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Sword of Elisha
01-31-2008, 02:41 PM
I was just wondering, Ive seen alot of people in this forum who play games and stuff but I was wonder if there was anyone who actually makes games?

Could anyone here possibly make a Harry Potter MMORPG? Even a 2d one would be highly entertaining woulden't you think?

I'm pretty sick of most of the MMORPG's that are out there right now cuz they all get pretty GAY after a while. Just curious.

Chime??
01-31-2008, 03:32 PM
Whether it be Harry Potter or any other franchise, MMORPGs suck. I played WoW for little over a year, so don't think I'm just saying this to jump the bandwagon.

Content cannot be created fast enough to keep somebody playing for more than a couple months. Therefore, content needs to be repetitive and tedious so that it can be created quickly and endure as best it can. Not ideal circumstances for gameplay.

Specifically for HP, what would you have? Would the game be limited to Hogwarts? Go to school, learn magic? That'd never work, even if you made Hogwarts massive. Things would get boring pretty fast. What would the plot even be? Lol, Voldemort's back?

Sword of Elisha
01-31-2008, 03:40 PM
Dark wizards..Voldemort..Dark creatures...You would be able to choose your path and no the world would be contained to all of England. If a Harry Potter game ever came out that was like WOW graphic wise/gameplay wise/world wise I would play it without a second thought..Especially if you could do all I just said above.

The Heir
01-31-2008, 04:11 PM
We've had multiple threads about this. My twin, Kolskit, even started one (http://forums.darklordpotter.net/showthread.php?t=5993). :P

Anyways, I agree that it could be a truly awesome game if a good team made it. Sadly, EA Games (I think) has full rights for Harry Potter games, and I wouldn't play another Harry Potter game made by them if they paid ME.

Sword of Elisha
01-31-2008, 04:49 PM
Except this thread is asking if there are any gamemakers in this forum willing to make some Hp MMORPG for fun.

The Sinner
01-31-2008, 10:51 PM
If this series ever made it to the MMO genre, I would play it only depending on the developer. And if not a full blown MMO, something along the lines of Elder Scrolls 4 or similar games.

The Heir
01-31-2008, 10:57 PM
Ah, I missed that Sword. Sadly, I lack any knowledge in programming.

Cxjenious
01-31-2008, 11:49 PM
If you can wait five years, I can make it. Or at the least think about it really hard.

Guest_
01-31-2008, 11:53 PM
Unless you want some text-based shit, the answer is no.

Blaise
01-31-2008, 11:59 PM
S'not happening, doc; I don't think anyone here's that talented, or if they are, that dedicated/willing. If it does happen, I call dibs on Leeroy Jenkins - the Squib.

Jamven
02-01-2008, 12:32 AM
Honestly, that would take a lot of time and energy for us to do without pay. Quite frankly, WoW type ain't gonna happen from us. Too much red tape. Too many licenses to try and get. Copyrights, JK would have the party van show up and our emails would get flooded with cease and desist letter.

We've had multiple threads about this. My twin, Kolskit, even started one (http://forums.darklordpotter.net/showthread.php?t=5993). :P

Anyways, I agree that it could be a truly awesome game if a good team made it. Sadly, EA Games (I think) has full rights for Harry Potter games, and I wouldn't play another Harry Potter game made by them if they paid ME.

EA did buy Bioware though.

LogrusMage
02-01-2008, 01:07 AM
...For the love of god no. MMO's based around magic are alright, but HP's magic system is a freaking mess.

How would you handle a knock-out spell? AK? Levitation? Disarming spells? Summoning? Transfiguration? Non-combat spells (most charms)?

Just... no. Just thinking about programing a free-moving levitation spell is giving me a head ache. You'd have to make everything very base... and therefore very boring.

The Sinner
02-01-2008, 01:23 AM
...For the love of god no. MMO's based around magic are alright, but HP's magic system is a freaking mess.

How would you handle a knock-out spell? AK? Levitation? Disarming spells? Summoning? Transfiguration? Non-combat spells (most charms)?

Just... no. Just thinking about programing a free-moving levitation spell is giving me a head ache. You'd have to make everything very base... and therefore very boring.

