1. DLP Flash Christmas Competition + Writing Marathon 2024!

    Competition topic: Magical New Year!

    Marathon goal? Crank out words!

    Check the marathon thread or competition thread for details.

    Dismiss Notice
  2. Hi there, Guest

    Only registered users can really experience what DLP has to offer. Many forums are only accessible if you have an account. Why don't you register?
    Dismiss Notice
  3. Introducing for your Perusing Pleasure

    New Thread Thursday
    +
    Shit Post Sunday

    READ ME
    Dismiss Notice

STAR WARS II (A Death Eaters/Mafia Variant) :: Concluded [Republic Win]

Discussion in 'Little Italy' started by Vesvius, Oct 4, 2011.

  1. Vesvius

    Vesvius High Inquisitor DLP Supporter

    Joined:
    Apr 7, 2007
    Messages:
    567
    Setup by Zeigeist, Inspired by Merrill II...Zeitgeist was the Host of SW1 and the co-creator of SW2. Credit to them.
    Approved and Inspired by Merrill II

    A long time ago, in a galaxy far, far away....​


    STAR WARS II​

    The Return of the Beginning


    [​IMG]

    Pre-Episode Three​


    War! The Republic is crumbling under the assaults of the Separatist Confederacy, which seeks to establish its independence in the galaxy. Led by the vengeful Sith, this insurgence has already wrested control of several Outer Rim worlds. Now, the Confederacy vies for the Mid Rim systems, which hold the crucial trade routes of the galaxy.

    Terrified by the potential loss of these planets, the Galactic Senate has dispatched Jedi representatives to safeguard these Mid Rim worlds. One such planet is Naboo, the idyllic home of the beloved Chancellor Palpatine. With the invasion of the SEPARATIST DROID ARMY on the neighbouring planet of Chommell, Naboo's citizens find themselves isolated from the rest of the Republic. They require assistance. As time goes by, rumors of a Separatist infiltration on Naboo grow.

    As many towns, including the Lake Country of Varykino, proceed into quarantine, Senator Amidala spearheads a bill at the Capitol. She asks for a scant few weeks to persuade the Galactic Senate to save Naboo with its grand CLONE ARMY. Until then, Varykino and the towns of Naboo must eliminate the Separatist threats. As the dispatched Jedi begin to form their protections around the planet, a Dark Renegade plans Naboo's destruction....


    Roles Drawn:

    4 Civilians
    2 Clone Troopers
    1 Human Replica Droid (HRD)
    1 Jedi Healer
    1 Probe Droid (via a Mechanic)
    1 Adjutant
    1 Handmaiden
    1 CSF Coroner
    1 Jedi Seer
    1 HoloNet Technician
    1 Galactic Senator
    1 Jedi Master

    1 Sith Lord
    1 Slave Roleblocker
    1 Medical Droid (via a Surgeon)
    1 Assassin Droid (via an Assassin)
    1 Utility Droid (via a Courier)

    1 Dark Renegade

    Overview​


    STAR WARS II is a Mafia variant (Flash Tutorial on Game Play: "Mafia"). Multiple games have been played on this forum, each with slightly different rules sets. There was Death Eaters, Death Eaters II, Star Wars I, Tinyhunt, and Lesstinyhunt, all linked if you want to take a quick look at them. STAR WARS will be played between two teams and one individual: the uninformed majority, the informed minority, and the neutral player. At the beginning of the game, each player is told their role by the Game Host.

    The Citizens of the Republic are told they are a part of the Republic and their role. They do not know who are the other citizens loyal to Republic (unless otherwise stated) and are only aware of their own role. To win, the Separatist Movement and the Dark Renegade mustt be completely killed. During the day phase, all players (Separatists included) can vote on a single individual to be executed at Mos Eisley's firing range and removed from play.

    The Separatists/b] are told their role in addition to the roles of all other Separatists. They must work together to carefully get rid of the Republic's citizens until they are the majority group within Varykino (and voting during the day phase is made irrelevant). During the night phase of the game, they can work together to kill a citizen.

    The Dark Renegade is a neutral player, who only wins on his own, without help from either the Republic or the Separatists. He wins by killing and corrupting the people of Varykino. More on him in his character entry.

    Night and Day Phase:
    The game will begin during day. During day phases, the citizens will be able to use the thread to communicate and discuss who among them is guilty and should be executed. At any time a citizen may submit a single vote to have another citizen executed. When a person in Varykino receives a simple majority of votes at any point in time, they are removed from play and their role is revealed. Players may rescind their vote at any time (when a majority has not been reached) and cast it for someone else (so long as it is day phase). They cannot rescind their vote after a majority is reached against one player. If a majority of votes is not reached against one player by the end of the day phase, no one is executed.

