02-2012, 09:59 PM
I'm still waiting for KarmaHunt, but while I do, I might as well play this. I hope jwlk signs up as well, so we can hope to have our revenge. :p

As for feedback, the Mishie shouldn't stop Asylum incarceration, IMO, only night kills. Maybe give an extra life to the Jon? I dunno 'bout that.

05-02-2012, 10:32 PM
I'm in. This sounds like fun yo.

05-02-2012, 11:40 PM


05-02-2012, 11:44 PM
I'm obviously in.

05-03-2012, 01:25 AM
I like to play this.

05-03-2012, 02:52 AM
I play plox?

05-03-2012, 03:05 AM
Well, so long as I get killed/finish some of the other games I'm playing, count me in. I'm assuming this is going to take a while to sort out too, so plenty of time to reduce the number of games I'm in.

05-03-2012, 09:44 AM
...I am probably going to regret this so much. I have Embyrology lectures to attend and hospital visits to make, but this is mafia...

Okay, fine. I'm in. Although I predict my end will be somewhat similar to my last demises: Gotham, HoT1, and SW2, lol.

Lungs, please have mercy on us. My first mafia game since Gotham, LOL.

05-03-2012, 11:05 AM

Oh man. That could have been so epic.

Then it WAS so epic, in ways we did NOT intend. D:

05-03-2012, 12:45 PM
Best first game of Mafia EVAR.

05-04-2012, 01:06 AM
If no one objects, I'm renaming the Vesvius to the jwlk and the current jwlk to the Uncle.

SmileoftheKill to Eidolonic

Actually, let's make this the Listpost.

1. Vesvius to jwlk
2. jwlk to Uncle
3. Smile to Eidolonic

Uncle Stojil
05-04-2012, 01:07 AM
I object, you fucker.

05-04-2012, 01:11 AM
Sort of like how Fiat objected? :3

05-04-2012, 01:15 AM
The Stoljili

Uncle Stojil
05-04-2012, 01:16 AM
Sort of like how Fiat objected? :3

Did he object by sticking a pole up your ass?

The Stoljili

This I could get behind. I don't know that guy.

05-04-2012, 01:19 AM
lolno. Go ask him at some point ;P

05-04-2012, 02:08 AM
Stojil we all know you aspire to be me, and are honored. Drop the act and accept the name change!

Also, I think you should rework some of the roles, just to change stuff up. Although I haven't read the first post, so maybe I should do that first.

05-04-2012, 02:29 AM
First game not irl. Honestly surprised I made the list.

05-04-2012, 02:30 AM
Double post... smooth, Sacro, smooth.

05-04-2012, 11:35 AM
i'll play if it's a 3 faction game

05-04-2012, 11:51 AM
Well, I'm dead in Star Wars mafia so count me a definite IN!

05-04-2012, 12:42 PM
@Kai: I'm assuming that I'll be taking the more conservative option and removing the King faction tbh, because it just adds a sort of variable that we didn't really have in DLPhunt1 - why fuck with what works, after all.

While it might seem unfun on paper, there are a bunch of reasons that would have been a bad role:

Continuous roleblock stacking is only the beginning - the role, when it was created, was thought necessary to check the most powerful of abilities (the dualhit psychiatrist, the jailer, and especially to moot the strength of the Ashaya) - the ultimate lack of performance from that role was probably a good thing to be entirely honest.

I suppose that the queries and feedbackeating in the OP was assumed in a world in which the Jon did not exist as a role - because those were issues I found after modding a game in which he was killed n1.

tbh, I think making this three faction is probably the best way forward after all, because otherwise, I'll be running sims which is imperfect compared to actually running games.

Removing it means that there isnt' a wild card with a selective hit on certain people who will be vanillized after 2 nights due to judgment either good or bad.

In its place, I might add another townie to up the difficulty for scum - in the current balance, theoretically, at least, Hermonie is easiest to play (a middling difficulty compared to the relative difficulty of playing Town in a game in which some of the greatest tools - RR, 100% perfect priestchecks, 100% protown psychiatrist hits - are lost.

With the current playerlist, I think DLPhunt2 will be everything that I wished DLPhunt was: a game that's both dynamic in quality and convoluted in thought process that would require smart thinking and epic decisionmaking from the majority of players that can put their faction ahead.

Of course, my perspective is that of a game mod and a PO player's - in which singular choices by singular members of your team can make or break the game for you, while still maintaining a sort of holistic perspective that can benefit both your faction and your own play.