I had not even thought of that myself, but now that you mention it!

Can you imagine this...

"Oh no, Death Eaters!" said Random Hero One.
"Die you pathetic mudblood! Avada Kedavra!" said Random Villian One.
"Quickly, run away while he's lagged up!"

Blaise
02-01-2008, 01:27 AM
Can you imagine this...

"Oh no, Death Eaters!" said Random Hero One.
"Die you pathetic mudblood! Avada Kedavra!" said Random Villian One.
"Quickly, run away while he's lagged up!"

HAH, truth. Or the curse could instantly glitch right into them, which would be extra gheey.

Dark Lord Gullible
02-01-2008, 03:24 AM
The other problem that has been brought up in previous threads is how the hell do you deal with the AK? A one shot kill curse, bossfights become nothing, unless they change canon dramatically, AK would be the be all and end all spell for the game.

Dante
02-01-2008, 03:57 AM
They could probably make AK a very difficult spell to achieve. Or they could make it very expensive to cast (mana-wise or some shit like that) OR, they could make it possible only for some classes of characters (DEs or other "Dark" factions) and only in some situations, like when character's mood or some shit like that is really bad.

Also, they could make the spell decrease some stats of the character or something similar if you are not a Death Eater or don't belong to some similar "Dark" faction. Membership in Death Eaters could boost some stats like Conscience and decrease your intelligence rating :D. Repeated use of Unforgivables would repeatedly increase and decrease some stats.

If the stats reach some point you would Frenzy or something when you would become very strong offensively, but not really able to control your actions and weaker defensively. Then the game would announce about a Frenzied player and other players could try to kill you for some award or shit like that :D

Sorry for my bad English :D

Cxjenious
02-01-2008, 06:57 PM
Or whoever's getting cursed could just move.

Sword of Elisha
02-01-2008, 11:00 PM
If there firing a AK there is such a thing as DODGE!.....Not that hard especially if it was created like WOW you fire spells using the 1.2.3.4.5.. method and you have to shoot in the direction of the player so it would be hard to hit them with any spell.

Iztiak
02-01-2008, 11:13 PM
Really? If dodging was so easy, why'd anyone die in the books?

It'd be pointless. Once anyone got AK, nobody would fire anything else.

So AK is out.
Household spells and such are useless so they're out too.
So mostly combat based spells.
And since everyone is an adult, no incantations.
Make them powerful too, since weak spells aren't cool.
So stuff like fireballs or meteors or lighning.
It'd almost be easier to get a axe or sword and start chopping.
And of course you'd need armor as well.
Hey, it'd be interesting if there were other races.
Like a vampire for instance.
Or an elf!
Haha, someone would probably like to be a zombie.

Oh look, what do we have? WoW.

claypigeon
02-01-2008, 11:40 PM
They could make casting AK cause a drop in spacific stats. Nothing that couldn't be gained back but to regain you would have to spend a large amount of your time fighting for it. That way there is an obvious cost an contineous use pulls that stat or stats lower and lower.

Helius
02-02-2008, 08:04 AM
I'm not sure about a HP MMO. On one hand, it could turn out to be something like The Lord of the Rings Online, which excels at creating the impression that you're just one small character in a big world.

Or it could use a system similar to Guild Wars. If it's instanced based, everyone would get to take part in the story.

But I think that HP would do much better as an RPG, rather than an MMO. Sure, an MMO would be fun for the shits and giggles, but I doubt that it would be addicting enough to keep players playing it, at least not with the game technology around today.

The mechanics of open ended magic is beyond today's game engines(i.e open ended Transfiguration). It might be possible in the future, but now, no. So without that, it would end up as a generic "cast spell, dodge spell block spell, swing sword" game.

yak
02-02-2008, 12:34 PM
I ran across a Harry Potter MUD several years ago. MUDs are the original MMORPGs. I never played it, but I think it was based in Hogwarts, or at least your character started off there. It's probably been killed off by JKR's IP-mad lawyers by now. Have a look and see what you can find.

MUDs are half-way between tabletop roleplaying and modern-MMORPGs such as WoW. That's how it seems from an outsiders perspective anyway. I've had little to do with any of them.

