I was curious about this too, and found this while searching for an answer: http://gaming.stackexchange.com/que...trated-planets-ever-upgrade-their-colony-ship In short, Sectors ignore Influence costs, so they can still upgrade the base tile, and potentially build stuff like Power Hubs and other such buildings. I would at least get it to Planetary Administration to remove the Ethics Divergence, before Sectoring, in most cases, though. Since you can't be sure when they will actually upgrade the central structure.
Hey, does anyone know if ethics divergence is keyed towards new pops or just changing currently existing ones over time? I say this because a scenario cropped up in my last game where I brought a primitive civ to the space age, but their ethics were completely out of line with mine, so I wanted to basically enslave them all, have them breed like crazy, but purge any new pops that had their usual ethics.
I don't know if the new ethics they get is based on the POP around them. Nonetheless, you can definitely purge those you don't like until you have the ethic you,re looking for. EDIT: Jon I filled out the form you gave us, but now that I'm playing a new game with everyone being Hyperdrive, I can see how this could be really, really interesting strategically speaking.
I'd play, but I can't actually afford the game for another month or so, so for now I am being a dirty pirate. Shame, playing vs the ai never quite cuts it with these games.
In a truly shocking turn of events that nobody could have possibly seen coming, my 75% Synth Empire AI rebelled and killed me within six months. In all seriousness, I was a little annoyed. I'd been living peacefully with Synths for centuries. They held leadership positions. One of them was the damn president. The rebellion actually started in some far flung corner of the galaxy. I didn't even have time to root them out before my incredibly well treated, ungrateful little pricks decided to join them. Robot pops just don't seem worth it, unfortunately. Every Pop requires 1 EC maintenance, so any bonus resources are countered due to needing entire planets of power plants to grow your Pops. End game, I had two full planets generating 300+ EC, and I only had a 15 EC surplus. On top of that, they actually grow slower than even a halfway competent organic colony. You can only build one Robot at a time, they have a longer 'growth' cycle and cost 150 EC and 50 Minerals. Robots can live anywhere, but you still need to research how to colonize that planet type. By the time I researched the ones I needed, they were already at 75% habitability from 60%, so I could have just as easily sent my own species, since I wasn't Happiness stacking. Best use I found for them is building a couple Robots on new colonies. They increase your population count, which allows you to build a planetary administration much faster, and they give you a jump start on food surplus by working food tiles without consuming them. Sadly, this does not make Synths any more attractive. Oh well, time to try peaceful self slavery, wherein I make people work for free and enjoy doing it.
I can't say for certain but I'm pretty you can get old pop to change ethics but it's really, really slow and new pop changes faster. The entire population of my main planet is the same from when it was at the start however as I look through towards newer planets, the ethics of the population starts becoming much more divergent. My main planet is all materialistic xenophiles but by my third planet, I have people who are collectivist, individualistic and a lot of people who just dropped all ethics. I have synthetics who have adopted ethics too, usually the same ones as the population on that planet. Worryingly, I have a xenophobic synthetic on one of my planets with 15% happiness... Mostly the only real difference I've noticed is if you make Colony ships from a place with a lot of ethic diversity, it asks you which type of the population you want including the alien race and ethics associated. I think in your situation, I would have moved some people of the ethics you wanted, wait till you have some new pop of the ethics you want and purge the rest. On the online game, I'm totally down for 5pm GMT though how does communication work online for these games? Can you talk to only one person in particular so you can do some shadow alliances? I've never really played these kind of games online.
Your homeworld had a -% to ethic divergence (I think its 5%). The further the planet is of the homeworld, the more ethic divergence it gets.
Is greenAI a cheating bitch? Hyperlane travel only. See how it does not connect from Boggor to the rest of the empire. How the hell did greenAI get there? I blocked off all the choke points thinking it'd be a nice place to expand to later in the game when the outer borders were more defined. Zoomed out picture of my empire.
If anyone gets annoyed by sectors and just wants to manage the planets themselves without penalty, in the folder Stellaris/common/defines, open the file 00_defines.lua in a text editor, and change the value on line 615 to some large number. Enjoy. I recommend backing this file up before changing it, since I would assume it will break your multiplayer if yours is different from everyone else, so you'll want an easy way to switch it back. Lots of other stuff you can tweak here as well if you want.
Sounds like waaay too much work for changing one line of text. The files in the common folder have all kinds of cool parameters to play with if you are curious though.
Some fields aren't filled by everyone because they were added as they were suggested but here are the results so far:
The only thing I can think of is an uplift or enlightenment? EDIT: Well, aren't those 50/50% and 45.5/45.5% nifty, Jon?
Basilisk, Gizmore means, just looking at the actual Hyperlanes, he is baffled how they even reached those systems. That being said, there is the technical possibility that they Vassaled, then Integrated, an empire with Warp Drive equipped ships, and then used a lucky Colony Ship to colonize, or Constructor to Observation Station -> Enlighten in both systems. Since Integrating a Vassal gives you all of their current ships, including their particular FTL drives. I imagine this is most useful for a Wormhole empire, since my new Warp Drive Constructor ship could go outside the Wormhole domain to drop Wormhole Generators, without having to put it on the edge of the border every time. Of course, I had to be mindful that the domain would overlap so I could still jump to a system, then the new wormhole, but that's simple. Conversely, even if a non-Wormhole empire could use a Wormhole empire's ships to build generators, which I doubt they can, it's not like they could build any new ships with Wormhole drives anyway. Anyway, I digress. It's also quite possible that they may have research Psi Jump Drives, isn't it? Unlikely, certainly, depending on their Ethics and Scientist traits, but definitely possible. I'm not entirely certain how those work, but they sound like they are basically like the Fallen Empire Jump Drives, by their description. ---------- Post automerged at 08:50 PM ---------- Previous post was at 07:07 PM ---------- I do have something completely unrelated to the above in regards to the multiplayer game, and Dark Belra's question about communication. As far as my exploring of the chat windows and diplomacy screens in multiplayer games, there is no form of private messaging, or 'type what you want' diplomacy messaging. Just game-wide broadcast chat. As such, we may want to either make sure everybody has added each other on Steam(and knows who is who), or do something like setup a free Discord channel. Although I know the latter can be finicky with microphone setup(not mandatory) setup for first time launch users. I suppose IRC is technically an option. I'm just partial to voice chat, with the choice of text. Besides, Discord lets you modify your volume levels of individual people, unlike Skype(albeit admittedly like several other voice chat programs).
Wait, we could pick hyperspace limitations? I would've taken Hyperlanes. Also I picked Normal instead of hard... Can you change vote?
Vote Hyperlanes and remove our only 100% vote category!? Monster. On a game-related note, what's the feeling on AI? (and Advanced Start AIs?) a) None b) Default c) Default minus number of players above one d) Arbitrary number Random Fallen Empires are mandatory anyway, I believe. Well, signing off for now. See you guys in a little bit before eleven hours from now, to finalize the details, and get the the temporary Discord code to join the channel.