    During the night phase, discussion in the thread is prohibited. Separatists can collude via QT and can use their own individual Quick Topics to tell the Game Host the individual they want to kill. Roles (such as Healer, Investigator or Role-Blocker) may additionally be used during this time, all through the individual Quick Topics.

    At the beginning of the next day phase, if a person was killed, their name and role is identified by the Game Host and the process starts anew.


    Roles Drawn

    The Citizens of the Republic

    Civilian (max 5):
    Role is similar to Townie or Villager in normal games of Mafia. Civilians have no special abilities. They can vote during the day on who shall be lynched and executed at the firing range.
    Abilities
    None​

    Clone Troopers (max: 2):
    Role is similar to Mason in normal games of Mafia. As the elite soldiers genetically engineered from the planet Kamino, the Clone Troopers are bound by their military platoons for the Republic and have been aware of one another from birth. They thus possess the ability to communicate with other Clone Troopers. Hence, the troopers are aware of at least one other confirmed pro-Republic citizen.
    Abilities
    - Communication with other Clonetroopers via PMs​

    Human Replica Droid (max: 1):
    Role is similar to Virgin or Benevolent Old Dame in normal games of Mafia. Created to mimic the physical appearance of a human, the Human Replica Droid (HRD) is a prototype robot designed for the purpose of subterfuge and destruction. The HRD's death, through lynch and State-sanctioned execution, will trigger a self-destruct code which would cripple Separatist activity. Consequently, the Separatists would need to waste a night-phase to recover and re-coordinate. Unlike the other roles, the HRD cannot be role-blocked.
    Abilities
    - If lynched, no one in the town can die during the following night.​

    Jedi Healer (max: 1):
    Role is similar to Doctor and Psychiatrist in normal games of Mafia. A Jedi Healer is a Force-sensitive individual trained by the Jedi Order to mend and heal wounds. Consequently, Jedi Healers have the unique, Force-oriented ability to target one individual for "protection" during the night phase of the game. Individuals who are being protected by a Healer will survive night-kills. However, Jedi Healers can be role-blocked, thus nullifying their activities for the evening. Healers additionally cannot target themselves for protection. As a manifestation of compassionate Light, the Jedi Healer can also cleanse the Dark Renegade of any anguish or tainting Force powers, returning the Renegade to the Light and turning the person into an ordinary Civilian.
    Abilities
    - Can target one individual each evening, making them invulnerable
    - Can cause the Dark Renegade to turn into a Civilian, if the Healer has targeted the Renegade for protection​

    Probe Droid (via a Mechanic) (max: 1):
    Role is similar to Cop or Investigator in normal games of Mafia. Probe Droids are machines that are specifically designed and programmed to perform reconnaissance duties. Consequently, these Probe Droids possess the power to investigate any of the players. During night phases, the Probes' Mechanic can target a single individual to find out whether that person is guilty or not guilty. The Mechanic can be role-blocked, making the Probe's investigative ability useless for the evening.
    Abilities
    - Can investigate one person each evening to see if he or she is a Separatist
    - Can determine if somebody is the Dark Renegade​

    Adjutant (max: 1):
    Role is similar to Acolyte in special games of tinyhunt. Adjutants are bionically-altered individuals who are designated to providing technological assistance to computer grids. Consequently, Adjutants find themselves employed to re-circuit the motherboards on Droids and will be aware of the Mechanics who program the systems.
    Abilities
    - Is Informed of the Mechanic's identity​

    Handmaiden (max: 1):
    Role is similar to Bulletproof in normal games of Mafia. Trained on Naboo by the Order of the Sanctuary, Handmaidens are deceptively powerful warriors who are often employed as personal aides and bodyguards to royal personalities. These women are especially talented at disguise, making them adept at playing the role of a decoy. Their ability to play decoy will allow them to feign death to any assailant, fooling any who attempt to perform a night-kill. However, a Handmaiden should recognise that her ruse would not succeed twice. In fact, the Handmaiden's survival might be rather public and subject to scrutiny.
    Abilities
    - Can survive night-kills (Limited to one shot)
    - Can be role-blocked

