1. DLP Flash Christmas Competition + Writing Marathon 2024!

    Competition topic: Magical New Year!

    Marathon goal? Crank out words!

    Check the marathon thread or competition thread for details.

    Dismiss Notice
  2. Hi there, Guest

    Only registered users can really experience what DLP has to offer. Many forums are only accessible if you have an account. Why don't you register?
    Dismiss Notice
  3. Introducing for your Perusing Pleasure

    New Thread Thursday
    +
    Shit Post Sunday

    READ ME
    Dismiss Notice

~/* Witchhunt *\~ Game Started!

Discussion in 'Little Italy' started by Chocolate Pi, Mar 26, 2012.

  1. Koalas

    Koalas First Year ~ Prestige ~ DLP Supporter

    Joined:
    Sep 3, 2007
    Messages:
    46
    Location:
    Halifax
    High Score:
    2024
    Yes. The ability to make Day/Night posts automatically would be a huge asset to the Moscone system.
     
  2. Eidolonic

    Eidolonic Supreme Mugwump

    Joined:
    Jul 30, 2007
    Messages:
    1,632
    I've already said most of what I have to say mechanic-wise on IRC to you, or in the mspa wh thread. But I like most of the changes, that make this more balanced and a little less town-favored.

    Nerfing Day One lover claims is the big thing. It didn't happen here, due to, well. Both lovers being replaced, and me not demanding it because I was frantically trying to ensure there was no scum judge taking me out and preventing court from forming, heh.

    In most games, when there's not a ton of witchery on the court, the court is too strong, and that's being taken into account with reducing killing power to every other night.

    Three spies was bad, and is being reverted back to two. Good change. Turning it into Spyhunt exclusively for the witches was bleh-ish.

    I really like Moscone, though. Radio buttons and confirmation boxes would be excellent instead of the slightly clunky double click method, but I've said that a few dozen times by now.

    Angel majority needs revamped to make it realistic to actually end nights early later in the game. Still like the angel mechanic in general though.

    I don't really have any other unique feedback. I like the setup, and I thoroughly enjoy playing it. Even if I'm fucking sick of being the King. (Two straight games, both with witch queens and witch-heavy courts. Ugh)
     
  3. Ched

    Ched Da Trek Moderator DLP Supporter ⭐⭐

    Joined:
    Jan 6, 2009
    Messages:
    8,378
    Location:
    The South
    My primary issue with Moscone was the size of it, as I mentioned earlier. It was too small for me to read easily, which really bugged me.

    I also miss the flavor posts that other have games tended to have for Day/Night. That was also mentioned by someone else. BUT that's not really an issue with Moscone -- after all, the person running the game could still do those posts in the game thread with the information provided by Moscone.

    I liked Moscone as a general rule though. I'd happily use it in the future for games. The links to various quicktopics and whatnot were good, as was the info on which role the player had, and the room to make notes.
     
  4. coleam

    coleam Death Eater

    Joined:
    Apr 2, 2009
    Messages:
    917
    Location:
    Pennsyltucky
    I agree with Kalas in that the amount of info the Angels get is heavily pro-town. Basically, it allows them to make a way-too-informed decision on who to protect. Sure, they can only protect once, but unless no one's made any useful checks, it's basically a no-brainer on who gets shielded, rather than the guessing game they normally have to play.

    And whose fault is that? :rolleyes:
     
  5. Chocolate Pi

    Chocolate Pi Guest

    Good feedback; since lots of stuff has already been fixed, either because of this game or the MSPA one, I'm going to indicate those first to focus discussion onto stuff that isn't.

    Fixed yesterday, this was a really simple/stupid bug on my part.

    I just finished some work that should significantly address this.

    Long story short, an implication of real-life compatibility is that Angels cannot be governed. (outside of forbidding communication with players) You can't make Angels stay, you can't make them leave, you can't make them watch, you can't make them not watch. They are free radicals outside the circle.

    However, an interesting change is in-bound that may address your concerns. Dead Witches are gaining the option of permanently converting to a Demon; Demons vote to block a single target from getting protected the next Night. (once per game per target) In other words, Demons can block Angels just like Demons block Witches.

