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General League of Legends

Discussion in 'League of Legends' started by Jon, Mar 18, 2010.

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  1. Hello

    Hello Professor

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    With some phantoms on Teemo you can outrun everyone. No joke as long as you aren't facing a Nasus with wither on full blast you should be able to run away from from anything less than an Akali on ghost (and sometimes even then).

    The same can be said for chasing, nothing should be able to run away from you for very long.
     
  2. Churchey

    Churchey Supreme Mugwump

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    Honestly they are kind of counter-intuitive on teemo. The best way to play teemo is as a heavy farmer. His blind and passive harass make him incredibly strong vs traditional melee top laners. Once he hits 6, his lane is free warded. His poison with instant application makes him a great last hitter.

    You basically stay top and force the enemy team into go to gank teemo and waste a bunch of time and hp, or let him push our base in. You get some cdr of some form and create mushroom fields of doom all over the lane first, then extend into the river. Once you've pushed the first tower, extend the fields into their jungle. Once you've pushed the second tower down, you've taken over the entire area like the vord. With proper shrooming, you cannot be ganked. If they do manage to make running away a nonviable option, you can stand still for 2 seconds and just wait for them to leave. With proper farm, you can wait for them to get low from shrooms and pick one off before running/stealthing.

    You are basically doing the same thing I am suggesting except you are making yourself a weaker fighter by buying boots5 instead of something else, dealing less damage by getting less farm, and doing less to help your team by not pushing towers.

    You can just as easily bait them into shroom fields by being an unstoppable farmer who continuously and frustratingly pushes in their top lane as you can by running really fast into them and attacking them then running away. Why get boots 5 to bait them into your fields when you can farm indefinitely and bait them into your fields anyway?

    Teemo is a wait for them to come to me champion, because before he is significantly fed, he relies on preset traps for a large portion of his damage. Using boots 5 doesn't fit well into that equation.

    edit: A good high eloer who shows how you can play teemo very effectively is TheRainMan. He is on TSM iirc, and streams very often. You can catch his stream at solomid.net or clgaming.net. I recommend muting him, because personally I find his voice mind-numbing.
     
    Last edited: Nov 18, 2011
  3. Evan Tide

    Evan Tide Chief Warlock DLP Supporter

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    Word to the wise, if you're jungling, you rush DAMAGE. Don't get the crappy attack speed items first. You get your damage, your defense, then you focusing on augmenting your attack speed and crit chance.

    Don't be another one of those shitty Shacos who rush a PD first instead of Wit's End, IE, Wriggles, or any of the significantly better items.
     
  4. tragicmat1

    tragicmat1 Death Eater

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    I never said getting boots three is a better choice compared to others, just that if you really wanted faster speed in battle with boots that would be the choice. In any case, Boots 3 and 5 are plenty useful in dominion where there's a lot of running around. Also, while I generally go for berserker greaves, I use boots 3 on characters such as Ashe as well. After all, you shouldn't really be getting hit anyways when using an ad carry.
    Garen is another character I enjoy using boots 3 on
     
  5. Churchey

    Churchey Supreme Mugwump

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    Boots 3 give 20 movement speed in exchange for 12% dodge and 25% more physical damage required to kill you or 35% reduced cc duration and 25% more magic damage required to kill you.

    There is really no one who it is worth it on vs a team with any type of physical damage dealer or any type of cc.
     
  6. Chaoticblues

    Chaoticblues Professor

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    Jungling Shaco is lunacy, laning is where it's at.
     
  7. Hero of Stupidity

    Hero of Stupidity Villain of Sensibility ~ Prestige ~ DLP Supporter

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  8. The Berkeley Hunt

    The Berkeley Hunt Headmaster

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    Truth.

    /10char
     
  9. Darth Disaster

    Darth Disaster The Waking Sith ~ Prestige ~ DLP Supporter

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    Nothing Tim Buckley says/believes is truth.

    Ever.

    I hate trolls/feeders. But If I ever end up queued with him, I will buy some boots of feedability and tower dive the entire game, just to get away from him as quickly as possible. Then I'll report myself (Comment: "Tim Buckley should be devoured by weasels") and take the tempban only to smile about it for a week, knowing that I made that little shit rage.

    (You do know he tried to abuse the referral system by getting his little fanthings to make accounts, get them to level 5, then make new accounts and do it all again and agin under his link, right? Riot shut him down and almost permabanned him.)

    On Topic: I'm finally approaching 6300 IP again, And I don't know who I want to buy.

    Right now it's between Xerath, Talon, Caitlyn, Riven and Lee Sin.