    CSF Coroner (max: 1):
    Role is similar to Coroner or Mortician in normal games of Mafia. CSF Coroners are agents trained under the Coruscant Security Forces (CSF) in the forensic sciences. As microbiology analysts, these Coroners can decipher blood samples to determine the true nature of a dead body, even if the body itself has gone missing. The sophisticated equipment used to obtain this data at the laboratory offers only limited access, however. After one use, the CSF Coroner would need to wait another month before he/she is allowed further clearance.
    Abilities
    - Can investigate one dead player during the night and identify their role (Limited to one shot)
    - Can be role-blocked

    Jedi Seer (max: 1):
    Role is similar to Sensor in normal games of Mafia. As a Jedi Knight who has trained in the Light ways of the Force, the Jedi Seer possesses the gift of clairvoyance and far-sight. Thus, the Seer could use this prescience to ascertain the presence of Separatists and even the Force-cloaked Siths. During night-phases, Seers have the choice to divine the Force and detect how many Separatists were involved in the lynch of the previous day. However, these Force powers cannot be easily summoned by will and thus are not to be exercised on consecutive nights.
    Abilities
    - Can detect how many Separatists were on the lynch bandwagon on the previous day
    - Can be role-blocked
    - Cannot use their abilities over consecutive days​

    HoloNet Technician (max: 1):
    Role is similar to Watcher and Courier in normal games of Mafia. Technicians regulate the HoloNet, which is the fulcrum of all interstellar communications. Through a manipulation of the pertinent holograms and holocams, a Technician can guard another person's abode and determine the presence of any visitors. Moreover, Technicians possess the ability to send anonymous messages through the HoloNet itself. However, this move can be very risky, limiting its possible usage.
    Abilities
    - Can target a player at Night and learn who, if anybody, had targeted the player during the same night
    - Can send an anonymous message to another player at Night (Limited to one shot)
    - Can be role-blocked

    Galactic Senator (max: 1):
    Role is similar to Vengeful Townie in normal games of Mafia. Galactic Senators are the chief representatives of the Galactic Republic who frequently adjoin to determine policies and fate of the galaxy. Consequently, Senators possess multifarious connections to the Galactic hierarchy, which they can utilise to arrange for the public execution of one person. However, they will choose to be non-violent and will often only use this power if they suspect that their death is imminent.
    Abilities
    - Upon death, can target one player to be killed simultaneously with the Senator
    - Cannot be role-blocked

    Jedi Master (max: 1):
    Role is similar to Bus Driver or Driver in normal games of Mafia. Jedi Masters are individuals who have honed their Force abilities to extreme heights and precision. Using their Light-oriented powers, a Jedi Master can disrupt the minds and thoughts of those around him/her. During night phases, the Jedi Master can target two people at night. Because of the Jedi Master's telepathic interference, any actions done on those two people at night will be swapped. For example, if Player A and Player B are chosen, and the Probe investigated Player A, the Probe will instead receive a report on Player B. The Jedi Master can be role-blocked, making the Master's ability to cause interference useless for the evening.
    Abilities
    - Can cause any actions performed on any two people to become swapped at night

    The Separatist Movement

    Sith Lord (max: 1):
    Role is similar to Godfather in normal games of Mafia. Powerful in the way of the Force's Dark Side, the Sith Lord is the true puppeteer of this galactic conflict is the strongest Separatist role. If targeted for investigation during the night, the Sith Lord will appear to be a Civilian. If consensus on who to kill cannot be reached by the other Separatist, the Sith Lord can step in at the last moment (see rules) to determine a target. The Sith Lord's manipulations of the Force will also enable prescience, providing visions concerning the Separatists' danger of being discovered.
    Abilities
    - Communication with other Separatists via PMs
    - Will appear as Civilian when investigated by Probe
    - Cannot be killed in the night
    - Can vote to target a person to be killed during night phase
    - Can be informed of the Probe's investigation target through Force visions
    - Can determine which person to target for kill if no consensus reached
    - Decides which Separatist is sent to kill the target​

    Twi'lek Slave-girl or Falleen Slave-boy (max: 1):
    Role is similar to Consort in normal games of Mafia. Heralding from extremely attractive races, the Slave-girl or Slave-boy is a beautiful individual who lures and mesmerises others. As such, the Slave-girl and Slave-boy operate for the Separatists as role-blockers. They can target one individual each night and use their sensuous appeal to prevent the target from using any abilities. Additionally, the Slave-girl or Slave-boy can communicate with other Separatists and vote on a single person each evening to be disposed of.
    Abilities
    - Communication with other Separatists via PMs
    - Can target one individual each evening, preventing them from using any of their abilities
    - Can vote to target a person to be killed during night phase​

