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General League of Legends

Discussion in 'League of Legends' started by Jon, Mar 18, 2010.

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  1. ElDee

    ElDee Unspeakable

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    CLG just can't seem to deal with how much defence Dignitas has.
     
  2. Churchey

    Churchey Supreme Mugwump

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    Last edited: Apr 7, 2012
  3. Gabrinth

    Gabrinth Chief Warlock DLP Supporter

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    I can't believe CLG is going to get trolled this hard by Dignitas. It's sad. That team fight on Baron was pointless.

    In the end, in a large way, CLG trolled themselves. Who chooses a short-range burst team against the team Dignitas is running? Where are the gap closers or hard cc's or large disrupts? Where's the Kennen? Where's the Gragas? Where's the Nocturne?

    They had a Morgana the game before, but without a Zhonya's her ulti just loses to the disgusting amount of stun/displacement. If the team focuses THAT hard around a specific champ (Kog), then they put themselves into a corner. It should have been so easy to counter it with some thought.

    Mono lost because they didn't seem to know what to do when they actually were dominating a game. They went for the wrong objectives. CLG lost because they couldn't seem to fathom how to counter Dignitas' very dull strategy.
     
  4. Darth Disaster

    Darth Disaster The Waking Sith ~ Prestige ~ DLP Supporter

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    He looks ridiculously OP. Why ever play Ashe again when you can play Varus instead and do twenty times better?

    I predict a Xin or Vayne like release. TOTAL Domination.. and then being nerfed into the ground.
     
  5. Wildfeather

    Wildfeather The Nidokaiser ~ Prestige ~

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    Is there a Korean fascination with white? I couldn't help but notice EVERY video that played (which I understood none of except through visual context clues) all of the girls were either wearing white, or some version of white+primary color.

    edit: "The only way to lose is throwing. If you lost, you throw"...Yeah. My new defense. "Y U SO BAD?"
    "I'm throwing, this is the only way I can lose."
     
    Last edited: Apr 7, 2012
  6. Gabrinth

    Gabrinth Chief Warlock DLP Supporter

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    Depends. His E looked a lot like MF's, and it could have the same problem with scaling; even if it doesn't, it sounds like a mana-draining whore. His Q actually slows him while he's charging the shot, which is somewhat scary to me for an AD ranged. His W looks fun, but how many moves does he honestly have to proc it? His Q and his E have enormous cooldowns from what I saw, so unless this thing stacks for fucking ever, he's going to be wasting stacks all across the sky. His ulti looks win, and depending on how far the corruption can spread, he'd be the only AD ranged I can think of with a potential whole team stun. Oh! And his passive looks pretty basic, but it also looks pretty good. I'd say they need to upgrade the time on it.

    Rawr. As I said, it really depends. The cooldowns could blow, the mana could go in an instant, and his e could be a huge waste of a move. Or, he could just be OP.
     
  7. Delirium

    Delirium Fourth Year

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    Well... I can play the experience card too. I used to main kass before he became banned too much. I have nearly 5 games, I can play nearly all the champions with few exceptions, my elo is generally in the upper 1700's unless I'm jerking of in which case its in the 1600's, I regularly play with ppl that are between 1800 and 2120 elo.

    I have no idea why you think that kassadin loses on early trades, unless it is because you are used to fizz. Starting boots allows you to dodge most skillshots and with your q you will do more dmg and outsustain them, especially with the masteries and runes I use. post-6 you mention that the enemy will just quickly clear a wave: the second the enemy champ approaches you simply r+q+e and they have lost 1/3-1/2 their health. As kassadin post lvl 6 you simply dont let the enemy near the creeps, its easy to do zone them.

    I should also point out that kassadin is one of thsoe champs who gets mr per lvl.

    In a worst case scenario for kassadin, at lvl 6 he can nuke you completely answered for 434 dmg, and you cant retaliate.

    Oh and kassadin should not be farming using his abilities early on.

    Oh and your comments about wards? what kind of dumb kassadins are you playing that take the warded route? shaco and kassadin both have the advantage of being able to take unwarded paths really really easily.

    Also Kassadin can dive pretty much with impunity, you dive with r, silence, slow and back away. If you have an ally there congrats you just got a kill, if you dont, you wait for cds and do it again.

    Kassadins goal pre lvl 6 is 1) not to lose xp, he wants to hit lvl 6 asap, in that respect xp is far more important for him than gold.
    2) his goal is to farm fairly well, maybe not get everything but he needs just enough gold to get going, he doesn't need to be a farm bot. If you let him farm as much as he wants then kass is in heaven.

