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Pathfinder PbP- Way of the Wicked- Knot of Thorns

Discussion in 'Gaming and PC Discussion' started by Vesvius, Mar 12, 2014.

  1. Typhon

    Typhon Order Member

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    I feel like we'll come to combat before long, so if you didn't have armor/a weapon, I'll let you have mine and disguise you, then walk at the back of the group with a readied Disguise Self spell to make me appear like a guard, ready to snap it off before I can be seen. If I can't manage, I'll just pretend to be a prisoner.
     
  2. Brukel

    Brukel Groundskeeper DLP Supporter

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    Roland grunts, rolling his shoulders unused to the weight of armor.

    "We need to get out as quickly as we can, we can come back and deal with the rest later, but I'd rather be prepared and properly equipped before we take on the guards here."
     
  3. Typhon

    Typhon Order Member

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    Well, it's been more than 24 hours, and I was the only one who thought exploring/killing this wizard was a good idea, so I guess we can just press forward through the double doors. Would like a ruling on Lexgud, though.
     
  4. Vesvius

    Vesvius High Inquisitor DLP Supporter

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    Luxgud has his sword and armor. I figured he'd thrown some rags on top of them to continue with his prisoner disguise. Didn't roll a disguise roll for him because the guard was inspecting the guards, not the prisoners.


    You push through the double doors, and find yourselves outside for the first time in weeks. The wind brushes your face, bringing with it the smells of salt and the sea.

    You are in a courtyard. Directly in front of you is a fountain, with a large statue of a heavily armed man in the center of it. The statue is pointing his sword at the keep, and water shoots up around his feet.

    The entire courtyard is surrounded by high, stone walls. Beyond the statue, you see a gatehouse, presumably a barricade to your freedom. Beside the door into the gatehouse, you spot a small wooden enclosure. To your left is a long and winding path through the courtyard that appears to be leading to a lone tower set in the walls. To your right, you can make out a small garden. Presumably that's where fresh produce is grown for the guards.

    What do you do?
     
  5. Vir

    Vir Centauri Ambassador ~ Prestige ~ DLP Supporter

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    Marcinus takes a deep breath and savours the wind on his face. Taking a moment to look around the courtyard carefully he then pointedly looks at the gatehouse.

    Perception: 1d20+2=12
     
  6. Vesvius

    Vesvius High Inquisitor DLP Supporter

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    Marcinus
    You take a look at the gatehouse. You see people moving on the roof. As you watch, you see another few people walking out of the gatehouse and onto the walls, lit by a glowing lantern.
     
  7. Typhon

    Typhon Order Member

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  8. Vesvius

    Vesvius High Inquisitor DLP Supporter

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    Hadzan

    You ain't seeing shit.
     
  9. Brukel

    Brukel Groundskeeper DLP Supporter

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  10. Vesvius

    Vesvius High Inquisitor DLP Supporter

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    Roland
    You take a look at the gatehouse. You see people moving on the roof. As you watch, you see another few people walking out of the gatehouse and onto the walls, lit by a glowing lantern.

    A scent also blows through the air, and hits your nose. It smells like wet dog, of all things. It appears to be coming from the wooden enclosure.
     
  11. Brukel

    Brukel Groundskeeper DLP Supporter

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    Roland whistles slowly, annoyance showing on his face.
    "Damn it all to the Fifth bloody Circle, they've got dogs. Witch, or anyone else, you got anything to deal with dogs without making it obvious?"
     
  12. Khazad-Dumb

    Khazad-Dumb Loves the Gay Porn DLP Supporter

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    "I can probably calm them, but it's risky and won't help us much after the fact. Ruby could probably put them all to sleep, so let's go with that, hmm?"

    Checking out the guardhouse, Perception is 13/15vs Humans.
     
  13. Dellez

    Dellez Seventh Year

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    "My magic will not be useful against a pack of dogs. One, I could handle silently, but beyond that..."

    I look around, trying to spot the dogs and anything else of importance. Perception: 2+5 = 7. Where is my god now?
     
  14. Vir

    Vir Centauri Ambassador ~ Prestige ~ DLP Supporter

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    "It'd be obvious," Marcinus says quietly.
     
  15. Typhon

    Typhon Order Member

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    Ves
    Now that I am aware that there are dogs, could I do a targeted perception check to find where they are, and subsequently see if their enclosure is flammable? If so, Perception 22 (damn, I would roll a nat 20 on something I'm not even sure I can do!)
    http://invisiblecastle.com/roller/view/4440599/
     
  16. Brukel

    Brukel Groundskeeper DLP Supporter

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    "Anything I do would be obvious as well. But all the same, we won't be going far if they can track us."
     
  17. Vesvius

    Vesvius High Inquisitor DLP Supporter

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    Zadok
    You take a look at the gatehouse. You see people moving on the roof. As you watch, you see another few people walking out of the gatehouse and onto the walls, lit by a glowing lantern.

    As you track one of the lanterns moving on the walls, you spot a lit window at the top of the tower behind you.

    Hadzan
    Alerted to dogs, you take a closer look around. Your eye settles on the small wooden enclosure, where you're sure you see some movement. It is most definitely flammable.

    You do note it's location. It is right outside the door into the gatehouse. Setting it ablaze would most definitely draw some sort of response.
     
  18. Khazad-Dumb

    Khazad-Dumb Loves the Gay Porn DLP Supporter

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    "Shhh!" Zadok whispers, and points to the lit room above them.
     
  19. Vesvius

    Vesvius High Inquisitor DLP Supporter

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    You all look, following Zadok's finger. He's pointing to the tower set in the walls far behind you. At the top of it, a lone window is lit.
     
  20. Lexicat

    Lexicat Second Year

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    "Dogs won't be a big issue. Let's push forward."
     
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