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One-Thousand and One Magiks

Discussion in 'General Discussion' started by Stalicon, Aug 24, 2006.

?

Which is next?

Poll closed Aug 29, 2006.
  1. [i]Alchemy[/i]

    15 vote(s)
    42.9%
  2. [i]Rituals[/i]

    9 vote(s)
    25.7%
  3. [i]Blood Magic[/i]

    7 vote(s)
    20.0%
  4. [i]Mind Arts[/i]

    2 vote(s)
    5.7%
  5. [i]Charms[/i]

    1 vote(s)
    2.9%
  6. [i]Potions[/i]

    2 vote(s)
    5.7%
  7. [i]Transfiguration[/i]

    5 vote(s)
    14.3%
  8. [i]Necromancy[/i]

    6 vote(s)
    17.1%
  9. [i]General Dark Arts[/i]

    6 vote(s)
    17.1%
Multiple votes are allowed.
  1. Stalicon

    Stalicon High Inquisitor

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    Alright, I figured since many of the newer Authors out there (and some older ones) have a hard time coming up with new ideas or just finding a base to build their own, that we could do a little something to help out.

    I'm not sure if this has been done before (As in I haven't found it yet) so I'm hoping it'll be ok.

    In short this is a place for ideas,theories, and spells and rituals to be shared with the viewers of this site in the hopes of increasing the quality and individualality of future stories to come.

    Try not to veer too off from the current topic, even if its one you don't like. I'll put up a poll for the next and in a few days we'll switch over to the current most popular and so on. If you come up with something good you want to share on a topic that has already passed and fear you cannot wait, write it down and save it for when the topic next comes up, please don't bring up something we've talked about weeks ago.



    [size=+1] One-Thousand and One Magics: Book I Necromancy[/size]




    This forbidden art is rumoured to be the darkest of magics, its awe inspiring power to turn mankinds greatest foe into his greatest strength has tempted many a dark wizard into horrifing and unspeakable acts in days long past and yet to come.

    Beware ye who wish to master this art, to practice such a defiling of the soul is to put ones own on the line.
     
    Last edited: Aug 24, 2006
  2. Swimdraconian

    Swimdraconian Denarii Host DLP Supporter

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    Necromancy is the opposite of most magics/magicks as it is a killing and destructive branch of power. Necromancy is also the Old World equivilent of Hoodoo (slang for the New World term Voodoo), a much more popular art due to it's easy and largely effective powers. Both Voodoo and Necromancy often involve the use of props (magical talismans) as the life force of the user usually interferes with the "Dead Magic".
     
    Last edited: Aug 24, 2006
  3. Aekiel

    Aekiel Angle of Mispeling ~ Prestige ~ DLP Supporter

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    Necromancy is the way dark wizards make a name for themselves. It little better than suicide bombs in the real world - i.e. an instrument of terror. I'd hazard a guess that a good gunshot to the head would kill any undead horror of the inferi kind, either that or a blasting curse.

    The only real fear factor is the idea that you could face your best friend and he wouldn't blink an eye at trying to kill you, assuming they do blink.
     
  4. Erotic Adventures of S

    Erotic Adventures of S Denarii Host

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    Necromancy is a way to make the most out of limited resources. If someone can’t raise a army of fellow wizards and creatures… raise an army of the dead. If one of your followers die in combat, bring him back. It may destroy your soul but who cares you live forever.
     
  5. Aekiel

    Aekiel Angle of Mispeling ~ Prestige ~ DLP Supporter

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    'You' wouldn't if you were resurrected. It would be the reanimation of dead cells, like in Dawn of the Dead or Resident Evil. No part of 'you' would remain, only the basic instincts of the body.
     
  6. Erotic Adventures of S

    Erotic Adventures of S Denarii Host

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    We're talking about magic here I believe anything is possible. I high level necromancer might be able to resurect bodies with some personality intact and independant thought. After all personality is just the way our brain is wired and so long as thats in ok shape there is no reason why it's not possible.
     
  7. Swimdraconian

    Swimdraconian Denarii Host DLP Supporter

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    Correct me if I'm wrong, but I'm currently operating under the impression that once the body dies, the soul goes "T-t-th that's all folks!" The soul is essentially gone.
     
  8. Inferi

    Inferi Third Year

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    Well we can't debate if the soul is real or comes into play, since we are talking cannon and JK already said there are souls. But what is to say you couldn't, if you had the required power, bring the soul back from where ever they go after death?
     
  9. DemonDream

    DemonDream Professor

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    That is usually the case, however, I expect that a truly powerful necromancer, willing to make a rather large sacrifice, could bring back a soul along with the life of the target.

