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DLPhunt - Signups

Discussion in 'Graveyard' started by Lungs, Feb 8, 2012.

  1. Lungs

    Lungs KT Loser ~ Prestige ~ DLP Supporter

    Joined:
    Jul 16, 2011
    Messages:
    189
    Gender:
    Male
    Location:
    i love girl's generation tbh
    High Score:
    1803
    Since HoT2 will never end, and I'm driving in a lightning storm with the top down in that game...

    [​IMG]

    --------------------------------------
    Rules
    --------------------------------------

    [Signups] Due to the complexity of the game, prospective players without any prior Mafia game experience on the DLP forums will be ineligible for application. Furthermore, players with at least two Mafia games under their belts will be given priority over those with less experience. Players who are actually characters in this game will be given another level of priority over those who are not.

    Signups will be done with RNG - players with less than two games played will have one number assigned to them in the roll. Players with more games played will have two numbers assigned to them in the roll. Players who are characters in the game will have three numbers assigned to them in the roll.

    -The following players will automatically have a spot in DLPhunt should they wish it, for contributing to its creation or supporting it when it was ridiculed: Anya, Ashaya, KaiDASH, Moridin and Seratin.


    [Ettiquette]
    Please observe polite and pleasant gameplay.

    • Do not lie about real-life commitments. If you are unable to play for a prolonged period of time or do not wish to continue playing, inform the game host.
    • Similarly, if someone says that they will not be available due to real-life constraints, please accept it and move on.
    • For the avoidance of doubt, this is not a role-playing game. Don't overdo it.
    • Keep non-game-related topics to a minimum in the thread.
    • If you are unable to be active, you will be replaced. Inform the game host if you are.
    • Be nice! We're all playing to have fun. Disparage someone's skill if you must, but please avoid personal insults!

    [Day/Night Phases]
    The default Day Phase length is 48 hours, but can be extended if required. Night comes in Two Phases - Phase 1 in which various things happen, and Phase 2 in which more important things happen.

    [Asylum] Asylum, or a-fancy-word-for-jail-because-you-know-Lungs-is-teh-fancy, is where criminals go. Who are the criminals? Well, people who the Irene dislike. And the mayor. The mayor can put you here too, at night.

    Players put into the Asylum will not be capable of voting or using their powers, unless otherwise stated. Powers triggered by death are not stopped by the Asylum.

    [Votes] There are very many votes in this game.

    1. On the first day, there is the Mayor Vote. Players have 24 hours to vote for Mayor.

    • Rescinding is possible but not encouraged.
    • You may not vote Deadline.
    The proper format of the votes are Mayor Vote: Player.

    The Mayor

    • Sends the police to arrest someone every two nights and place them in the asylum
    • Has an extra life
    2. Every day starting from Day 1, there will be a Lynch Vote.

    • This is a majority vote during the day.
    • Results in the death of the player voted on.
    • There is no role reveal on death.
    • You may have deadline votes.
    • You may rescind your votes.
    The proper format of the votes are Lynch Vote: Player, Deadline Lynch Vote: Player, Rescind Lynch Vote, and Rescind Deadline Lynch Vote.

    3. In addition to the Mayor Vote and Lynch Votes, there will also be an Asylum Vote. There are three possible votes

    - the Kill Vote

    • This is a majority vote during the day.
    • This is weighed against Free Votes and Incarceration Votes.
    • Results in the death of the player voted on.
    • The player voted on will be Role Revealed on Death.
    • You may not have Deadline Votes.
    • You may not Rescind your votes.
    • Counts towards mislynch counters of various players.
    - the Free Vote

    • This is a majority vote during the day.
    • This is weighed against Free Votes and Incarceration Votes.
    • Results in the freedom of the player voted on.
    • You may not have Deadline Votes.
    • You may not Rescind your votes.
    - the Incarceration vote.

    • This is a majority vote during the day.
    • This is weighed against Free Votes and Incarceration Votes.
    • Results in the continued Incarceration of the player voted on. The next day, the player will be freed.
    • You may not have Deadline Votes.
    • You may not Rescind your votes.
    The proper format of the votes are Asylum Kill: Player, Asylum Free: Player, Asylum Incarcerate: Player.

    Note that votes that are not cast in the correct syntax will be ignored.

