1. DLP Flash Christmas Competition + Writing Marathon 2024!

    Competition topic: Magical New Year!

    Marathon goal? Crank out words!

    Check the marathon thread or competition thread for details.

    Dismiss Notice
  2. Hi there, Guest

    Only registered users can really experience what DLP has to offer. Many forums are only accessible if you have an account. Why don't you register?
    Dismiss Notice
  3. Introducing for your Perusing Pleasure

    New Thread Thursday
    +
    Shit Post Sunday

    READ ME
    Dismiss Notice

Stellaris

Discussion in 'Gaming and PC Discussion' started by BioPlague, May 1, 2016.

  1. Tutorial Boss

    Tutorial Boss Seventh Year

    Joined:
    Apr 10, 2012
    Messages:
    247
    So is it happening this saturday?
     
  2. Fenraellis

    Fenraellis Chief Warlock

    Joined:
    Dec 29, 2007
    Messages:
    1,593
    Location:
    In the Comfy Chair
    I'm still game, as usual.
     
  3. Alindrome

    Alindrome A bigger, darker mark DLP Supporter Retired Staff

    Joined:
    Apr 9, 2009
    Messages:
    2,771
    Gender:
    Female
    Location:
    England
    I'm down for this one too.
     
  4. Fenraellis

    Fenraellis Chief Warlock

    Joined:
    Dec 29, 2007
    Messages:
    1,593
    Location:
    In the Comfy Chair
    Dev Diary Asimov Part 2
    Interesting built-in non-mod combat computer and engagement range changes, Map Modes, Nomads, Slave Factions, Wargoals and Diplomatic Incidents.
     
  5. Fenraellis

    Fenraellis Chief Warlock

    Joined:
    Dec 29, 2007
    Messages:
    1,593
    Location:
    In the Comfy Chair
    Update:
    Patch Notes for the Asimov Beta
    Haven't read through it all yet, but some interesting things in the first section alone, with my favorite being:
    "Happiness is now a linear modifier, with levels above 50% giving bonuses and levels below 50% giving penalties."
     
  6. Tutorial Boss

    Tutorial Boss Seventh Year

    Joined:
    Apr 10, 2012
    Messages:
    247
    Read through the majority.

    They revamped a bunch of stuff: things I especially like include excess power slightly increasing stats, rebalanced the gov'ts/ethics, fanatics give 3x the ethics now, happiness from spiritualist is ded, and as above, happiness is linear scale.

    Looks like a pretty huge and nice update. We'll see how it goes. If anyone wants a game, by the way, hit me up; we can try to collect a group or pubstomp.
     
  7. bob eddy

    bob eddy First Year

    Joined:
    Jan 26, 2008
    Messages:
    27
    Gender:
    Male
    I guess I'll have to finish my fanatic spiritualist/militarist game before I download this patch
     
  8. Fenraellis

    Fenraellis Chief Warlock

    Joined:
    Dec 29, 2007
    Messages:
    1,593
    Location:
    In the Comfy Chair
    Happiness is definitely a lot more difficult to get decent values of, and picking Fanatic Pacifist for the +15% has it's own massive play-style drawbacks that one has to deal with in exchange.

    ---------- Post automerged at 11:31 PM ---------- Previous post was at 10:54 PM ----------

    Well, I'll be checking in around the usual time...
     
  9. Chengar Qordath

    Chengar Qordath The Final Pony ~ Prestige ~

    Joined:
    Apr 12, 2008
    Messages:
    2,011
    High Score:
    1,802
    And Asimov's dropped. What's the verdict?

    So far I'm a bit iffy on it, but I think that's mostly just needing to get used to a lot of new/changed mechanics.
     
  10. JErosion

    JErosion DA Member

    Joined:
    Feb 14, 2015
    Messages:
    166
    As far as Asimov goes you quickly learn to only send out a single corvette to scout, since they raised the weapons range of everything, they also upped the Aggro ranged for the wild enemies.

    Out of curiosity what does the DPL feel is an appropriate rate of expansion/colonization. Ive kind of settling on at least one every ten years for the first 50 to 80 years in game and then stepping up once your first colonies are producing the minerals necessary. And you get the habitability and gene modding techs.

    However Colonization does cost influence now, so in theory you shouldn't run into those situations were your patting yourself on the back because you now have 8 colonies but then you make contact with an AI that has colonized 14 worlds.
     
