1. DLP Flash Christmas Competition + Writing Marathon 2024!

    Competition topic: Magical New Year!

    Marathon goal? Crank out words!

    Check the marathon thread or competition thread for details.

    Dismiss Notice
  2. Hi there, Guest

    Only registered users can really experience what DLP has to offer. Many forums are only accessible if you have an account. Why don't you register?
    Dismiss Notice
  3. Introducing for your Perusing Pleasure

    New Thread Thursday
    +
    Shit Post Sunday

    READ ME
    Dismiss Notice

TinyHunt 4 - Signups

Discussion in 'Graveyard' started by Eidolonic, Aug 27, 2015.

  1. Eidolonic

    Eidolonic Supreme Mugwump

    Joined:
    Jul 30, 2007
    Messages:
    1,632
    TinyHunt 4
    A Witch Hunt Variant

    Hey. This is a Witch Hunt variant that was originally created by Garcia over on the Sirlin forums. Dozens of variations have been run, and this is the current version.

    Signups open now, and I'm hoping to have ~15 people signed up at a minimum. 13 players, and 2 alternates.

    The game will likely start in 3-5 days, depending on how rapidly signups occur. If you are not going to be able to actively participate, please do not sign up - replacements will hopefully be available, but if you are busy, there is always the next game!

    Thanks, and hope everyone enjoys.

    Sign Ups
    1. Newcomb
    2. The Waco Kid
    3. Citrus
    4. Snowvon
    5. Jan
    6. Plotless
    7. Kalas
    8. Fontisian
    9. Taure
    10. Nae'blis
    11. Jwlk
    12. Riley
    13. Tempus Fugit
    14. Sesc
    15. Fluffiness
    16. Irene
    17. Cobalt

    Alternate. Delphine
    Alternate. Typhon

    Observers
    1. Zenzao
    2. Weiyaoli
    3. Vira
    4. Rubicon
    5. Menace
    6. The Storm
    7. KaiDASH
    8. Dill Bore
    9. ChaosSector



    Roles

    Town
    Town wins when all Witches are dead.

    Priest: Each night, check if a player is in the coven.

    Acolyte: At the start of the game, you learn who the Priest is.

    Judge: At the end of day, if the Lynch vote is tied or no lynch, you may pick a player to lynch

    Vigilante: The first Night after two consecutive lynches of Town members, you may kill a player. A Vigilante kill appears the same as a regular Witch Night Kill.

    Oracle: Each night, pick a player. If that player was visited by any other party, you learn how many Witches were alive at the start of that night.

    Possible Visits: Witch Kill, Vigilante Kill, Priest check, Clown throw, Angel protect - including a deathcurse blocked angel protect.

    Gambler: At the start of the game, choose even or odd. On those nights, you have Protection from a kill.

    Leeroy: You may kill yourself to immediately determine the Lynch target, so long as a majority has not been reached. Your death, and who you select will be announced at day end.

    Graverobber: Once per game at night, pick a dead player and learn their role. Witches are told when you do this.

    D.O.B.: When you die, choose another player to die with you. Your death and the target you select will be announced at day start if you are killed in the night, or at day end if you die to a lynch.

    Clown: Each night, select a player to hit with a pie. Players hit by pies are told, and if you selected the same target as the Priest or Oracle, you have Protection from a kill for that night (though you are not informed you had protection).


    Witches

    Witches win when all townies are dead or nothing can prevent this from happening. Witches can freely communicate with each other and have a nightly kill.

    Demon: Each night, you are informed of who the Priest and Oracle visited, but not who visited which player.

    Occultist: At the end of each night, you are informed of the Guardian Angels' protection target that night. If the Guardian Angels protect same target two nights in a row without preventing their death, learn that target's role.

    Necromancer: Learn the role of players killed by the Witch Night Kill.


    Mechanics

    Timing: Day will be 72 hours, while night will be 24 hours.

    Lynches:The day ends when the day end timer arrives. The day can be ended prematurely with a HARD LYNCH, which will be roughly 3/4 of the alive players. SOFT LYNCH will be majority, and will determine the lynch at Day End. If a SOFT LYNCH is not reached by Day End, it will go to the Judge, or result in a no lynch. Voting for No Lynch is permissible. There are no deadline votes.

    Deaths: Roles are not revealed upon death.

    Soup: At night, instead of making the group Night Kill, a Witch may instead choose to drink Soup. Doing so allows them to Match a player to an Innocent role one at a time until they are incorrect or choose to stop. Each correctly Matched player dies.

