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Board Games

Discussion in 'Gaming and PC Discussion' started by Ash, Mar 22, 2012.

  1. Taure

    Taure Magical Core Enthusiast Prestige DLP Supporter

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    Hosted a board game night last night. A friend brought Letters from Whitechapel which I enjoyed a lot. It's the type of game where you finish it thinking of all the different strategies you want to try the next time.

    The game is based around Jack the Ripper. One player plays Jack and the other players play the police. There are four nights on which Jack makes a kill and must make it back to his hideout without getting caught by the police. Each night the police gather more information about where they think the hideout is and must try to catch Jack before the end of the 4th night.

    Definitely recommend.
     
    Last edited: Jan 19, 2019
  2. Anarchy

    Anarchy Totally Sirius DLP Supporter

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    Xia: Legends of a Drift System finally came back in print this week. I've been waiting for a better part of a year to get my hands on it without having to pay $150+ for a used copy of it. Looking forward to it quite a lot, and it should arrive in the mail sometime next week. Looks like it has pretty much everything I could possibly want out of a space game that isn't Twilight Imperium.

    Other than that, have been playing a ton of Terraforming Mars. Probably 20+ games at this point. Really satisfying when the synergies start working together, but on the other hand, can quickly spiral out of control when they don't. Having a plant-based corporation sucks when he never draw any plant cards, things like that. I bought 2 expansions for it, prelude and colonies. Colonies feels like a waste of money so far, but prelude is pretty nice. It jumpstarts the early game, though I will say that in a 5 player game, it makes it end way too quick.

    Also, picked up Pulsar, which has been on my list for awhile now. It's got a really cool setup, and really isn't as complicated as it looks. Its one of those games where you only get 8 rounds, and 2 actions per round, which doesn't seem all that much gameplay, but somehow it works. I've only done 2 games, but both were fun.
     
  3. Newcomb

    Newcomb Headmaster

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    Xia is a lot of fun, although I think the expansion is needed to really make it shine. The miniatures are fantastic - highest quality I've seen. Everything about the game feels good - the currency tokens are metal and have a great weight, the ships are beautifully painted, etc.

    The only thing I don't love about it is that it doesn't score high on the interactive meter. Unless combat happens, you pretty much just take your turn and do your own thing.

    Twilight Imperium is so much fun. Shame about the game length - I don't think I've ever had one go under 6 hours. Really fantastic game though; making a day of it is really quite fun.
     
  4. Anarchy

    Anarchy Totally Sirius DLP Supporter

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    I've got 3 games of Xia under my belt. But funny story first. I pretty much ordered my copy online as soon as it came in stock, since I had been put under the assumption that my local store wouldn't be getting it in. But they did get it in, and were selling it for 20% less than amazon. Hurts a bit, but it is what it is I guess, though it's funny that they're treating it as a new release when the game is actually 5 years old.

    Anyways, the game is really good. Definitely worth the wait. It's very fiddly though. Very easy to lose track of a rules interaction, and some bits in the rulebook are a bit vague. So first game was a 3 player game, first game for all 3 of us, so we did the beginner's playthrough which was a normal game without NPC's. Was fun, even though we all knew the point of it was to just get used to the rules, which like most games, isn't that bad once you learn how everything works, though there's always cornercases.

    Second game was a mega epic game. 5 players going to 20fp... took 6 hours just to get to 15 before we had to call it quits at 2 am. was pretty fun since it was using all the expansions (I have them all myself except the sellsword, which no one even bothered with in this game anyways). Expansion definitely makes it feel like a full game, though sometimes you are quite literally just two ships passing in the night. Game did take forever, though it never stopped feeling fun. Just that turns started to take a long time, and the NPCs are a bit fiddly as well. And, there was a bit of a divide, since three of the guys learned the game one way, and me and my friend learned it the previous night, and our understanding of the rules didn't always line up the same, so that was always interesting. They had some weird notion about how combat worked, but whatever, it was really fun. So many potentially cool ship ability combinations.

    Third game was just a two player game. Now, in the base Xia, it says that it's 3-5 players. The expansion says 1-5. Not really sure why. There is a solo variant that comes with its own manual (haven't tried it, seems like way too much setup just to play by yourself even if you're reaaaally bored), but for two players, it's only like a 200 word blurb, essentially telling you that mission targets now count NPCs, and that the lone wolf's autopilot gets +2 range, and that's actually it. My guess is that the expansion adds enough elements that a two player game can actually work. And, I guess it sort of does. But there really wasn't enough interaction. I was able to do a trader run without buying any weapons at all, which meant that it was up to the other player to react to me and try and kill me to prevent me from pulling too far ahead. When that failed, he essentially had to start farming the enforcer every turn for 2 FP just to try and catch up, but it was too little too late. Still very fun, though I don't think it's ideal.

    Ultimate, it's an A+ game, but I don't know how easy it will be to teach, or to adapt to my play group. That 6+ hour game I had gives me pause. We could get two games of terraforming mars done in that time and still leave before midnight.
     
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