  11. Aekiel

    Aekiel Angle of Mispeling ~ Prestige ~ DLP Supporter

    Joined:
    Mar 16, 2006
    Messages:
    1,511
    Location:
    One of the Shires
    High Score:
    9,373
    I get a second colony up as soon as possible, then wait until my home world is fully populated to get the third one. Use free migration and the immigration edict to get some pops over to the new world, then onces it's half full, start off a fourth colony. Rinse and repeat until you run out of space. This isn't a strategy for those use who frontier outposts a lot, due to the influence cost.
     
  12. Phantom of the Library

    Phantom of the Library Unspeakable

    Joined:
    Nov 22, 2009
    Messages:
    759
    Location:
    Canada
    Collectivist/Fanatic Spiritualist seems even stronger now. Looking at Edicts, Traits, Ethos and Agendas, it's possible to get -70% Growth Time at Turn 1. It also comes with a boat load of ethics divergence, so slaves shouldn't be too much of an issue.
     
  13. Fenraellis

    Fenraellis Chief Warlock

    Joined:
    Dec 29, 2007
    Messages:
    1,593
    Location:
    In the Comfy Chair
    Honestly, after several games with Asimov, I haven't felt the need to diminish my scouting habits noticeably. In fact, I've only lost a single corvette due to needing to retreat, but needing to wait longer to do so, so far. Also, being a primarily wormhole player, it's pretty time-inefficient to split your fleet, but that's less important.

    In regards to expansion, like Aekiel, I tend to get my first colony ASAP. I don't utilize migration like he does, though. Just usually get more ships to valued relatively nearby, but preferably outside of my existing zone of control, planets. Of course, now that it's Core Systems, there is extra incentive to colonize multi-planet systems fully, tech requirements considered. Picked up a four planet 80/80/60/60 habitability system in my last game as part of my first expansion, which was quite nice.
     
  14. Tutorial Boss

    Tutorial Boss Seventh Year

    Joined:
    Apr 10, 2012
    Messages:
    247
    I feel as if we should try to establish a non-saturday game for people who have spare time, in smaller bursts perhaps with a smaller base. For the last few weeks we haven't been getting many for the saturday games, so this might help for the more regular players. I am kinda itching for more Stellaris.
     
  15. TSN

    TSN Auror

    Joined:
    Nov 7, 2008
    Messages:
    602
    Location:
    Montreal
    I am open to join every week day between 9pm and midnight.

    Please! I wana play too!
     
  16. JErosion

    JErosion DA Member

    Joined:
    Feb 14, 2015
    Messages:
    166
    Today I learned that you can just land troops on a planet with Primitives on it. Sure your neighbors might judge but i dont rightly care as I now own the Sanctuary system, plus all that science from the defense stations
     
  17. Tutorial Boss

    Tutorial Boss Seventh Year

    Joined:
    Apr 10, 2012
    Messages:
    247
    9 pm and midnight by what timezone?
     
  18. TSN

    TSN Auror

    Joined:
    Nov 7, 2008
    Messages:
    602
    Location:
    Montreal
    I live in montreal. So if memory serves it's GMT +5? Or is it GMT -5?

    In any case it's the same timezone as New York.
     
  19. Tutorial Boss

    Tutorial Boss Seventh Year

    Joined:
    Apr 10, 2012
    Messages:
    247
    Alright then, anyone else up for regular games - I'm thinking twice or thrice a week - on 9 PM EDT?
     
  20. Anarchy

    Anarchy Half-Blood Prince DLP Supporter

    Joined:
    Dec 12, 2009
    Messages:
    3,688
    Location:
    NJ
    I've been trying to play, but the game is just so buggy and unsatisfying right now. last game I played (this weekend) had some of the following happen:

    1) Random guys attempting to war me, but for some reason putting up a vote option, and for some reason I have say in that I can vote for them to not war me? It's really fucked up.

    2) Achieving victory takes forever. Like, you need to control 40% of habitable planets, or conquer everyone. Okay, fine. But it takes literal forever. I'm playing a 400 planet system or w/e, so there's 10 or 12 civs. Midgame, some of those civs have like 50 planets, and you can only get 4 or 5 planets per war due to warscore, and the option to vassalize the whole civ takes more warscore than you can get, so it's not an option. I might just be dumb, but having to dominate 100 consecutive wars is not my idea of fun.

    3) random bullshit bugs like this: [​IMG]. This happened every time I went to war. I don't even have a vassal, but it's the remnants of a conquered civ within my empire, and it would pop up (Blahblah) has entered the war, but it was randomly generating a name for them each time, so it would be like Confederacy of Blahblah, Blahblah galactice empire, United Blahblah planets, and it would generate 50+ messages. And that's just one amongt many annoying bugs that keeps happening to me.