    Though the point of this is moot, unless it is a powerful person who was an ally to you in life, or you can force them to do your bidding...
     
  10. Erotic Adventures of S

    Erotic Adventures of S Denarii Host

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    What if a soul only gives morals and stuff and isn't essential to live. A brain and body is all you need to function a soul just makes you human and have morals.
     
  11. Moloch

    Moloch Groundskeeper

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    Naw, don't think so. Afterall, with the Horcruxes and things, Voldemort must have a soul and considering he split his into 'supposedly' seven parts, his morals ain't the greatest. A soul is perhaps simply personality and the memories of that particular person, so if you were a necromancer and plucked a soul by random out of the abyss, you could end up with Hitler instead of Henry V.

    Though in necromancy, the body of a person would always have the residue of its personality and Necros just squash those to create mindless killing machines. I don't see a supposedly dark wiz doing this but if they wanted to bring a loved one back, or summat along those lines, they'd have to make quite a big sacrifice.

    EDIT: out of curiosity; what's the difference between Potions and Alchemy?
     
    Last edited: Aug 24, 2006
  12. Inferi

    Inferi Third Year

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    If we go by the standerd view of the soul, it is the personality, memories, and character traits of a human being. This view of course doesn't take into consideration that all of the above are just signals passed from neuron to neuron in your brain.

    I might be basing this on fanon, but I thought in the 3rd book it said a person that had their soul taken by a dementor, would wither and die shortly after.
     
  13. thapagan

    thapagan High Inquisitor

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    I think a well thought out "chemical/elemental" tranfiguaration/alchemy story.

    This is a cube of sodium. This glass filled with water is a porkey. "portus"
     
  14. Erotic Adventures of S

    Erotic Adventures of S Denarii Host

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    I think person dies after being kissed by a dementor because they can no longer take care of themselves ie eating ect. Not that a soul is essential to live. The fact that they don't die right away proves that.
     
  15. Black Rose

    Black Rose Squib

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    Technically -- and yes, I do know I'm being a pedantic little shit, thank you -- Necromancy is a form of divination using the spirits and/or body of the dead. Goes with the whole -mancy gig -- crystallomancy, onieromancy, pyromancy, etc. etc. -- donchaknow? using the linguistic conventions, the magic style would be either necroturgy or thanaturgy. I realize none of you care, but I tend to play Necromancers in various games, and I bring it up as a way to put prospective party members/cannon fodder at ease. "Why no, I'm just a sorcerer with a preference for using the ghosts of my forefathers to guide me. No zombie raisers here...." :twisted:

    However, for the purposes of the discussion here, I want to make some comments:

    In RL Voodoun is a syncretic polytheistic belief system that, in some cases, uses trappings from the Catholic Church as they helped hide what was being done (worship) and it simply stayed. In terms of an HP story -- which I have been playing with, but gotten discouraged after reading the cliche threads -- Voodoo could be quite effective, especially when you take The Guede Triad: Baron Samedi, Baron Cimetie and Captain Zombi into account, though Ikku seems a better choice for the Death Eaters -- but I think you're forgetting something. The Death Eaters are a pureblood supremacist group. I highly doubt they're only racist about magical lineage. And, apologies in advance, if any group is gonna get called Mud-anything by Lucius Malfoy, it's going to be an ecstatic cult religion like Voodoun. Besides, can you imagine the Purebloods letting themselves be ridden by a Loa? Not gonna happen.

    Well that is the most... environmentally conscious... way of doing things. I mean, the resources are already there....

    And I'm not so sure about the live forever part. The Dark Lord seems to have slipped one past the Reaper, but who says he can do that forever? If the secrecy about the concept of the horcrux is any indication, it works for a while, and then eventually you run afoul of some young hero with a chip on his shoulder and -thud- you're dead.
     
  16. Avitus

    Avitus Groundskeeper

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    [OT]
    I completely agree and am aware of this...er... not the pedantic shit part...the part about Necromancy's proper definition, excellent topic by the way Stalicon.*eagerly awaits Transfiguration/Alchemy thread*[/OT]
     
    Last edited: Aug 24, 2006
  17. Haunted Warrior

    Haunted Warrior Fifth Year

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    Lupin told Harry that you could live without a soul, but the body would be an empty shell that cannot do anything. Rembmer the fake Moody? He is alive still, in St.Mungos if I rember correctly.