So in this vein, the point of making an epic DLPhunt is to a) make sure people have fun in the short run (actually playing) b) improving the quality of DLP mafia in general c) helping me understand how people play so I can continue to improve the quality of the games I create.

I'm sort of prepared to defend each role choice that I made in this perspective including some of the more spotty ones (like the dualhitpsychiatrist) -

1. the breakup of the priest into two roles - the Lungs and the Zeit, both of which consist of some variance: this is to take the burden of celibacy (eheheh) off of just one randomly chosen guy and to stop high variance first night hits from ruining the town game. Sure, this ends up diversifying the knowledge in a possibly -ev way for town, but the net result is that it brings stability to the town.

2. this is further helped along by the third member of this "core" breakup - Lutris: if town is really messing up, this allows for a last ditch attempt to hit one of the five members of scum (a smart Lutris would be an almost guaranteed check, a weak lutris will still have a huge chance of doing well) at the price of feeding the Ex-Mod faction.

3. Of course, this would be much less of a worthy sacrifice if not for the MattSilver being pulled down with him - I'm giving them masonry because a well played Lutris can use him to diffuse info to the town, and since Matt can eat a kill at night, sittingtownspearhead Matt can spearhead lynches while eating an NK - a figure for the town to rally around in a time of need.

3. Of course, this makes the Ex-Mod faction just a bit too strong, so I ended up including the OTP from Palindrome - letting two randoms diffuse knowledge production by the Ex-Mod faction. By doing so, I can guarantee that the MattSilver doesn't end up turtling like a little bitch so he doesn't get splat by the oblat. As long as the OTP lives, there is this concept of false-security when it comes to the MattSilver. He will probably not be targeted by smart Hermonies due to the fact that they do know who the OTP is and they really, really don't want to feed the Ex-Mods.

4. This is where the Mishie comes in. He functions as an arm of independent analysis that has little to no knowledge of the innies (masons and scum and OTP) of the game, but he can still make good choices in the thread to ensure that he can function as a countervoice to scum since he does have protection. Of course, depending on how he's played, he can end up helping or hurting town alot - a derpy mishie can spell deadlock in later days, and ultimately feed the Ex-Mods. A not-so-derpy mishie can have an in-thread truce with the towniest town MattSilver and end up spearheading lynches alongside him that will drive home a town victory.

5. Derp Mishie is checked by Judge Klackerz - in the event of real deadlocks, a well played Klackerz can offer perspective to a town mired in conspiracy theories among all the buddying that already exists and hit scum. In the event of a derpy Klackerz who has to decide lynches, it's probably an uberderpy town to begin with and mod tears his hair out and thinks that town probably deserves to lose anyway.

6. Of course, this means that some sort of stopgap measure is needed for the town to truly understand opinions with these RRs - this is why the Asylum exists. The purpose of the Asylum is twofold - to make sure that town is on the right track (by another independent analyzer - the Irene, and by someone who is very, very town-decision'd - the Mayor); having an Asylum allows scum some breathing space as well; forcing this dual night means that they can have a good idea of town's general intentions before they perform their kills.

7. the Moridin is the arm of the town when it comes to asylum and functions as a secondary vig, while the Kens is a sort of priest figure as well; the increase of individual information is really important in a game with an oblat, because the ability for a thread-based game to truly exist depends on very, very experienced, obfuscating statements that different people will interpret in different ways.

8. And this comes to the dual-hit psychiatrist. the jwlk is also a stopgap measure; while the psychiatrist exists as a super +town person, it keeps scum from really leading town around by the noses - town powers at the moment can be compared to a guided missile, controlled by a whole group of people to target specific personages. As long as the dualhit pysch exists, it becomes very, very difficult for the town to make impossibly bad decisions and increases the legitimacy of a stalling-strategy for the town. While the psychiatrist exists, he is the poison which the priest should have been and would have been in a game with no oblat. In a sense, he is the last member of this priest "core" which I've broken up.

9. But then, where does that leave scum? You have a hyperpowered town that's very difficult to lead around if played intelligently (oh god, DLPhunt, why, just why lol); this means that an ability like that of Ashaya's is warranted. Vote control means that if town doesn't start playing well, doesn't start showing us what they've got, turns the voting to hit certain members that scum needs to desperately nuke. I suppose at this point, the biggest mystery is why I don't just allow them to control votes starting from X day - the answer is because of the interaction between the two scum factions. While I really do want to make the game more difficult for oblat (in most games, a single well thought out list of roles means gg), I dont' want to make it too difficult. I still want scum to try to drive the town - to increase participation and to make them think long term about dangerous combatants.