    Additionally, Angels are going back to only blocking Witches. #whatwasieverthinking

    Already fixed; the game will no longer wait on Angels (or Demons) who were inactive last Night.

    Well, that's exactly what is happening.

    Yeah, Lovers and Cupid is getting bumped a Day to prevent ill interactions with the King. Additionally, Cupid is getting moved way up to only be in very large games. (Other roles are getting moved down, including King?!?)

    Yes, never again. Ironically MSPA's 2-Spy game had more to do with this conclusion than you guys did.

    Long story short, we've been down that road before.

    (Trivia: I invented the "Oblat" as a third-party years ago, originally named Werewolf.)

    There is a different flavor to different size games, for sure. I'm interested in any thoughts you have about game size, specifically concerning different roles being included or not. The game is made to scale from ~8-30.

    There's a certain type of player, probably exclusively a sub-type of "Johnny", that enjoys methodical organization. There's a certain satisfaction to be had in sitting back and looking over everything; under normal forum-game protocol this is mandatory and sort of valued, which can be empowering to these players.

    Moscone (hopefully) does a good job of letting players who want none of that to bypass it, removing a major barrier to mafia participation. Meanwhile, the hope is that the game log empowers those organizer players in a new way, albeit in a different flavor.

    What was you guys experience with the game log? How often did you consult it, and for what ends? (This is primarily to Aurion and Sesc, but anyone can jump in.)

    This is me slacking. I do owe you guys (and MSPA) an apology for my lack of involvement. There should have been Day/Night posts, flavor writeups, and significantly better replacement investigation/control. (Were it not for Moscone, I wouldn't have been able to commit to moderating.)

    Does anyone feel that the game currently favors Witches? Don't be shy.

    What do you guys think about the Thief and its interaction with this game? What about the Fanatic? Any other roles you want to mention anything about?
     
  6. coleam

    coleam Death Eater

    Joined:
    Apr 2, 2009
    Messages:
    917
    Location:
    Pennsyltucky
    I mainly used it to look for voting patterns.

    In this game it worked out with Thief and Fanatic on the coven, which is a tad OP since the Thief has the potential for a guaranteed lifesteal if he thinks one of his covenmates needs it more. It's not too bad though, and chances of it happening again are fairly slim.
     
  7. Sesc

    Sesc Slytherin at Heart Moderator

    Joined:
    Dec 20, 2007
    Messages:
    6,216
    Gender:
    Male
    Location:
    Blocksberg, Germany
    I'm not sure I got what you wanted to say here. Maybe I'm too tired.

    Anyway, it usually is the case that I go through the thread and keep note of who votes when and what. It all gets compiled to the qt and/or a piece of paper, depending on how I feel.

    Here, I have the votes in the game log. This should mean that I have less work, but that's the theory -- in practice, it turns out I end up going through the thread anyway, because the votes don't tell me if or which reasoning was tagged to it, and there are other things to look at -- who accuses whom, who defends whom, and so on. So this means that, while handy, the voting list in the software doesn't really spare me having to read the thread.

    Indeed, personally, for me it even had an opposite effect: I found it annoying to constantly switch between Moscone and the thread; I ended up having to look at two places, instead of just one (the thread). This is the same for voting by the way, instead of simply writing my vote into the thread, I have to do that and open the software to confirm it.

    The result was that I used Moscone/the log less and less and returned to doing it the old-fashioned way, as much as that was possible: writing things down as I read them, going back through the thread to look something up. In the end, I only used the software to vote.

    Again, this is just me. Others will see if differently, but this was my experience. You asked :p
     
  8. Chocolate Pi

    Chocolate Pi Guest

    Interesting, thanks.
     
  9. Sesc

    Sesc Slytherin at Heart Moderator

    Joined:
    Dec 20, 2007
    Messages:
    6,216
    Gender:
    Male
    Location:
    Blocksberg, Germany
    It's entirely possible (maybe that's even the only reason) that the problem is with how I play. It's just doesn't mash very well with the formalised structure of Moscone. In the end, I like reading the thread multiple times, and end up having key moments memorised, it's how I figure out stuff; but that was (if I understood it right) what the software is supposed to help me avoid.