    [Population] The Population of a faction denotes its voting power. A major aim of the Mafia/Warlock factions is to manipulate the game state so that their members comprise the majority of the total population. Population at the start of the game is as follows:

    Regulars:14 | Hermonies:3 | Ex-Mods:2 | The King:1

    [Regulars] The Regulars are equivalent to the town in normal games of mafia. Their aim is to root out the Hermonies, Ex-Mods and The King and lynch them. In this game, playing as a Regular will not be a breeze by any means - everyone has a role that encourages lots of thinking!

    Difficulty: High

    [Hermonies] The Hermonies are equivalent to the witches in Witch Hunts. Their aim is to outnumber the Regulars in vote count - they have two mechanisms that will help them do this, the Night Kill and Taure Creation. Every night, they are capable of both. Their players consist of the Ashaya, the Palindrome, and the Vira.

    Difficulty: Medium

    [Ex-Mods] The Vesvius and his SmileOftheKill are the equivalent of the Warlock and Thrall from Warlock Hunt. They have the toughest road in this game, but if they play well, they will become a neigh-unstoppable force near the end.

    Difficulty: Very High

    [The King] The Jon is the equivalent of the Arsonist in other games. He has one of the more difficult roads - to control the minds of two-thirds of the populace (or to kill everyone), but he has multiple mechanics to help him along the way - such as one protection piercing kill.

    Difficulty: High

    [Activity Requirement]
    • If you are unable to be active, you will be replaced. Let the game host know in advance if you have some reason to be inactive (so allowances can be made).
    Activity is defined as the following:
    - At least 2 posts in the game thread per 24 hours spent in the day phase. A post that is primarily a Vote does not count.​
    Examples of posts that would not be counted towards the activity requirement: one two three

    Examples of posts that would be counted: three two one

    --------------------------------------
    Possible Roles
    --------------------------------------


    Regulars
    To win, kill everyone who isn't town.

    the Aekiel

    Recurring Abilities:

    • Every night, you may declare that "____ has not died yet!" (Choice is on the player).
    • You cannot be converted into a Taure.
    • Checks Innocent
    • Checks Sane
    the Castiel

    Recurring Abilities:

    • You think you are some other role. Game Mod will fuck with you as best as he can. Notes: Could be jwlk, could be KaiDASH, could be Kens, could be Lungs, could be mishie, Zeitgeist.
    • Checks Innocent
    • Checks Insane
    Oneshot Abilities:

    • If you discover that you are the Castiel, you will see the light, and gain an extra life.
    • If you believe you aren't actually the Castiel, it will take a night of soul searching and meditation in which you will reflect on being dumb enough to believe that you're the Castiel.
    the Fenraellis

    Recurring Abilities:

    • You may kill a player at night if there are two consecutive mislynches (continuous). You may not kill more than two nights in a row, even if there are continuous mislynches. Pierces protection.
    • Checks Innocent
    • Checks Sane
    the Irene

    Recurring Abilities:

    • Every night, you can commit someone to the Asylum. Every day, the Regulars is told who is committed, and they can choose to vote them out, to lynch them (in addition to the everyday lynch), or do nothing.
    • Checks Innocent
    • Checks Insane
    Oneshot Abilities:

    • If there are 5 players left, you will be informed of everyone's innocence and guilt.
    • If you are lynched, you will pick three players. At random, one will be killed, one will be role revealed and one will be incarcerated.
    the jwlk

    Recurring abilities:

    • Can choose two players during the day (in QT) to check for mental illness. If they are insane, you may cure them, removing their oneshot ability and making them sane. If you cure Castiel, he discovers that he is the Castiel.
    • Checks Innocent
    • Checks Sane
    the KaiDASH

    Recurring Abilities:

    • Every night, you may declare someone to be a KaiBOT. The next day/night, if you are killed, they die. KaiBOTs have lynch and nightkill immunity. You may create KaiBOTs every other night in the Asylum. KaiBOTs last for the night phase declared and the next day phase.
    • Checks Innocent
    • Checks Insane
    the Kensington

    Recurring Abilities:
    • Every night, you may write a letter to a person in the Asylum (assuming the incarceration vote). They may or may not choose to write a letter back.
    • Checks Innocent
    • Checks Sane
    Oneshot Abilities:

    • You may learn the role of a person in the Asylum.
    the Klackerz

    Recurring Abilities:

    • If the lynch vote is deadlocked or no-lynch, you may determine the lynch target.
    • Checks Innocent
    • Checks Sane
    the Lungs

    Recurring Abilities:

    • Every night, you can choose to spy on three people. You will be informed (at random) of 1 night action and 1 role from the pool of three possible people, but not who did what.
    • Checks Innocent
    • Checks Insane
    the Lutris

    Recurring Abilities:

    • Every 3 nights or 2 consecutive mislynches (not stackable), you may check a player for guilt.
    • If you are put in the Asylum, the MattSilver will be put into the Asylum as well.
    • Checks Innocent
    • Checks Insane
    • Shares a QT with the MattSilver
    Oneshot Abilities:

    • You will be aware of the KaiDASH's identity on Day 3.
    • If you are killed, the MattSilver dies regardless of extra lives.
    the MattSilver

    Recurring Abilities:

    • Checks Innocent
    • Checks Insane
    • You will get daily reports of who the Taures are starting Day 5.
    • Shares a QT with the Lutris
    Oneshot Abilities:

    • Survives 1 lynch or 2 night kills or 1 night kill then 1 lynch.
    • If his protection is pierced, he loses both lives. If he has only one life left, he dies.
    • If you die, Lutris immediately goes to prison.
    the Mishie

    Recurring Abilities:

    • Checks Innocent
    • Checks Sane
    Oneshot Abilities:

    • You have one extra life if the OTP is alive. If you are targeted again, and the OTP is still alive, you will die.
    • If you are killed, everyone has protection from nightkills and incarceration for the following night phase.
    the Moridin

    Recurring Abilities:

    • Every two nights, you may kill anyone incarcerated in the Asylum.
    • Checks Innocent
    • Checks Sane
    Oneshot Abilities:

    • You may die to determine the results of the the Asylum Vote(s) during the day.
    the Zeitgeist

    Recurring Abilities:

    • You can choose two people to check every other Night. You are informed of their guilt, but not which status belongs to who. (e.g. Alice checks Bob and Charlie. You discover one case of guilt and one case of innocence)
    • Cannot be converted to a KaiBOT or a Taure.
    • Checks Guilty
    • Checks Insane
    Oneshot Abilities:

    • If you nightkilled, you may pick a Hermonie role. That Hermonie will be incarcerated.
    • The Irene will be role revealed if you die.

    Hermonies
    To win, outnumber everyone other faction in vote count.

    the Ashaya

    Recurring Abilities:

    • Every night, you can declare a Taure. People who are Taure'd will not be informed.
    • If you declare Taures four nights in a row, you will be role revealed the following day.
    • When you wish to, you may choose to Buy Plane Tickets, which will force the Taures to vote with you. You share a QT with other Hermonies. If you declare the Jon to be a Taure, he will not be able to discover who you are by Associating you or turn you into an Associate.
    • Players who are Associated already will not be converted into Taures.
    • Checks Guilty
    • Checks Insane
    • Shares QT with other Hermonies
    the Palindrome

    Recurring Abilities:

    • If Ashaya is dead, you may buy plane tickets.
    • Checks Guilty
    • Checks Sane
    • Shares a QT with other Hermonies
    Oneshot Abilities:

    • At the beginning of the game, you may declare an OTP - those two people will share a QT. Neither of the participants may be Hermonies. If one person in the OTP dies, they both do.
    • At any point in the game, you may kill a member of the OTP (does not pierce protection).
    • As long as the OTP survives, you have one layer of protection.
    • If a member of the OTP is an Ex-Mod, the other one joins the Ex-Mods.
    • If a member of the OTP is a King, the other one joins the King.
    the Vira

    Recurring Abilties:

    • If Ashaya and Palindrome are dead, you may buy plane tickets.
    • Knows who the Judge is going to kill
    • Checks Innocent
    • Checks Insane
    • Shares a QT with other Hermonies
    Oneshot Abilities:

    • Bullet Punch: Once during the game, you may prioritize the Hermonie Night-Kill.
    • Icicle Crash: You may hijack the Moridin's kill once in the game.
    • Thunder Wave: You may delay the results of a town vote by one day and night phase.
    • Outrage: Once during the game, you can direct the Klackerz kill to someone else.
    • Prediction: At any point in the game, you may guess who the Kensington is. If you guess correctly, during any point in the game, you may intercept his mail and send a letter instead, impersonating him.
    [Hermonie Night Kill]
    • This is a majority vote during the Night for Hermonies only.
    • This is weighed against the Jailbreak.
    • Results in the death of the player voted on.
    • There is no reveal on death.
    • You may have Deadline Votes.
    • You may Rescind your votes.
    • In case of deadlock on Kill decision, the decision goes from Ashaya -> Vira -> Palindrome
    [Hermonie Jailbreak]
    • This is a majority vote during the Night for Hermonies only.
    • This is weighed against the Night Kill.
    • Results in the Jailbreak of the player voted on.
    • You may have Deadline Votes.
    • You may Rescind your votes.
    • In case of deadlock on Jailbreak decisions, the decision goes from Palindrome -> Vira -> Ashaya
    • In case of deadlock on Jailbreak vs. Kill, Kill wins.

    Ex-Mods
    To win, kill everyone else.

    the SmileOftheKill


    Recurring Abilities:

    • While you are alive, the Vesvius can't be lynched and has protection.
    • At the start of each day, you find out how many dead players were Hermonies.
    • Checks Guilty
    • Checks Sane
    • Shares a QT with the Vesvius
    Oneshot Abilities:

    • You gain the abilities of the first Regulars aligned player to die.
    • If the Rouge Warlock dies before you do, you inherit all of the vote tokens.
    • If there are only two players left in the game at the start of a day phase, you instantly win.
    • If you die, the Vesvius finds out the Hermonie roles that are dead.
    the Vesvius

    Recurring Abilities:

    • You can 'ModKill'. To ModKill, you declare the name and the role of a player. If you are successful, you gain one extra life and one 'Reserve', which is a vote token. You may ModKill one player a day. Modkills pierce one layer of protection.
    • Cannot be converted to a KaiBOT or a Taure.
    • Checks Guilty
    • Checks Insane
    • Shares a QT with the SmileOftheKill
    Oneshot Abilities:

    • If there are only two players left in the game at the start of a day phase, you instantly win.
    • You may choose to use any number of reserve tokens to make your vote count for more (1:1 ratio).
    the King
    To win, Associate more than 2/3s of the players or kill everyone.

    the Jon

    Recurring Abilities:

    • Every night, you can paint someone as a target for Association. Within two days, that person will check guilty.
    • Three days from any association, you can command your associate to not exercise their power during the night or vote through communication with Host. (continuous, stackable)
    • If you Associate Hermonies, you will discover that they are Hermonies and Ashaya will not be capable of turning you into a Taure.
    • People who are Taure'd cannot be Associated.
    • Checks Innocent
    • Checks Insane
    • Cannot be Night Killed
    Oneshot Abilities:

    • One protection piercing kill at any point in the game.
    --------------------------------------
    Action Order
    --------------------------------------
    [Day Action Priority]

    1. Aekiel Declaration
    2. jwlk check/change
    3. Asylum Vote
    4. Lynch Vote
    [Night - Part 1 Action Priority]

    1. Vira's Bullet Punch Kill
    2. Lynch; Asylum Decision; Jon's Command to not exercise power
    3. Klackerz's JudgeKill; Castiel Introspection
    4. Mishie's protection
    5. KaiBOT'ing
    6. Irene's Asylum Commit; Everyone learns who is in the Asylum
    [Night - Part 2 Action Priority]

    1. Scum NightKill; Moridin's AsylumKill; Fenraellis kill
    2. Scum Asylumbreak
    3. Taure Declaration; Jon's Association
    4. Lungs' Spying; Lutris Check; Zeitgeist Check
    5. Ken's Letter; Kens Check
     
    Last edited: Feb 11, 2012
  2. Another Empty Frame

    Another Empty Frame Fake Flamingo DLP Supporter

    Joined:
    Apr 5, 2011
    Messages:
    197
    Gender:
    Male
    Location:
    Near Seattle
    High Score:
    1801
    OLLIE IS IN
     
  3. Vesvius

    Vesvius High Inquisitor DLP Supporter

    Joined:
    Apr 7, 2007
    Messages:
    567
    Hit me.

    This'll probably be my last game for a while too.
     
  4. Snowflake

    Snowflake Guest

    I'd like to play if possible.

    EDIT: I'm in my third game.
     