10. And then, finally, we come to the people I put in for balance. KaiDASH exists to give someone an all-or-nothing protection; as long as he plays like generic town, getting targeted is not easily within the realm of possibility; it encourages smart and non-lurkerly play from him (which wasn't exactly the case in DLPhunt1). There's the Fenraellis, the badlynchstacking vig who can end up hitting Thrall or any members of the Hermonies if he's good enough... And then there's the Castiel. While he's mostly a joke role, if he has a good idea of wtf is going on, he can claim Castiel and function as yet another tank'd up character.

11. In DLPhunt1, the Demon Mayor existed to slow whittle away at town powers, but I realize at this point that it's not super necessary. He's only an arm of scum, tbh, and it's nearly impossible for him to win. And in the extreme situations in which he does win, it becomes super unfun for everyone else, so I suppose he'll be gone.

tl;fucking;dr: I am super sold on the idea of removing some elements, and I super want the opinion of both players who are inexperienced and experienced to tell me what's wrong with this picture I've painted.

05-04-2012, 12:54 PM
problem detected: a game about mechanics rather than a game about people

05-04-2012, 01:13 PM
>assuming this is retroactively justified

Nah, Kai. The point of all of that was to find stuff that people would find fun, and then working it into a game structure. Also, this tl;dr represents just a small (well, a bit more than small) percentage of the thought that actually went into this game.

It was more like "what do people like?" OBLAT. "what would be a cool thing?" ASYLUM FROM GOTHAM THAT ACTUALLY WORKED. etc.

05-04-2012, 04:45 PM
3. Mishie (if Azira isn't playing) Wut? I'm playing, but don't know how I have a reserved spot. Y u selling my spot to Mishie brah?

EDIT: Oh. Just figured it out. Well, thanks for that Mishie.

I do want to be in.

Bill Door
05-04-2012, 05:49 PM
Would it be possible to get obs of some sort? I'd like to see how this goes.

Big Z
05-04-2012, 06:16 PM
Obs please :D

05-04-2012, 06:30 PM
Z, that sig is probably a little too big... but it still makes me laugh.

I was so, so, so drunk.

Oliver Kingston
05-04-2012, 06:38 PM
considering my sig was too long when doublespaced? fuck yes.

still amazing Eido :)

05-04-2012, 08:37 PM
In, when it happens, I suppose

05-07-2012, 01:59 AM
Obs requests will be accepted through PM only now.

TWO lucky people will get obs.

Condition: they will NOT tell anyone they have it. K?

05-10-2012, 04:05 PM
I will join in if you have room, I can always come in if someone needs replaced.

05-10-2012, 11:24 PM
Slated to begin in 4 days.

Oliver Kingston
05-10-2012, 11:29 PM
oh fuck yeah, when do we get our livelist?

05-10-2012, 11:29 PM
Some bad news for you, ollie :(

05-12-2012, 10:33 PM
In, when it happens, I suppose

anti-this, out


Oliver Kingston
05-12-2012, 10:41 PM
Some bad news for you, ollie :(

Either I missed a joke, or you know something I don't :(

05-12-2012, 11:14 PM
Either I missed a joke, or you know something I don't :(

There's lots of things other people know but you don't.

Oliver Kingston
05-12-2012, 11:25 PM
Isn't that the truth

05-13-2012, 01:06 AM
Anyway, Lungs isn't done with the setup. So there is no start time as of now. I'm sure Lungs will post whenever it will be starting.

05-13-2012, 01:15 AM
I object, you fucker.Let it go, Stojil, and console yourself with the knowledge that you'll never be Lungs.

05-22-2012, 09:49 AM
Guys, this will be happening in a week or so, hopefully as WH2 starts to wind down a bit.

Considering the day count and night count stuff in that game, around half or less of the players will be dead, and I get more room to be afk for several days.

Hard limit to start day is June 1st, if it doesn't happen by then, feel free to yell at me alot or something.

06-01-2012, 10:36 PM
Game thread exists.

Please read it.

If anyone can send out a mass pm to the players, please do, I'll love you forever.

06-01-2012, 11:36 PM
Fuck, not again.

Put me down as a reserve.

06-01-2012, 11:43 PM
Sorry Castiel :(

Them RNGs hate you D:

06-01-2012, 11:46 PM
Sorry Castiel :(

Them RNGs hate you D:

Yeah they do. I haven't been selected once out of 4 times. :(