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Kickstarter: Wastelands 2

Discussion in 'Gaming and PC Discussion' started by Gizmore, Mar 14, 2012.

  1. Gizmore

    Gizmore Minister of Swedish Affairs DLP Supporter

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    It is happening. Sequel of the century. OF THE CENTURY!

    Top down, turned based, party based, post-apocalyptic RPG awesomeness!

    [​IMG]

    What's wasteland?

    Wasteland is a post-apocalyptic role-playing video game first released in 1988. The game was designed by Alan Pavlish, Brian Fargo, Michael A. Stackpole and Ken St. Andre, programmed by Pavlish, and produced by David Albert for Interplay Productions, and published by Electronic Arts.[1]


    Wasteland 2 is the direct sequel to the first ever post-apocalyptic computer RPG. The original Wasteland was the inspiration for the FALLOUT series of games, and the first RPG to allow players to split parties for tactical considerations, to face players with moral choices, and to make them deal with the consequences of their actions. It was the first to provide far more than the one-key-for-one-lock style of puzzle solving. It was groundbreaking, which is why IGN named it one of the top 25 PC games of all time, Computer Gaming World named it the Adventure Game of the year in 1988, and it was short-listed for inclusion in the Smithsonian Institution’s current “Art of the Computer Game” exhibition.

    Wasteland was set in a dangerous, post-apocalyptic world in the American Southwest. Over the course of adventures rangers would receive promotions, acquire new skills and equipment, then face new challenges with outcomes that changed depending on the strategy used to defeat them. The game featured a strong storyline which required painful decisions by players; and a storyline that allowed for maximum re-playability. Wasteland 2, with your participation and insights, will recapture all that and provide more.[2]




    I can't stress how awesome this is. This is what gaming needs right now. A game designed for gamers, by gamers. Not by economics to maximize profits.
    That oldschool box will look awesome in my collection.



    LINK​


    March 14, 5am CET
    8,189 Backers
    $469,965 pledged of $900,000 goal
    34 days to go


    1. http://en.wikipedia.org/wiki/Wasteland_(video_game)
    2. http://www.kickstarter.com/projects/inxile/wasteland-2
     
  2. KaiDASH

    KaiDASH Auror DLP Supporter

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    What do you think like, almost every indie game ever is?
     
  3. Gizmore

    Gizmore Minister of Swedish Affairs DLP Supporter

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    Not super awesome game developers with lots of experience and published best selling games.
     
  4. KaiDASH

    KaiDASH Auror DLP Supporter

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    Sorry I can't hear you over the loudness of your derp.

    Super Meat Boy - On January 3, 2012, Team Meat announced on Twitter that the game had surpassed 1,000,000 sales.

    Trine - Later that year on December 8, 2011, shortly before the release of the sequel, they also stated that sales of the game had by then grown to 1.1 million copies.

    David Sirlin - Lead Designer on Street Fighter II HD Remix and Puzzle Fighter HD Remix, now makes Indie games.

    Dungeon Defenders - Cheerful RPG/tower defense hybrid has now racked up more than a million paid downloads since it launched back in October, publisher Reverb has announced.

    Braid - sales were "very profitable", making him more money than if he had been working at a high-paying job for the time it took to develop the game
     
  5. Gizmore

    Gizmore Minister of Swedish Affairs DLP Supporter

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    So what? You bring up a few success stories. A few wildcards that not that many people would've predicted. How many failed to make it?

    Brian Fargo has had success with several titles. It's that experience that's make this project stand out (as well as Wastelands is one of the best games ever).

    Also you forgot Minecraft.
     
  6. KaiDASH

    KaiDASH Auror DLP Supporter

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    It's not even worth the effort
     
  7. Gizmore

    Gizmore Minister of Swedish Affairs DLP Supporter

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    Good. Go back to lurking and hating on awesome stuff.
     
  8. KaiDASH

    KaiDASH Auror DLP Supporter

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    I should be calling you lurker since you have a smaller posts per day than me.

    But yeah I'm sure all the experience he got making canceled and shitty games will really shine here.
     
  9. Gizmore

    Gizmore Minister of Swedish Affairs DLP Supporter

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    Oi newbie, just because you don't recognize the awesomeness that is Brian Fargo and wastelands 2, don't bescumber this glorious undertaking.
     
  10. Skeletaure

    Skeletaure Magical Core Enthusiast ~ Prestige ~ DLP Supporter

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    When I first saw the title to this thread I read it as "KickPuncher: Wastelands 2".

    So disappointed :(
     
  11. Sesc

    Sesc Slytherin at Heart Moderator

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    Probably not up my alley, but great that it seems to be working. They got more than half already, should be in the bag. Tim Schafer advertised it yesterday in the livestream when they celebrated the end of their Kickstarter campaign (3.3 million, by the way -- try to beat that :p). The best thing is that EA, Activision & co can just piss off with their shitty, recycled one-is-a-clone-of-the-other game concepts. This way is so much better.
     
  12. Coyote

    Coyote He howls n' stuff

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    KaiDASH's ragefaced butthurt is kinda funny. 6/10.
     
  13. enembee

    enembee The Nicromancer DLP Supporter

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    To be fair, he's probably right. What was the last good game that Fargo was involved with? Fallout in 1998? More than a decade has passed since he created a legitimately good game.