    A successful Match will only give the 'PlayerName has Died' message. On an incorrect match, the message is 'Xanthippe the Witch attempted to Soupkill Yolanda the [Incorrect Role Name], but failed', but if no players have been killed that night with Soup, the identity of the Witch is not revealed - 'A Witch attempted to Soupkill Amelia the [Incorrect Role Name], but failed'.

    Lump, the Faithful Panda: On Day 1, there is a plurality vote for Lump to be a player's friend (witches choose who wins a tie). Lump always Lynch votes the same as his friend, adding an extra vote. If Lump's friend dies, Lump leaves the game.

    Guardian Angels: Dead players become Angels. Each Night, the Angels decide by plurality vote to Protect a player (tie = no protect). A Protected player can't die to regular kills that night (Vigilante Kill or Witch Night Kill). "No Protect" is a valid vote.

    Angels get the results of Priest checks at the end of each night. Angels are unable to give Protection when there are four or fewer living players at the start of night.

    Death Curse: Once per game during Day, dead Witches may cast a Death Curse, which renders any Protection that Night ineffective. After casting a Death Curse, the Witch may not vote any further in Angel chat (but can still post in it). Living players are not informed of a Death Curse. Angels are not informed of a Death Curse until the end of that night.

    Witches Last Gasp: If a Witch dies to a standard lynch (not judge or leeroy), their power continues to work for the coven that night.

    Night Kill Survival: If a player survives being killed at night there is no public announcement made. However, the player is told privately that they survived.


    Rules

    -Only living players may post in the game thread
    -You may not post in the game thread during the night phase
    -You may not edit or delete posts from the game thread or in any QuickTopics you may be posting in
    -You may not privately communicate with anyone except the game moderator unless you're specifically allowed to do so (i.e. the QuickTopics for Witches or Angels). This includes using systems outside the scope of the game to communicate something game related.
    -You may not post in codes or ciphers.
    -All actions that are not explicitly worded as optional are not optional.
    -Moderator decisions are final. Play to the spirit of the game and don't make me make judgement calls.
    -Be Nice, and have fun. This is not optional.


    Priority

    Day Action Priority
    -Start of day + Announcements
    -Day ends
    -Gambler protection choice locked in
    -Lynch if majority, allow Judge to pick if no majority or no lynch (if alive)
    -Lump joins his friend (Day One only)
    -DoB Revenge if lynched
    -Witches Death Curse
    -Vigilante informed if he can kill

    Night Action Priority
    -Angel Protect
    -Kills (Vigilante, Witch Night Kill or Soup)
    -DoB Revenge if killed
    -Info roles resolve - Priest, Oracle, Clown target, Graverobber, Angels, Demon, Occultist and Necromancer get info​
     
    Last edited: Aug 29, 2015
  2. Waco Kid

    Waco Kid Groundskeeper

    Joined:
    Jan 3, 2015
    Messages:
    377
    Location:
    Nowhere Special
    First!!

    /in

    ---------- Post automerged at 02:48 AM ---------- Previous post was at 02:47 AM ----------

    And ninja'd by Eido, still Yay!
     
  3. Jan

    Jan Fourth Year

    Joined:
    Jun 15, 2015
    Messages:
    127
    von :"i'm not saying you should definitely play but you should definitely play"

    in!
     
  4. H_A_Greene

    H_A_Greene Unspeakable –§ Prestigious §– DLP Supporter

    Joined:
    Aug 30, 2009
    Messages:
    715
    High Score:
    4,492
    To play or not to play.

    Obs.
     
  5. Eidolonic

    Eidolonic Supreme Mugwump

    Joined:
    Jul 30, 2007
    Messages:
    1,632
    Note - Clown role information has been updated.
     
  6. weiyaoli

    weiyaoli Third Year

    Joined:
    May 12, 2009
    Messages:
    102
    Location:
    UK
    Obs for this please, I'm terrible at no-flip games.
     
  7. Eidolonic

    Eidolonic Supreme Mugwump

    Joined:
    Jul 30, 2007
    Messages:
    1,632
    Can't improve without playing them! But fair enough, can change your mind if you wish.
     
  8. Plotless

    Plotless High Inquisitor

    Joined:
    Jan 8, 2015
    Messages:
    543
    Location:
    England
    I've got free time for the next few weeks.

    /in
     
  9. Koalas

    Koalas First Year ~ Prestige ~ DLP Supporter

    Joined:
    Sep 3, 2007
    Messages:
    46
    Location:
    Halifax
    High Score:
    2024
    /iiiiiinnnnnnnnnn
     
  10. Eidolonic

    Eidolonic Supreme Mugwump

    Joined:
    Jul 30, 2007
    Messages:
    1,632
    People should ask questions about the setup if they're uncertain, now, before the game starts! Only 72 hour days, so fumbling around confused about roles and mechanics is probably a bad thing.
     