    If you have a different style, it appears to work. Other people evidently liked it. Only, I'm not inclined to change how I play to make it fit the (software-given) circumstances, which is probably the entire point in a nutshell.
     
  10. Eidolonic

    Eidolonic Supreme Mugwump

    Joined:
    Jul 30, 2007
    Messages:
    1,632
    It's just an additional tool.

    I loved the ability to quickly copy/paste multiple vote wagons at different points of the day into notepad, etc to compare things. Going back through the thread to manually look at what the opposing bandwagons were at different points of the day is a gigantic pain, and this streamlines it quite nicely.
     
  11. Sesc

    Sesc Slytherin at Heart Moderator

    Joined:
    Dec 20, 2007
    Messages:
    6,216
    Gender:
    Male
    Location:
    Blocksberg, Germany
    Tbh, that is exactly what playing mafia is about, for me. Going back and forth through the thread. Isn't that the charm of it? And when you finally have compiled all the votes in your qt, run an analysis over it and are rewarded with a discovery?

    That is exactly the part of the game where you happily invest hours. The rest is just numbers. If you streamline that aspect, what you end up with is playing statistics. Not very exciting >_>
     
  12. Ched

    Ched Da Trek Moderator DLP Supporter ⭐⭐

    Joined:
    Jan 6, 2009
    Messages:
    8,378
    Location:
    The South
    I didn't realize how much more seriously some of you take these games than I do.
     
  13. KaiDASH

    KaiDASH Auror DLP Supporter

    Joined:
    Oct 6, 2010
    Messages:
    613
    Location:
    Australia
    Sesc, when ChocoPi says Johnny, he's talking about the MTG player archtypes of Timmy, Johnny and Spike (It's an interesting read even if you have 0 interest in MTG).

    I feel that Thief is pretty lame, since it's hugely swingy and extra lives are very polarized in their difficulty to find, being very hard (surv, fanatic) or very easy (bod life). So it ends up being like finding a needle in a haystack or stealing candy from a baby, neither of which seem particularly fun (Guljons could probably talk more about it, being someone who has actually played Thief to halfway).

    On spy numbers... I think just having two spies makes it really hard for them to make it to the coven? I think alot of the problem is fixed by making witches have more of the first half of kills.

    On Moscone, I like it - a lot. It's not meant to replace notes or anything like that, it's just providing an easy reference for everyone, on basically everything that has happened. As a gamehost, the biggest problem with games is the organization (role & qt assignment, vote counting, timekeeping) and Moscone goes almost all the way in automating all of those. As a player, I'm pretty lazy and usually don't take notes at all, so moscone giving me anything is really nice and an unexpected surprise!

    ---------- Post automerged at 11:19 AM ---------- Previous post was at 11:17 AM ----------

    Making notes on votes is a giant pain. I just want to tap into my INSTINCTS.

    :awesome
     
  14. Eidolonic

    Eidolonic Supreme Mugwump

    Joined:
    Jul 30, 2007
    Messages:
    1,632
    You.

    (Filler)
     
  15. KaiDASH

    KaiDASH Auror DLP Supporter

    Joined:
    Oct 6, 2010
    Messages:
    613
    Location:
    Australia
    But more seriously, I view it differently to you sesc!

    I think of it like, streamlining the numbers so you can focus on the people.
     
  16. guljons

    guljons Squib

    Joined:
    Dec 20, 2009
    Messages:
    12
    Location:
    Latvia
    About the thief. Once we reached 15 players I had almost forgotten my role, because of no extra lives being obvious. And when we reached 15 players Kai was really the only option to even take. If I had not been a witch this role would have been really boring to play. So idk if you think of having it taken out, but if the game plays out like this when survivalist is obviously dead and BOD has not given the life, then yeah I say thief is not a role that is really needed.

    Only reason besides Kai being the only choice to take, that I choice him was that his fellow JW suggested him to be checked by priest.

    In the end I just wanted to say that KaiDash you did a really good job of showing us the JW and spies. But after how you did it in this game it probably won't be so easy in any other game which would be played in this format.
     