    I hope he manages it, but I will not be surprised if this falls flat on its face.
     
  14. Joschneide

    Joschneide Groundskeeper

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    Should have low expectations for this. You're crazy to be raving about how good the game is before you see a single thing regarding this that has legitimate meat to it.

    Plenty of Indie games stay solid and never make it big but it doesn't diminish its equality. Fargo on the other hand wants both. That is very rare and tough to do.

    Commercially marketing a direct sequel to this is easy: "The game that inspired Fallout!" etc. Commercial success will require widespread appeal, something Fargo wants. That's where a lot of Indie games and their creators go wrong.

    More power to him for trying. I hope he succeeds. But it's not out of the realm of consideration to expect disappointment.

    EDIT: For Coyote's clarity:
    I hope it gets made but he doesn't fuck it up by dumbing it down to appeal to a wider audience like he's done previously.


    There you go sweetheart, I hope that's clear.
     
    Last edited: Mar 15, 2012
  15. Sesc

    Sesc Slytherin at Heart Moderator

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    Hm? He's getting the game pre-financed. That's the entire idea behind it. Commercial success doesn't matter. Everyone who's on the Kickstarter campaign basically pre-orded the thing, fix. And with that money, he's making it. He said he needed 900k, within one and half a day he got 650k of that already, so there is no way this fails now.

    As for whether it will be "good": People will get exactly what is advertised. A top-down, tactical, party-based RPG. The rest they can give feedback on while Fargo makes it. And he's got all the old people back on board, for story and other stuff. So I dunno if it will be "good", that entirely depends on your taste. It will, however, be a Wasteland.

    Edit: Forums.
     
  16. Coyote

    Coyote He howls n' stuff

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    Honestly? I expect this game to be good and get panned critically. As in, hard.

    Why? Because while Fargo has a mixed track record, /this is what he's good at./ But the fact is, this is by design the type of game that the CoD generation and reviewers who spend fifteen minutes on anything they don't get bribed to play will absolutely /hate./

    I'll probably love it, and Metacritic will probably put it in the high 70's or 80's, but no one will buy it. Luckily, that doesn't fuckin' matter in terms of establishing whether or not this type of game has a market anymore.

    And Josch: For fuck's sake, look over what you write before you post it. That post was borderline incomprehensible. Also, after having puzzled through it, you're wrong. He's not trying to make this game have "widespread appeal." He's making a game for a niche market, and the niche market responded strongly, because no one was serving them. That's about the extent of it.

    Now, will this guarantee that the game will be quality? No. It just means that it's less likely to have its vision compromised for bullshit market demographic reasons. Fargo can still make it shit by being utterly incompetent.
     
  17. Gizmore

    Gizmore Minister of Swedish Affairs DLP Supporter

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    15,943 Backers
    $917,562 pledged of $900,000 goal
    33 days to go

    It's getting made. :awesome
     
  18. Legacy

    Legacy Death Eater DLP Supporter

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    I'm actually really hoping this succeeds. Not because I'm a fan of the game or Fargo since I'm not sure I ever actually played one of his games, but because what this trend could actually mean for gaming. It's interesting watching more and more games get funded by kickstarter and crowdfunding programs. While I know there isn't really a snowballs chance in hell of this style unseating the usual publishers like EA it will be worth watching how they react to the amount of money being thrown around by gamers if they are actually listened to. Who knows, it may actually bring back a decent amount of creativity to AAA-titles instead of the standard clone-a-CoD.

    A guy can hope right?
     
  19. Joschneide

    Joschneide Groundskeeper

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    I'm well aware of what I wrote. InXcile, his company has already tried a sequel to one of his old games before with Bard's Tale. It ended up being more akin to a Baldur's Gate lite than anything. It attempted to milk snarky comedy along with a light version of leveling that requires no real work or customization on the part of the gamer. This strategy was so he could mass-market the game.

    The whole reason he's using Kickstarter is because his company does not have the funding to make it on its own. InXcile needs a commercially successful game. He's using a niche game as of now but I have every confidence he will market it to as wide of an appeal as possible by dumbing down some of the more intricate gameplay that people appreciated with Wasteland.

    You're completely right on his current appeal. But his past creative attempts have made me doubt that's he is going to keep Wasteland 2 a true Indie niche market game. I enjoyed the original Bard's Tale and thought its "sequel" was utter crap. So I'll stick to my own opinion on what I think he's about to do.


    Cleared up my post for you I hope.

    @ Legacy A guy should hope. Because this may end up being exactly what fans wanted. I'm glad it's getting made, he just needs to veer from his previous attempts and stick to the original's game design.
     
    Last edited: Mar 15, 2012
  20. Coyote

    Coyote He howls n' stuff

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    To be fair, I think you're missing a vital point: He just got a million bucks for nothing. I'm sure that's not /all/ the dev costs will be, but probably most of them. So all of the sales will be mostly profit, especially if he's clever enough to cut out as many middlemen as possible and publish the fucker via Steam or somesuch.

    Do you really think that if he's successful with this, it won't lead to him being able to pull another kickstarter launch and repeat himself? I mean, hell, having a million bucks in the pocket before you even approach a publisher is one /hell/ of an incentive not to screw things up so that you can keep on having that be the case.

    Also, there was little need to clear things up. I knew what you were trying to say. The keyword here is "trying." You have a terrible grasp of the English language.
     
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