  11. fontisian

    fontisian Slug Club Member

    Joined:
    Aug 14, 2011
    Messages:
    196
    Gender:
    Female
    I'm in. /ten
     
  12. Vira

    Vira Third Year ~ Prestige ~

    Joined:
    Dec 20, 2006
    Messages:
    102
    Gender:
    Female
    Location:
    Canada
    High Score:
    1001
    This looks fun to watch.

    /Obs.
     
  13. Skeletaure

    Skeletaure Magical Core Enthusiast ~ Prestige ~ DLP Supporter

    Joined:
    Mar 5, 2006
    Messages:
    2,839
    Location:
    United Kingdom
    High Score:
    13,152
    Pick me!

    <filler>
     
  14. Newcomb

    Newcomb Minister of Magic

    Joined:
    Sep 28, 2013
    Messages:
    1,246
    Location:
    The Evergreen State
    Some questions:

    1. Can the Clown target himself?

    2. Do players vote for hard lynch / soft lynch - like, is there a mechanical difference between saying "Soft Lynch: Newcomb" and "Hard lynch: Newcomb"? Or are they just terms for vote thresholds and a vote is just a vote?

    3. The way the Death Curse is worded, I can't quite tell if it's "once per game per dead witch" or "once per game for witches in general".

    4. Does the Lump vote end sometime during D1, or at the end of D1?

    5. Re: Dead players. So, dead town go to Angel chat. Dead witches also go there, correct? Angels don't get any "extra information" - like, after a few days there are 5 players in Angel chat, there's still some question as to who's a dead witch in Angel chat? Also - dead Witches can still see scumchat yes/no? And, I'm assuming no, but just for clarity: Dead witches can post in scumchat yes/no?
     
  15. Rubicon

    Rubicon High Inquisitor DLP Supporter

    Joined:
    Apr 8, 2011
    Messages:
    547
    Location:
    US
    /obs please
     
  16. Eidolonic

    Eidolonic Supreme Mugwump

    Joined:
    Jul 30, 2007
    Messages:
    1,632
    1. I'm inclined to say yes, but there's generally no incentive to do so.

    2. No. Players just vote to lynch, and soft and hard are thresholds. The day won't end if someone reaches majority (soft) lynch, the day only ends if either A) the day end timer arrives, or B) the hard lynch (super-majority?) is reached. If the soft lynch is not reached though, when day ends, then uh. Judge or no lynch happens.

    3. Once per game per dead witch.

    4. It's been done both ways, I'll think about it. Some old mechanics that needed a pre-game are gone, so I'm inclined to say at end of D1.

    5. Dead players are dead. Dead witches and dead town can both vote on protection, and attempt to manipulate each other as they wish. Dead witches cannot see scum chat - a new one will be provided when one dies. Dead witches cannot post in scum chat.
     
  17. Typhon

    Typhon Order Member

    Joined:
    Sep 3, 2010
    Messages:
    803
    Looks fun, but I'm getting settled in back at school. Alt for me, I think. If you don't have all your players by Sunday/Monday, I'll have time to be a player.
     
  18. The Storm

    The Storm Muggle

    Joined:
    Jul 18, 2015
    Messages:
    1
    /Observe..
     
  19. Skeletaure

    Skeletaure Magical Core Enthusiast ~ Prestige ~ DLP Supporter

    Joined:
    Mar 5, 2006
    Messages:
    2,839
    Location:
    United Kingdom
    High Score:
    13,152
    By power, does this mean their unique ability that comes with their role? So if a witch is killed by a lynch, the coven can still use their ability the night after their lynch? Presumably it doesn't include their powers qua witch, i.e. soup kill power and night kill vote.

    Speaking of soup, only one use of soup per witch per game, right?
     
    Last edited: Aug 27, 2015
  20. Nae

    Nae The Violent

    Joined:
    Dec 16, 2010
    Messages:
    802
    Location:
    East India Company HQ
    In. After years. Don't disappoint me, Mafia. :p
     
Loading...
Similar Threads
  1. Newcomb
    Replies:
    43
    Views:
    5,653
  2. Newcomb
    Replies:
    108
    Views:
    11,979
  3. Eidolonic
    Replies:
    48
    Views:
    7,492
  4. KaiDASH
    Replies:
    27
    Views:
    6,368
  5. Eidolonic
    Replies:
    19
    Views:
    4,547