Yak.

Taure
02-02-2008, 12:38 PM
Cervus and BMM were making a Harry Potter MUD, but I don't know if they're still going or if they gave up.

Chime??
02-02-2008, 12:41 PM
It all depends on the timeline you're basing the game on. I mean, for an MMO, you need a story with a central bad guy. Is it Voldemort? Grindewald? If you want the canon cast as cameos, then the game would have to take place after the books. In the case of balance, I'd be more inclined to cast the game in the past (with Hogwarts as the backdrop – but perhaps in the year 1500 or something). But then it's not really Harry Potter anymore.

Methene
02-02-2008, 12:58 PM
The way to solve the Avada Kedavra curse is to restrict it. Taking it away would ruin the game, as that would be the number one reason I would play it for.

First casting the Killing curse is armour restricted, like some Force Powers are in KOTOR. Without armour, you can get cut in pieces by other instruments, and would have to consider if it's worth the trade-off.

Second, although there is no justification for it in canon, you need Mana. Have the Avada Kedavra cost an insane amount of Mana, so that you can get maybe three or four off before your Mana dries up.

Third, enforce the Ministry Law that using an Unforgivable on another human, muggles included, sadly, would earn you a one way ticket to Azkaban. Of course, if you are a Death Eater it doesn't really matter, since you are already a criminal, but it becomes troublesome to use if you are of another alignment.

Using the Killing Curse in a PvP arena would cause you to be hunted down.

Have the Unforgivables be the last tier of spells to be learned, having them available at the last levels only.

The Magical World is huge and not restricted to Hogwarts. Have Magical France, Russia, Durmstrang, Italy etc appear in the game. Add in some of the Muggle world to be able to kill defenseless muggles for entertainment.

yak
02-02-2008, 01:08 PM
Here's a few I found quickly enough:

http://www.hogwartslive.com/
http://lumos.mugglenet.com/
http://www.mudmagic.com/listings/game/957/
http://www.mudmagic.com/listings/game/1259/
http://www.mudmagic.com/listings/game/1293/

HogwartsLive wins points for having a sense of humour in their faq and not taking themselves too seriously. Their website is simple, low-bandwidth, and clearly layed out. Your character's goal is to defeat Voldemort.

Legilimensia's (lumos) java client didn't work for me.

I didn't look at any of the others.

Void
02-02-2008, 03:12 PM
The mugglenet one isn't open except for a small testing area. They've apparently been working on it for four years now.

HogwartsLive seems to be Legend of the Green Dragon with a Harry Potter skin. I find the idea of hordes of Hogwarts students traipsing off into the Forbidden Forest to kill almost everything they come across vastly amusing. Take that, you filthy centaurs.

Guest_
02-04-2008, 11:46 PM
HogwartsLive seems to be Legend of the Green Dragon with a Harry Potter skin. I find the idea of hordes of Hogwarts students traipsing off into the Forbidden Forest to kill almost everything they come across vastly amusing. Take that, you filthy centaurs.
Yeah, and not much of a skin at that. A whole bunch of stuff (lots of the monsters, especially) hasn't even been altered.
It gets boring fast. Killed Voldemort? Here, have a +1HP permanent stat increase, now do it again. Talk about grindin' game.

LogrusMage
02-05-2008, 01:54 AM
You guys are kind of missing the point. HP is MAGIC ONLY. That means all spells. That means that it becomes boring fast. Like an all mage WoW. But the spells in HP are oversimplified, and a bitch to program.

You'd be limited to a very small portion of HP magic.

But, you say, you could just deviate from canon! Add swords and stuff! Vampires! Werewolves! Make an MuhMorPuhGuh just like... well that sounds just like EQ or WoW doesn't it?

HP is HP because of the world and the simple, white/black magic system. Neither can be incorporated well into an MMO.

The HP world is much better off being used in a non-linear RPG. Or even better (and much more original) a first person caster.

KlavoHunter
02-05-2008, 02:15 AM
"Guys, we're going to go kill Voldemort, c'mon!"

"But I'm not high enough level, he'd one-shot me. I need to grind more Boggarts in the Forbidden Forest."

