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Pathfinder PbP- Way of the Wicked- Knot of Thorns

Discussion in 'Gaming and PC Discussion' started by Vesvius, Mar 12, 2014.

  1. Typhon

    Typhon Order Member

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    Quietly, Common
    "Worse comes to worst if we are discovered I could burn down the enclosure that the dogs are kept in with magic before we flee, keeping them from being tracking us with any accuracy. And I still think ignoring this wizard is an oversight."
     
  2. Vesvius

    Vesvius High Inquisitor DLP Supporter

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    Alright, so we need a decision. Please weigh in, preferably in character. Once a consensus has been reached, we'll move on.
     
  3. Typhon

    Typhon Order Member

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    Quietly, Common
    "I still think we should kill the wizard first, in case he has some arcane method of tracking us, but I will consent to pressing forward and trying this ruse. We have to move, though, or we'll be caught for sure. Let's go!"
     
  4. Brukel

    Brukel Groundskeeper DLP Supporter

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    Quietly, Common

    "And I feel that we'd be best served by just getting out of here, dogs aside, the longer we're here the more chance there is that we'll be discovered. If the wizard can track us then that's just something we'll have to deal with." Roland hisses, his voice dropping several octaves.
     
  5. ChaosGuy

    ChaosGuy Unspeakable

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    Quietly, Common
    "I agree with Roland, we need to get out of here now. Also who knows how strong the wizard is? I'd much rather face him when we are at our best."
     
  6. Dellez

    Dellez Seventh Year

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    "We do not need to immediately kill everyone who may oppose us. When we burn this place to the ground, we can kill the wizard too. We sneak to the gatehouse, and out of this place."
     
  7. Vir

    Vir Centauri Ambassador ~ Prestige ~ DLP Supporter

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    "I agree with Roland as well. The methods he would use to track us are beyond our ability to counter in any event." Marcinus says quietly.
     
  8. Typhon

    Typhon Order Member

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    Quietly, Common
    "Very well. Let's move."
     
  9. Vesvius

    Vesvius High Inquisitor DLP Supporter

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    As you all march towards the gatehouse, light falls over your group.

    "Hail the courtyard!" You hear from the walls. Looking up, you can see a guard standing atop the walls, holding a torch. In the torchlight, you can see him squinting at you.

    "What's going on? Why aren't you at your posts? And... are those prisoners?"

    What do you do?
     
  10. Vir

    Vir Centauri Ambassador ~ Prestige ~ DLP Supporter

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    How far away is the guard from me/the party?

    Marcinus glances quickly at the guard and then looks away.
     
  11. Vesvius

    Vesvius High Inquisitor DLP Supporter

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    About 10 feet away, but also 15 feet up.
     
  12. Lexicat

    Lexicat Second Year

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    "Grumblejack has escaped! He killed a bunch of prisoners and guards and we had to get out and take the prisoners or he would have killed us all. We have it under control. We need you to sound the alarm and get people down to the holding cells immediately!"
     
  13. Vesvius

    Vesvius High Inquisitor DLP Supporter

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    "And you didn't leave the prisoners?!" The guard yells down.

    The guard pauses for a second. "And is it under control, or do I have to sound the alarm?" He sounds genuinely confused.
     
  14. Typhon

    Typhon Order Member

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    Loudly enough he can hear, Common
    "Our apologies, it has been a... hard night. I believe what Sgt. Kylpha meant to say was that the situation is handled as best we can, but we will need reinforcements to actually cage the ogre again. We have the door to the cells barricaded, and a man guarding it, but we couldn't handle recapturing Grumblejack alone. And it might be better if we could get reinforcements and go handle it without sounding the alarm, eh? Maybe just bring some men and the Nose, and try to keep the Warden out of this? You know how he can be, and tonight has been tough enough without that. That is your choice, though; we bow to your judgement on the matter. Seeing our friends and comrades fall has perhaps clouded our own.

    As for the prisoners, while it would have been easier to leave them to die, many of them have committed high crimes against Mitra. Those weren't merely going to the block, or the mines, but to burn, or hang. A clean death in combat is too good for scum like this. So we caught the remains when they tried to flee, and brought them with us to see Mitra's justice."

    Bluff Check 25 http://invisiblecastle.com/roller/view/4442825/
     
  15. Vir

    Vir Centauri Ambassador ~ Prestige ~ DLP Supporter

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    Marcinus attempts to use his body language to re-enforce the point being made.

    Aid another, 1d20+9=17
     
  16. Brukel

    Brukel Groundskeeper DLP Supporter

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  17. Vesvius

    Vesvius High Inquisitor DLP Supporter

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    Bluff=25 + 2 (Marcinus's aid) + 4 (Roland's Aid) = 31
    Sense Motive = 17 + 10 (Bonus for being really, really suspicious) = 27
    Bluff successful!


    The Guard frowns. "You speak sense, friend. The Warden is a bit of a hard ass. But I'm sure he's too busy stroking his owl to come down and bother us."

    "But still... escape. It might be worth our jobs and hides to keep the prisoners in chains. I'm going to have to check with Sargent Blackerly."

    The guard turns to run back into the gatehouse.
     
  18. Typhon

    Typhon Order Member

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    Good looking out, guys. Is he coming back, Ves, or should we press ahead?

    Edit: ahh, that makes sense.


    Lexi
    Cast Message (common, etc.)
    "Perhaps you should see if you could convince the guard to let you tell Blackerly the news in person; you'd have a much better chance of convincing him to bend to our plan without the prisoners present, and certainly a better chance than this guard would give us. If he goes in, the guards are going to come out in arms. We will be willing to aid you in your lie out here."
     
    Last edited: Mar 24, 2014
  19. Wildfeather

    Wildfeather The Nidokaiser ~ Prestige ~

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    I think he is giving us achance to respond to the guard turning around, and then there'll be more things going on after it. I am watching the thread, I just didn't have any actions to post BTW.

    Dare I ask, is there any point in trying to grapple him? Those grapple rules...
     
  20. Vesvius

    Vesvius High Inquisitor DLP Supporter

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    Not really. He's on top of the wall. Pretty hard for you to get him in time.

    This is the last call for anything to stop the guard. Last call.
     
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