    Finally on the issue of wards, the second mid starts warding your jungler should be getting an oracle.

    Finally ver 2.0: you free farm ap carry is assuming he isn't being harrased, sure you will get all the caster minions, but you will miss some of the melee minions whether because you are under pressure or because you were silenced.
     
    Last edited: Apr 7, 2012
  8. Churchey

    Churchey Supreme Mugwump

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    I have no idea how you think Kass can win any pre6 trades. 3 Autoattacks deal as much damage as a nuke and any ranged caster gets those in for free whenever kass comes in to nuke, and they can also get 1-2 every single time he comes in to kill a creep. I don't know who you are playing against that doesn't make you pay for trying to cs.

    I should point out that Kassadin can't farm for shit vs anyone competent, meaning his MR+passive barely makes up for the fact that he will have half farm vs any competent player.

    How is that a worst case exactly? You say you run no AP runes, but somehow your level 3 Q (180+.7), level 2 E (130+.7) meaning no points in W, and level 1 ult (60+.5) deal 434? But somehow, at level 6, with a 1.8 second silence, he can do this and get away without taking any damage. Worst case. Sure thing.

    You're right, he should not be farming at all vs a competent mid laner.

    Taking the unwarded routes means more time, plenty long enough for mid to call mia and lanes to retreat. Fizz has the same ability to avoid wards, and he also has absurdly stronger ganks, but he can't get them easily vs good players and neither can kassadin.
    No, he really can't. You dive with R, silence and slow, take a 1-2 tower shots and back out. Then you realize that mid is on the way and you can back out or dive again and die. 1 tower shot is going to be 1/8th of your HP, and any good supports will punish you for the attempt. Taric stun, Soraka silence, Janna knockup, god forbid a Blitz/Alistar/Naut/Leona's response to your foolproof plan.
    And any other AP mid's job is to keep him from farming, which is pathetically easy to do with an AA range of more than 100, and get a catalyst or enough dorans to negate his shitty harass.
    Y'know I don't know if you're intentionally being retarded in an attempt to troll, but if we are using ideal situations for everything, then clearly Fiddlesticks is the best AP carry in mid because his AP ratios are the highest in the game, he has the best hard cc in the game, the strongest sustain ability in the game, and he has aoe silences! Your jungler will not get an oracles anywhere near as early as mid starts warding. Most games, he won't even get one and you will have to wait for the support to do it, because junglers are greedy bastards. Even in IPL4, the mids are warding their lanes LONG before junglers get oracles.

    No, not at all. Maybe if you're an idiot and don't know how to farm with casters. You autoattack down the melees that arent being attacked by your minions once or twice, then drop your aoe and take the entire wave at once.

    And your <any jungler here> ganks Kassadin? Free flash first time, free kill second, because he is a weak as shit laner. Also, he gets more and more useless the earlier team fights start or the later the game gets.

    There is a reason he hasn't been picked or banned at IPL4.

    edit: For more exciting news: http://www.lolpro.com/news/269-hecarim-varus-skills-and-stats-patch-changes

    Hecarim has an absurdly high armor value, 20+4/lvl, which is the best in the game, I think. Poppy and Maokai have 90 (compared to Hec's 92), and Jarvan ties that with his E ability. Poppy also gets 35 armor from her passive, putting her way above Hec, but Hec seems to have some pretty impressive stats and scaling all around. His HP is top 5 in the game, he does have scaling MR, and he has 320MS with 110 AD at 18. His AoE deals damage to nearby enemies and heals him for a % of all damage taken by them, not just damage taken from that ability or even damage taken from Hecarim. He turns that on during allies ultis and he will be invincible.

    Oh and http://www.lolpro.com/news/268-hecarim-patch-skins-preview has the Hecarim skins splash art as well as Varus base skin and a new Shen skin.
     
    Last edited: Apr 7, 2012
  9. Jon

    Jon The Demon Mayor Admin DLP Supporter

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    I need a LoL lore buff. I'm going to be writing a HP/LoL crossover and I need someone to bounce ideas off of.

    Any takers?
     
  10. Krogan

    Krogan Alien in a Hat ~ Prestige ~ DLP Supporter

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    Well I wont tell you I'm an expert but Id be happy to do what I can if you want. I've read most all of the lore that I can find now.
     