"Nah, no sweat, I can tank his AK attack, you just sit behind me and DPS, just be careful with the aggro."

"Okay, but I get his Elder Wand drop."

LogrusMage
02-05-2008, 03:57 AM
"Guys, we're going to go kill Voldemort, c'mon!"

"But I'm not high enough level, he'd one-shot me. I need to grind more Boggarts in the Forbidden Forest."

"Nah, no sweat, I can tank his AK attack, you just sit behind me and DPS, just be careful with the aggro."

"Okay, but I get his Elder Wand drop."

A) Lol
B) This shows another big problem. WTF do you make loot? Loot is the essential element of muhmorpuhguhs. The HP universe doesn't really allow for the sheer quantity of loot needed.

Methene
02-05-2008, 04:32 AM
A) Lol
B) This shows another big problem. WTF do you make loot? Loot is the essential element of muhmorpuhguhs. The HP universe doesn't really allow for the sheer quantity of loot needed.

That I disagree with. Considering the Elder wand example, Invisibility cloaks, time turners etc etc, there are bound to be several magic artifacts that you can use to sell, or keep. Plus when you hunt beasts, the artifacts would be ingredients from the carcasses.

Helius
02-05-2008, 04:40 AM
B) This shows another big problem. WTF do you make loot? Loot is the essential element of muhmorpuhguhs. The HP universe doesn't really allow for the sheer quantity of loot needed.
That horde of Werewolves you just killed in the Forbidden Forest evidently had a couple of silver coins on them. And that Death Eater dropped 2 gold, Reinforced Heavy Spellbound Stainless Steel Leggings of the Owl and by chance happened to have a shitload of Potions on him.

The point is that HP doesn't have enough content for an MMO, which means that most would be made up. Unless all that made up content is well thought out, it would simply become a WoW clone that's full of FAIL.

My opinion is that HP would be easier to create as a PvP based dueling game or an open ended RPG.

Tehan
02-05-2008, 09:26 AM
Let me paint you a picture. Harree and Drayco, both completely original and non-copyright-infringing characters, played by 14-year-old fangirls that spend all their time complaining that mpreg isn't implemented yet when they aren't busily roleplaying sloppy makeouts in public areas. Anyone that properly plays a Death Eater by doing something mean gets several dozen abuse reports filed against them. All dark spells are nerfed to the ground after the dev team gets sick and tired of the Dept of Mysteries fight scene being quoted at them.

Sounds like fun, right kids?

Cxjenious
02-05-2008, 10:48 AM
Really? If dodging was so easy, why'd anyone die in the books?

Because they weren't far enough away to dodge. Duh!

Or you could just move or conjure an object to block the AK.

My opinion is that HP would be easier to create as a PvP based dueling game or an open ended RPG.

RPG sounds better than MMORPG. Going thru school not as Harry Potter, but your own customizable character with your own story. It sounds good, but so does fucking Pamela Anderson... until you realize she's got hepatitits.

yak
02-05-2008, 04:23 PM
RPG sounds better than MMORPG. Going thru school not as Harry Potter, but your own customizable character

Going through school!? You want to role play going to school? The scope of a HP RPG should be much larger than that. No need to target the 11-17yo market either. Adults in the wizarding world would be a lot more interesting.

LogrusMage
02-05-2008, 05:02 PM
That I disagree with. Considering the Elder wand example, Invisibility cloaks, time turners etc etc, there are bound to be several magic artifacts that you can use to sell, or keep. Plus when you hunt beasts, the artifacts would be ingredients from the carcasses.

Unfortunately, you're wrong. That's all to unique to fill the massive quantity needed. Remember, there needs to be enough loot that it scales with each level.

How many invisibility cloaks can you possible have? Wizards only really ever have one wand. Ingredients are a good thought, but what about armor? HP has very little canon armor.

Like I said, it would turn into an all-caster WoW. You'd have to expand the HP-verse to the point where it is no longer the HP verse.

Cxjenious
02-05-2008, 05:26 PM
Going through school!? You want to role play going to school? The scope of a HP RPG should be much larger than that. No need to target the 11-17yo market either. Adults in the wizarding world would be a lot more interesting.