    Medical Droid (via a Surgeon) (max: 1):
    Role is similar to Janitor in normal games of Mafia. GH-7 Medical Droids are machines used in hospitals to examine and analyse injuries. Using the Medical Droids' strategic access to corpses and bodies, certain Separatist-sympathising Surgeons can re-program the Droids to surreptitiously arrange for the destruction of incriminating evidence. More specifically, the Surgeon can choose one person at night and if that person dies, only the Surgeon and his/her Medical Droid will know the victim's role. The town would be simply informed that the body has been "cleaned up". The Medical Droid can only use this ability to "clean up" three times.
    Abilities
    - Communication with other Separatists via PMs
    - Can prevent the town from learning the role of one victim upon the victim's night-time death (limited to three shots; cannot be used on Night 1)
    - Can vote to target a person to be killed during night phase​

    C-3PX Assassin Droid (via an Assassin) (max: 1):
    Role is similar to Mafia Serial Killer in normal games of mafia. Manufactured by the Confederacy with assassination in mind, the C-3PX Droids are killing machines equip with diverse utilities which can cause death. The assassins who control these Assassin Droids can slip past the Republic's defenses and kill another person, in addition to the Confederacy's night-kill. The expensive toxins stored in these Droids can also be too lethal for the Jedi Healer to neutralise. However, the Droids are not infallible, and their ability to additionally kill is limited.
    Abilities
    - Communication with other Separatists via PMs
    - Can choose to kill one more person, in addition to the Separatists' night-kill. (Limited to two shots; cannot be used on Night 1 and Night 2)
    - Can vote to target a person to be killed during night phase
    - Can "pierce" through the Jedi Healer's protection​

    ASN Utility Droid (via a Courier) (max: 1):
    Role is similar to Mafia Ninja and Desperado in normal games of mafia. Illegally altered from the ASN's Courier Droids, the Utility Droids are petite machines whose are famed for their hacking abilities. Specifically, the Droids are famous for using the HoloNet to secretly determine the next person up for execution. However, the HoloNet's defense programs would disintegrate the Utility Droid's circuits after the hacking. The Separatists also coated these Droids using an extremely rare serum genetically engineered from the blood of the Force-resistant Ysalamiri. Consequently, some Jedi cannot detect the presence of these nifty Droids.
    Abilities
    - Communication with other Separatists via PMs
    - Can supersede the abilities of the Jedi Seer, appearing to the Seer to be an ordinary Civilian
    - Can choose to kill himself/herself during the night to determine the lynch target for the next day
    - Can vote to target a person to be killed during night phase​

    The Neutral Party

    Dark Renegade (max: 1):
    Role is similar to Serial Killer and Alien in normal games of Mafia. The Dark Renegade is a fallen Jedi or a Darksider who flirts with the line of the Light, such as Revan or the future Starkiller. The Renegade has no allegiance to either the Republic and its Jedi or the Separatists, who have been coloured by the Sith. The Renegade will win if all surviving members of the town (including any Separatists) have been "tainted" by the Renegade's Force abilities. Through these mind-taints, the Renegade will then wrest control of the targets' minds and seize control of both factions.
    Abilities
    - Can choose to visit a target and "taint" the player's mind. (The taint itself will have no side-effects on the subject)
    - Can choose to kill one person every night (cannot kill on Night 1)
    - Can be role-blocked
    - Cannot be night-killed
    - Cannot choose to taint and kill on the same night. Moreover, the Renegade cannot use the same ability over consecutive nights
    - Will lose all Renegade abilities and become an ordinary Civilian if targeted by the Jedi Healer​

    General Information/Rules for TL;DR
    - During the day, everyone can post whatever accusations they like.
    - During the night, posts are prohibited (thread will likely be locked).
    - Players who cheat or violate rules will be killed and removed from play (their roles revealed).
    - Voting during the day is done as follows: Vote Player: [Player Name] without brackets. Must be in bold. Must be in this thread. It is a public vote. I will update with a tally whenever possible
    - To rescind a vote, write Rescind Vote and then start the process anew.

    The priority of the night actions:

    +Human Replica Droid's Freeze Effect (from lynch)
    +Night discussion (Separatist and Clonetrooper discussions)
    +Jedi Master Switches targeting self
    +Slave's Roleblock
    +HoloNet Technician's Message
    +Jedi Master Switches (not targeting self)
    +Night-Kill Attempts (Separatist, Assassin, and Jedi-redirected kills)
    +Jedi Healer and Handmaiden (Saving One Night-Kill)
    +Probe's Investigation; Renegade's Tainting
    +Medical Droid's Clean; Coroner's Report
    +HoloNet Technician's Report
    +Force Visions (Sith Lord and Jedi Seer)
    The following people are alternates. If any player has to drop out of the game due to whatever reason, the alternates will be contacted in this order.