  11. Lb13

    Lb13 Second Year

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    I am by far no buff, but I do know my shit.
     
  12. Evan Tide

    Evan Tide Chief Warlock DLP Supporter

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    I'll help. Been playing this game to much anyways.
     
  13. Jon

    Jon The Demon Mayor Admin DLP Supporter

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    Whoever wants to help join #lol on the irc server.
     
  14. Evan Tide

    Evan Tide Chief Warlock DLP Supporter

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    Unofficial Hecarim notes up as well as Varus skill info:

    http://www.lolpro.com/news/269-hecarim-varus-skills-and-stats-patch-changes

    Hecarim The Shadow of War - Stats

    Hecarim The Shadow of War - Skills
    Varus The Arrow of Retribution - Stats

    Varus The Arrow of Retribution - Skills

    Existing Champion Changes

    Item Changes

    Runes Changes
     
    Last edited: Apr 7, 2012
  15. tragicmat1

    tragicmat1 Death Eater

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    I feel like every single change riot has been making has been making it easier for champions to kill each other, lower sustain, etc. It's not a change I'm complaining about, but I wonder why they are moving toward this direction.
     
  16. Darth Disaster

    Darth Disaster The Waking Sith ~ Prestige ~ DLP Supporter

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    Is it just me, or is Hecarim's health rather High?

    Also, I'm going to build him AP/Bruiser. Boots/Trinity/ROA/Rylai's/Gunblade/FoN
     
  17. Evan Tide

    Evan Tide Chief Warlock DLP Supporter

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    Because to the majority of the player base, myself included, it's boring as all hell to sit in lane and sustain farm for 15 minutes with minimal chances of inflicting meaningful harass and enemy damage if both players play equally well.

    @Walking: He's AD based. Gonna update the skill info right now.
     
  18. Darth Disaster

    Darth Disaster The Waking Sith ~ Prestige ~ DLP Supporter

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    Hmmm, looks half and half to me, leaning towards AD. So perhaps AD/AP instead.

    Boots/Trinity/Gunblade/Guinsoo's/FoN//Frozen Mallet.

    Boots will probably be merc treads, but light-cc comps will see me with swiftness. I might run Ghost/Cleanse instead, and get swiftness most of the time.

    Trinity.. is obvious.

    Gunblade because it fits him really well. AD/AP/Liftesteal/Spellvamp and a 'Meh' active. But it'll make him stickier until I get Frozen Mallet. This is the part of my intended build most likely to be changed. If it doesn't work well on him I'll quickly shift it to a phantom dancer or a black cleaver.

    Guinsoo's... obvious. Ad/AP/Attack Speed.

    FoN: Tankiness + Dat Sum Moar Movespeed Plz?

    Mallet: For real stickiness, a bit more ad, and more tankiness.
     
    Last edited: Apr 7, 2012
  19. Evan Tide

    Evan Tide Chief Warlock DLP Supporter

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    . . .

    MTreads
    TForce
    FHeart
    SV
    Gunblade
    LW

    Expensive as all fuck, but that .4s CD Q = win, especially when your E + Maxed CDR means you'll regularly have +40~ AD regularly from your passive.

    Bulky as hell, TForce to abuse low-ass CD Q, lots of sustain and damage mitigation.

    With this build, Q will have deal 520 AOE phys damage every second while being able to use autos in between Qs to proc TForce and E charges.

    BTW this is assuming you're AOEing at least 2 targets in a team fight. DPS drops if you only hit 1.

    Also, because of the spell vamp, I will heal 20 HP per target per Q in a team fight, which gives some damn nice sustain.

    BTW, starting boots + using move speed quints will add 9 AD to a lvl 1 Hecarim.
     
    Last edited: Apr 7, 2012
  20. Darth Disaster

    Darth Disaster The Waking Sith ~ Prestige ~ DLP Supporter

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    I wonder which will work better, a sustain-tanky bruiser or a hit and run tactic bursty ganker. I suppose considering his initiation power and melee nature it'll be better to run it your way.. but the other way just sounds fun as hell to me.

    Besides, the rest of his CDs are kinda high. Meaning that after you unload your full combo all you can do is rampage for the next ten or so seconds until Spirit of Dread comes off cd. At lets face it, most early game combat is decided way before the first ten seconds is over. Especially considering Riot's moves towards quicker, more brutal engagements with less sustained fights and passive play.
     
    Last edited: Apr 7, 2012
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