BULLY? That Larry guy? Both about going to school, both ridiculously fun. I wouldn't mind an adult HP RPG, but you gotta start somewhere.

Aries the Dog
03-09-2008, 08:46 PM
Like I said, it would turn into an all-caster WoW. You'd have to expand the HP-verse to the point where it is no longer the HP verse.

Did somebody say cow-lvl? That was the funnest shit I ever did play 500 times.

Los Fuegos
03-13-2008, 04:19 PM
Honestly, I don't think that a HP MMORPG could work. The story, lore, spells, and content would have to be toned down for kids, so that there is a wider player clientelle. No cool spells would be there, and honestly, the only really solid and well put together MMO out there is WoW, and games have tried to meet the standard, but generally fail at life with it. As cool as it may be or may not turn out to be, it simply wouldn't work how anyone planned

Yume Deli
03-19-2008, 05:01 PM
Well about the loot .
I don't think that would be too big of a problem just use potion ingredients of the creature/monster/ect that you kill and make a class that can make potions or something. (I'm thinking of the ragnarok alchemist class but, I'm not sure I'm right as I've never played it myself.)

I've never played WoW so I don't know what's wrong with it, but It's kind of oblivious that the game is going to need some things to be different from the book, No?

But as i'm more a only a newbie in mmorpg's like these then a real hardcore fan I could be completly wrong.

I has also tought of other things to say but it seems I've forgotten ...

Diviniti
06-14-2008, 10:02 PM
Questing will suck because it will like collect Hagrids furry shit or find jelly beans and trade them in for a wizard card.

my one problem with WoW is all the fairy colorful bullshit. Harry Potter MMO would have even more of that shit, like collect jelly beans and turn them in for a wizarding card which gives +1 to intelligence, and you need +5 intel to pass your OWLs. There would be no traversing dark environments to collect ingredients for a dark ritual, because the makers will target it at the general preteen audience.

IF the makers made some serious spells and classes and dark vs. light choose your own path stuff, i would try it. Still, the spell system will still be the same old same old.

What would happen is that the makers would expand the spell system to give the various 'paths' or classes the usual D&D / WoW spells, just with latin names. You know, direct damage, damage over time, crowd control, stun, slow. It would be like WoW minus all the melee or hunters. PvP would just be standing and spamming patterns of spells. Macro them to your keyboard. Force your GF to be your light healbot and you press 22343223221223227222622252224225, while strafing around.

And you need melee dps, melee tank, ranged dps caster, ranged agility/dex, healers, utility for any good mmorpg. Harry Potter so far has caster.

The Choose your own path aspect will be what makes the game. The one problem I see is that the makers could confine it to Hogwarts, and I don't want to fucking go to school. It needs to be adult characters as well, or as you level your characters grow, so you can get done with Hog and go become an auror/dark lord/philosopher/medic/assasin/dragonhandler/quidditchpro.

The Heir
06-15-2008, 02:14 AM
Don't minimod, HPB! Don't do it...

WTF, dude? Was there any possible reason to revive this topic? We already said it wasn't going to happen, and we have had multiple threads like this. Was giving your uber World of Warcraft-esque knowledge really worth all the shit you're probably going to get?

Xiph0
08-07-2008, 07:16 PM
Report it next time, The Heir. First and last warning.

Topic is old and the OP is banned; locked.

Edit: You know what, nevermind, it's not that old. Reopened.

Lady Sorrows
08-07-2008, 07:47 PM
yes sir Mr Mod sir! :)

Personally I think Harry Potter would kick ass as a Oblivion type game, if done right. you could even have the cannon story line up to a point, or have the wizading war as a backdrop to your main characters quest. Hell if you want too go really Oblivion-like you could have get-the-8th-super-hocrux-to-harry type main quest.
It just wouldn't work as a WoW type game (everyones already said why.)

Xiph0
08-07-2008, 07:57 PM
The war would be pretty kickass. Dark creatures + the occasional death eaters (think the Yetis in Diablo 2).

Lady Sorrows
08-07-2008, 08:57 PM
The only problem would be if it was warted down because the market would be preteens, Oblivion is a 15. Still this could be got around by allowing people to mod the game like they do on Oblivion.