    Anyway, an idea i've had is the pyschic abilities poeople have, could be closely tied with with magic. Like cyrokinesis( the ability to control the tempature) could be associated with Dementors as cyrokinesis usually lowers the tempature. Pyrokinesis, the control over fire, Heliopaths perhaps? Telekinesis is basicly wandless levitation, and legimens is telepathy.

    Edit: Black Rose, I don't know if you're right, but I read somewhere that anything ending with -mancy is to do with predicting the future.
     
    Last edited: Aug 24, 2006
  18. Fuegodefuerza

    Fuegodefuerza Minister of Magic

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    I've always thought that a Necromancer could do one of two things. Either reanimate dead flesh/bone/remants of animals, with no personality intact, or temporarily retrieve a soul from beyond the Abyss. Inferi are the example of the former--mindless killing drones with no feelings, complex thought processes or personality.

    Personally, I think that to reanimate dead things, and make them obey your wishes without constant direction from you, you would have to go through a long, drawn-out ritual that would give the corpse a pseudo-brain. However, there could also be spells that give you complete control over the dead body, but you would have to constantly monitor the corspe.

    Bringing back souls from beyond the Abyss, though, requires a great deal of finesse, IMO. I'm thinking that it takes a great deal of strain on the Necromancer's magic to summon the soul through the barrier that separates life from death, and stay the constant pull on it that is sucking it back to the Abyss. It may be possible to implant a soul into a physical object, using intricate and highly dangerous rituals, such as Horcruxes.

    I've been thinking that Voldemort, in creating Horcruxes, literally killed a part of his soul each time, and used Necromancy to bring it back and implant it into magical objects. That's also why I feel that you couldn't just create a Horcrux out of a grain of sand, or a rock or something, because the soul has to have some existing magical sustenance to feed off of, or else it will just pass back into the Abyss. Of course, that means that no Horcrux is permanent, since sooner or later, the magical sustenance that the shard of the soul is feeding off of will be depleted, and the soul will be forced back to the Underworld.

    That's just what I think about Necromancy, and I guess a little on Horcruxes. I had been thinking about posting a topic like this, Stalicon, but I never could have done it in such an organized fashion, so kudos to you, bro.
     
  19. Nobody

    Nobody Backtraced

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    Potions is creating substances with certain properties by combining different substances with similar and opposite properties, in such a way that the danger (or benefit) of it far outweighs the benefit (or danger). ...It's basically pharmaceuticals, I think is the word. I wish they went much more in-depth into Potions than they do, 'cause canon makes it seem like completely trial and error. "Let's put this and this together and see whether it explodes." is how it's shown in canon, where it's probably more like "This does this, and this does this, so how can we mix them so they do that?"

    Alchemy is changing one substance to another substance. Like, lead to gold, I think was the classic example. Keep in mind the only Alchemy I know of is from Fullmetal Alchemist. It could be different, and it probably is much more detailed than that.
     
  20. Fulgar

    Fulgar Second Year

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    Well in a sense Alchemy could be considered potions. Based off all the little games I play that have alchemy being the ability to create potions and what not.

    Actually, you could say alchemy is the embodiment of potions, quite confusing to say the least. :wall:

    You can Ignore this lower part if you want.
    Then again, after watching FMA it does seem to be another thing of sorts in which through equivalent trade you can change one object to another. So, it's basically transfiguration but whereas it drains from your 'magic pool' to create a timed object alchemy is the use of magic around you to change the object. It's also some form of Runic magic seeing as you have to create a 'Transmutation Circle' (in FMA) to channel the power and create the object, basically a rune or seal. State Alchemist's though wore gloves that had a 'Transmutation Circle' on them that amplified their power and made it so they didn't need a circle so...

    The life of an alchemized item is also timed, though I don't know exactly how, maybe a mixture of the power imbued or equivalent trade and it's previous life force.

    Basically it's transfiguration with runes that can use your surroundings to create a weapon or shield. You can also amplify it (I think) by using seals/runes that can enhance your power or make a booster for it. If you have some kind of clothing with the runes on it then you can just use that instead of creating one.

    Ie; Roy is basically a pyrokinesis able to use alchemy to change the air into a flammable substitute. He uses a glove that has the 'Transmutation Circle' or a rune w/e to spark a flame which catches the air on fire and can then control how big, small, shape of fire where it goes.

    P.S. Here's a link to a wikipedia article that could explain the law of equivalency a bit more. Basically, it's the the law of conservation. http://en.wikipedia.org/wiki/Law_of_Conservation_of_Matter

    P.S.S. Erm, were we still doing Necromancy? >_>
     
    Last edited: Aug 25, 2006