    I'm hoping for input from the more experienced members. As I'd like to try to pick a character that will:

    A. Be useful in ranked games (for when I get there),

    B. Won't get banned a whole hell of a lot, out of those five,

    And

    C. Isn't likely to be heavily nerfed.

    Right now, Xerath is in the Lead. Talon a close second (especially since the only class of character I'm missing at the moment is an assassin).
     
    Last edited: Nov 18, 2011
  10. Link

    Link Order Member DLP Supporter

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    In that order.

    Xerath - but he might get nerfed. He's pretty good if played right - may even be one of the top AP carry in the current metagame. And pretty good poking champion, second to Nidalee.

    Lee Sin is rather fun, isn't likely to get nerfed any more and is strong both in lane and jungle.

    Caitlyn is... I don't like her personally, but she's a decent ranged carry.

    Riven is good, fun to play, but not the strongest pick you could get.

    Talon is nice, but IMO he's not a good pick. He can burst you pretty well, but he's predictable, and squishy.

    On an unrelated note, Nidalee jungle is pretty viable with the new 9/21/0 masteries. Clearing jungle in about 4:00 minutes without much help from my team (doing wolves first, and have the blue pulled). Building her with the classic AD build (wriggle, watmog, trinity). Weak pre-6 ganks, although with red you can get someone who is pushing hard. Godly after that - both ganking or in teamfights.
     
    Last edited: Nov 18, 2011
  11. Darth Disaster

    Darth Disaster The Waking Sith ~ Prestige ~ DLP Supporter

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    Thanks for that, cements my decision behind Xerath even more.


    Yeah, I've seen Nidalee a lot since the rework. And I almost never saw her before.
     
  12. Chaoticblues

    Chaoticblues Professor

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    My name in game is Chaoticblues if anyone is up for a game some time.
     
  13. tragicmat1

    tragicmat1 Death Eater

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    Like I said, I usually don't pick these boots but there are some situations I feel they are better. E.G, enemy has a lot of cc go merc, etc. In any case, perhaps you underestimate 20 movement speed early game a little too much. Boots 3 are nice on characters like Ashe where you can do a lot of kiting or Garen where it makes it impossible for enemy to get away from you. It lets you get away if a retreat is necessary and so on and so on.

    Granted, I do agree with you the other boots are usually a superior choice, but there are certain situations where I feel buying boots 3 can be justified.
     
  14. Churchey

    Churchey Supreme Mugwump

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    I can guarantee you that those situations don't exist. 20 movement speed is negligible to even 1 stack of a GP slow (7%). You have 315 speed, he has 315 speed. He gets useful 2 speed boot X, you get swiftness. He now has 385 speed, you have 405 speed. He shoots you once and applies his passive, you are now at 376.65 speed.
     
  15. tragicmat1

    tragicmat1 Death Eater

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    But then Ashe can shoot back and slow them, so taking into account of gp's slow is a moot point -,-

    But whatever, it all is personal preference anyways. I personally like to just use ghost and just going with berserker greaves. I just wanted to point out boots of swiftness aren't completely useless and do get used.
     
  16. Churchey

    Churchey Supreme Mugwump

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    Not in any level of intelligent play, they are useless on every character. Tanky DPS that need them to close the distance are fast enough as is, the 20 ms wont make or break them. 25% cc reduction will. Ranged reliant on kiting will not live or die based on 20 ms.

    Your two examples are ashe and garen. If ashe is in range to autoattack, she is in range to get slowed or to be hit by a gap closer. 20 MS will not save her. If Garen needs to close distance, that's what his 20% movement speed buff is for, 20 ms won't make or break him either. Getting 35% cc reduction will.
     
  17. goldenwolfeye

    goldenwolfeye Seventh Year

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    The only characters who I would take boots 3 for are Garen and Singed. Its a bad choice for everyone else.

    Edit for clarification: Even with Singed, Tabi and Mercs are the better choice.

    @ Chaoticblues: Slap yourself right now for saying Jungle Shaco is lunacy. I bet you play AP Shaco.
     
    Last edited: Nov 18, 2011
  18. Evan Tide

    Evan Tide Chief Warlock DLP Supporter

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    You're bad at this game and should quit now.

    Side Note: Lvl 3 Shaco ganks are BACK, baby!
     
  19. Churchey

    Churchey Supreme Mugwump

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    Level 3 shaco ganks were never gone. Box up golem and red, smite big wraith, level 3. You took some damage to do it, but thats what potions and the 2 level advantage when you gank mid at 2:20 are for.
     
  20. Evan Tide

    Evan Tide Chief Warlock DLP Supporter

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    Actually, they were temporarily removed until the hotfix they just released.

    They screwed up the jungle Exp so that doing the wraiths wouldn't let you hit 3.
     
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