    1. Kensington
    2. Castiel
    3. Moridin
    4. Jas
    5. Republic21

    //The following 24 people can post in this topic: Ashaya, Calutron, Custer, Fenraelis, Hgf, Jwlk, KaiDASH, Kang, Klackerz, Lutris, Merrill II (Creator), Nae'blis, Nemrut, Oliver of Kingston, Relic, Riley Poole, Scrib, Schrodinger, Sesc, Silens Cursor, SmileOfTheKill, Taure, Vesvius (Host), Zeitgeist//

    The Game is officially open! It is now Day One. Day One concludes at exactly 10:00 PM EST tomorrow, 10/4.
     
    Last edited: Oct 5, 2011
  2. KaiDASH

    KaiDASH Auror DLP Supporter

    Joined:
    Oct 6, 2010
    Messages:
    613
    Location:
    Australia
    hi all

    People don't like me asking questions for some reason, so I guess I'll probably ask less of them!

    There are some interesting new things in this game though, so I think some questions would be fun.

    Also, I want to talk about something later, but (obviously) that can wait for a while.
     
  3. Schrodinger

    Schrodinger Muggle ~ Prestige ~

    Joined:
    Feb 5, 2009
    Messages:
    1
    High Score:
    1691
    We must trust in our Queen Amidala's ability to get assistance to the Senate... but last time we waited for negotiations in a committee to solve our problems against a coming droid army, we ended up in slave camps.
    I don't think any of us want to let it go that far this time. I say if there's Seperatists here, in our peaceful town... we find them and kill them before they can do the same to us. It pains my heart to resort to such measures... but do you want another catastrophic death toll like we had during the Trade Federation invasion?
     
  4. Ash

    Ash Moves Like Jagger DLP Supporter

    Joined:
    Mar 27, 2010
    Messages:
    1,747
    I think that we can safely say that people who roleplay should be lynched. So, until someone more suspicious pops up, my vote will be on you, Schrodinger.
     
  5. Schrodinger

    Schrodinger Muggle ~ Prestige ~

    Joined:
    Feb 5, 2009
    Messages:
    1
    High Score:
    1691
    And the first suspect rears her ugly head: this one clearly comes from a foreign land. Her customs are not our customs. Her mind is clouded, and she accuses me- me, your compatriot -of being a subversive.
    A clever ruse, mynock, but we won't fall for it. You can not divide this town as easily as you and yours split the Outer Rim: the civilized citizens of Naboo are not stupid, and we will not fall for your tricks.
    Vote Player: Ashaya
     
  6. Sesc

    Sesc Slytherin at Heart Moderator

    Joined:
    Dec 20, 2007
    Messages:
    6,216
    Gender:
    Male
    Location:
    Blocksberg, Germany
    Perhaps I'm unreasonably angry about the ungrateful retard from the fic search thread, but so far, I can't decide whose post annoys me more, kaidash or Schrodinger's. Then again, I like being unreasonably angry.

    kaidash, stop making retarded posts saying that you will not say anything right now. Schrodinger, I dislike you on principle. RPing does not make it better.

    Vote Player: Schrodinger
     
  7. KaiDASH

    KaiDASH Auror DLP Supporter

    Joined:
    Oct 6, 2010
    Messages:
    613
    Location:
    Australia
    sesc why so mad =(

    Anyway, I'm happy with removing the RPer because wow that's annoying.

    vote player: schrodinger
     
  8. Ash

    Ash Moves Like Jagger DLP Supporter

    Joined:
    Mar 27, 2010
    Messages:
    1,747
    Yeah, I can't believe you continued roleplaying.

    Vote Player: Schrodinger
     
  9. Schrodinger

    Schrodinger Muggle ~ Prestige ~

    Joined:
    Feb 5, 2009
    Messages:
    1
    High Score:
    1691
    Making judgements based on hate and prejudice, and presenting a unified front, under the guise of mutual irritation? So kind of you Seperatist filth to show your true colors.
    When your empty accusations result in an innocent man's death, I hope the town remembers who's accusations lead to it, and silences your libelous tongues.
     