  17. Aurion

    Aurion Headmaster

    Joined:
    Jun 11, 2008
    Messages:
    1,177
    Location:
    North Carolina
    Early in the game I used it to try and track people's voting patterns, but by the end I went back to just reading the thread. It's cool to have the cold data availible, but seeing the context in which a vote was made is (in my opinion) more important than just seeing when it was made.

    I spent most of the game trying to get hard Junior Witch reads due to my role, so it could just be me.

    I think both the DLP and GOD games were a bit of an aberration in some regards because of the Court shenanigans in both.

    The Scum are powerful by virtue of high numbers once the Spies go out, but I think a properly functioning Court pretty much offsets it.

    Fanatic's definitely a natural role for a Junior Witch- it would have been pretty bad if Ash had survived until Kai joined the Coven and then re-checked him.

    Town!Thief and Scum!Thief both have their uses, I think. Not the most exciting role, but useful for ganking lives off of important members of the other team.

    It didn't really work out for guljons in this game since the Benevolent Old Dame was inactive most of the game and the Moonlight Pagan never fired so there was a serious lack of targets for him.
     
  18. Chocolate Pi

    Chocolate Pi Guest

    I'll be taking Moscone down soon and clearing the database.

    Roles need to add some unique gameplay to the game for not only the player, but also the town as a whole. (Look at the gameplay the Priest adds personally as the Priest, and what it adds to town discussion, and what it adds for the Witch gameplay.)

    Some roles are stronger in one category than the other. The Judge has some of the weakest personal gameplay, but an extremely healthy impact on the overall game. The Survivalist is very empowering to play adds little to the game as a whole. In general though, we do need every role to contribute positively to both.

    Personal gameplay is not strictly auxiliary decisions. For example the D.O.B. only has a single extra decision to make (that sometimes never even occurs), but sitting on that knowledge/power gives that players a completely different perspective on the unfolding game. The B.O.D. is then different in a completely different way, ect. The Acolyte, Nun, Bishop, Queen, Gravedigger, Survivalist, Gambler, Recluse, Fanatic, Pauper, and Henchman--more than a third of the roles--have no independent or unique mechanical decisions to make, but only factors that warp the existing core game decisions in unique ways.

    The Thief seems to feel doubly outside the player's control (you have to make it to half-time, and there has to be an extra life around), and thus insignificant and easy to dismiss despite being mechanically one of the most powerful roles. I think there is value in the uncertainty it adds, but the negative impact it forces on the extra life roles is a fairly steep cost.

    Thief has been replaced with a new half-time role for the next tests. Conversely, I've been tentatively quite satisfied with Fanatic.
     
  19. Ash

    Ash Moves Like Jagger DLP Supporter

    Joined:
    Mar 27, 2010
    Messages:
    1,747
    This is my experience as well, Sesc. One of the things I love about mafia is "And when you finally have compiled all the votes in your qt, run an analysis over it and are rewarded with a discovery?

    That is exactly the part of the game where you happily invest hours. The rest is just numbers. If you streamline that aspect, what you end up with is playing statistics."

    I continue to play mafia game after game for those moments....not a huge fan of Moscone; I miss posts from the mod ending day, etc.
     
  20. Koalas

    Koalas First Year ~ Prestige ~ DLP Supporter

    Joined:
    Sep 3, 2007
    Messages:
    46
    Location:
    Halifax
    High Score:
    2024
    Le sigh. So much hate in the JW thread QQ

    @chocopi: The largest problem with the Judge role (especially a scum!Judge) was once again the length of the day. By including a non-Holy Judge you've 'forced' the town into making a lynch every Day, which is fine in theory. However combine that with the game length and you end up in a situation where twon has ample chance to defend themselves and have more then enough time to over-analyze every scummy post.

    Overall its a nice idea, but the day length +town size is just too much for Town to make any real missteps in regards to lynches. If Day length is lessened it would be fine. Less players would be fine as well. If neither of those change I'd have to argue that removing Judge would lead to a more balanced game.
     
    Last edited: May 12, 2012
Loading...
Similar Threads
  1. Miner
    Replies:
    2,964
    Views:
    227,675
  2. Citrus
    Replies:
    1,583
    Views:
    167,680
  3. KaiDASH
    Replies:
    2
    Views:
    13,967
  4. KaiDASH
    Replies:
    1,097
    Views:
    130,653