    Last edited by a moderator: Feb 8, 2012
  5. Ash

    Ash Moves Like Jagger DLP Supporter

    Joined:
    Mar 27, 2010
    Messages:
    1,747
    I shouldn't even have to say I'm in. I will play every mafia game until the end of time.
     
  6. Jangel

    Jangel Earl of Someshit

    Joined:
    Sep 10, 2007
    Messages:
    302
    In.

    (2+, if it needs saying)
     
  7. Lungs

    Lungs KT Loser ~ Prestige ~ DLP Supporter

    Joined:
    Jul 16, 2011
    Messages:
    189
    Gender:
    Male
    Location:
    i love girl's generation tbh
    High Score:
    1803
    Everyone. Jangel is doin' it right. (minus Ash - she doesn't count since she's spotreserved)
     
  8. jwlk

    jwlk Seventh Year

    Joined:
    May 7, 2010
    Messages:
    291
    Location:
    California
    I'm in. I'm a role too! Woo.
     
  9. Fenraellis

    Fenraellis Chief Warlock

    Joined:
    Dec 29, 2007
    Messages:
    1,559
    Location:
    In the Comfy Chair
    I would gladly see who I randomly end up transforming into for the course of the game.

    Also, seven or eight or more games, off the top of my head.
     
  10. Taure

    Taure Magical Core Enthusiast ~ Prestige ~ DLP Supporter

    Joined:
    Mar 5, 2006
    Messages:
    2,335
    Location:
    United Kingdom
    High Score:
    13,152
    Count me in.

    2+ games.
     
  11. Koalas

    Koalas First Year ~ Prestige ~ DLP Supporter

    Joined:
    Sep 3, 2007
    Messages:
    46
    Location:
    Halifax
    High Score:
    2024
    Let's give this one a shot. 2+ games.
     
  12. Uncle Stojil

    Uncle Stojil Auror

    Joined:
    Apr 16, 2011
    Messages:
    654
    I'd like to play, although I like KingHunt/KarmaHunt more. I've been in 2 games (1 and 3/4, if you want to nitpick).
     
  13. Mishie

    Mishie Fat Dog

    Joined:
    Jul 1, 2009
    Messages:
    546
    Location:
    Australia
    I'm in as well, 2+ plus a role.
     
  14. LochNess

    LochNess Third Year DLP Supporter

    Joined:
    Oct 10, 2011
    Messages:
    80
    Location:
    Canada
    I'd like to sign up, I've been in the 2+ section!
     
    Last edited: Feb 8, 2012
  15. Fishy Justice

    Fishy Justice Fourth Year

    Joined:
    Oct 23, 2011
    Messages:
    125
    Location:
    The Terrible Dogfish
    Mmm, all right. Two games exactly, not counting fate of course.

    /sneakthief, in case name change goes through
     
    Last edited: Feb 8, 2012
  16. Another Empty Frame

    Another Empty Frame Fake Flamingo DLP Supporter

    Joined:
    Apr 5, 2011
    Messages:
    197
    Gender:
    Male
    Location:
    Near Seattle
    High Score:
    1801
    I have 6 games so far.
     
  17. Jas

    Jas Fourth Year

    Joined:
    May 30, 2010
    Messages:
    134
    Location:
    Australia
    Sign me up if there is still room please.
    3 games if the basic werewolf game is included.
     
  18. Sacrifice

    Sacrifice Guest

    This game is going to be rather confusing :eek:

    Place me on the Reserve List please, Lungs. If there are not enough players, then add me into the player list.

    I have 2+ games experience
     
  19. Lungs

    Lungs KT Loser ~ Prestige ~ DLP Supporter

    Joined:
    Jul 16, 2011
    Messages:
    189
    Gender:
    Male
    Location:
    i love girl's generation tbh
    High Score:
    1803
    There are still 6 player slots.

    There are two days to fill them. If I have exactly 20 players, there will be no RNG rolling. If there are less, we'll wait longer. If there are more, we'll roll the har- RNG. Yeah.

    Sacrifice, Reserves is by order of signup, so I have you down as the first reserve ;P
     
  20. SmileOfTheKill

    SmileOfTheKill Magical Amber

    Joined:
    Mar 24, 2007
    Messages:
    1,215
    Location:
    Florida, Sigh...
    I will have to be in, you used my name.
     
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