  10. Scrib

    Scrib The Chosen One

    Joined:
    Dec 31, 2008
    Messages:
    2,029
    I swear Schro if you keep up this bullshit and get banned and turn out to be innocent I will kill you.
     
  11. Khazad-Dumb

    Khazad-Dumb Loves the Gay Porn DLP Supporter

    Joined:
    Feb 28, 2008
    Messages:
    1,419
    Location:
    Clutch City, USA
    OMG KAI POSTED FIRST! CLEARLY HE'S THE WEREWOLF/DEATHEATER/WITCH/etc... jk.

    But now that that particular bullshit is out of the way, I would like to point out that posting about how you want to talk later is clearly baiting. And irritating.

    But not as irritating as Schro's shitastic Roleplaying. We know that you love the cock, you transgender queer, but please curb it. For innocent Irene's sake, if nothing else.

    @Everyone: Cool your jets on throwing out votes already. Lynching is necessary to win, true; but stupid lynching is just as bad as not lynching. Let's shittalk first, mmkay?
     
  12. Sesc

    Sesc Slytherin at Heart Moderator

    Joined:
    Dec 20, 2007
    Messages:
    6,216
    Gender:
    Male
    Location:
    Blocksberg, Germany
    Scrib will kill you if you are killed and innocent, and I'll kill what's left, Schrodinger.

    Custer: On the first day, there is no stupid lynching, it's chance. There is, however, an obnoxious RPGer.
     
  13. Schrodinger

    Schrodinger Muggle ~ Prestige ~

    Joined:
    Feb 5, 2009
    Messages:
    1
    High Score:
    1691
    Haters gonna hate. Besides, at least if I get lynched, I won't be the first night kill. And I'll be a confirmed Civilian death.
     
  14. KaiDASH

    KaiDASH Auror DLP Supporter

    Joined:
    Oct 6, 2010
    Messages:
    613
    Location:
    Australia
    Well there's basically 2 worlds we could be in after Schrodinger gets lynched.

    1: Schrodinger is a Townie. In this world, the people who started the bandwagon are probably innocent, because it's a really dumb move to be starting bandwagons as scum, especially with rolereveal on death.

    2: Schrodinger is Scum. In this world, I think that scum have 0 creativity and completely wasted the 4 days they had to plan by using the same strategy that the scum in DE2 wanted to use. (note! If you don't know what DE2 scum wanted to do, say so and I'll explain)
     
  15. Khazad-Dumb

    Khazad-Dumb Loves the Gay Porn DLP Supporter

    Joined:
    Feb 28, 2008
    Messages:
    1,419
    Location:
    Clutch City, USA
    *raises hand*
     
  16. Scrib

    Scrib The Chosen One

    Joined:
    Dec 31, 2008
    Messages:
    2,029
    Generally I don't bet on human stupidity... in Schro's case I'd make an exception.

    And more importantly: what was the DE strategy?
     
  17. KaiDASH

    KaiDASH Auror DLP Supporter

    Joined:
    Oct 6, 2010
    Messages:
    613
    Location:
    Australia
    Taure made annoying RP posts just like Schrodinger, DE2 scum wanted to be the ones to start the bandwagon on him to seem more townie.
     
  18. Schrodinger

    Schrodinger Muggle ~ Prestige ~

    Joined:
    Feb 5, 2009
    Messages:
    1
    High Score:
    1691
    An absolutely fascinating analysis, and exactly what scum would say to cover their asses if they did indeed start a bandwagon. I am particularly amused by you managing to slip an insult about the scum in into both 'worlds' in an attmpet to ingratiate yourself with the other townies. Ashaya, meanwhile, seems to have simply voted on her understadable dislike of me. So that puts you as most likely scum in my books.
    Rescind Vote
    Vote Player: KaiDASH
     
  19. Riley

    Riley Alchemist DLP Supporter

    Joined:
    Nov 8, 2007
    Messages:
    2,345
    Location:
    On The Eastern Seaboard, USA
    Man, everyone's saying "scum". Whatever happened to the other words, like villainy and douchebag? Why do we have to say scum?

    OT: I think RPing is cool, but I think Schrodinger dropped it a little too quickly.There are however a number of other players, ergo, I am going to keep my eye on Schro but look to see how others talk first. Maybe it will become clearer with time.
     
  20. KaiDASH

    KaiDASH Auror DLP Supporter

    Joined:
    Oct 6, 2010
    Messages:
    613
    Location:
    Australia
    Actually, scum wouldn't say what I said, since scum wouldn't be in a position where they had to say it to start with.
     
Loading...