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Pathfinder PbP- Way of the Wicked- Knot of Thorns

Discussion in 'Gaming and PC Discussion' started by Vesvius, Mar 12, 2014.

  1. ChaosGuy

    ChaosGuy Unspeakable

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    Replying in Goblin
    "Well... if you need physical strength, I'm not exactly lacking, I went down the path of a non-traditional caster for a reason." Also if you want, IRC lets you be able to tell people if you reply to them in-game.
     
  2. Wildfeather

    Wildfeather The Nidokaiser ~ Prestige ~

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    "So which of you numbskulls thought it was better to light the place up so the guards could see what you were doing, instead of check to see if the chains are enchanted so me and the big guy can smash these chains to bit? Lexgud asked sarcastically, not really caring for an answer.

    "No sense of priority these people. Some of us can see perfectly well in the dark..." Lexgud grumbled while trying to work the feeling back into his arms. Even without know if they were enchanted or not, it wasn't worth it to wait for the magic users replies without at least attempting to break them.

    Edit: nevermind, apparently I can take a 20 if i take my time and concentrate. Do I still get my strength bonus if I do that?
     
    Last edited: Mar 12, 2014
  3. Dellez

    Dellez Seventh Year

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    "The suggestive hip thrusts and arm shaking we can do isn't enough to cast even the simplest of non verbal spells. Well, and while it shames me to say this, at least not for any magician that would be stuck in this cell for more than 30 seconds.

    "Does anyone think it's a good idea to yell to Grumblejack? If he hears voices in his head, I may be able to convince him to free himself. He sounded fairly threatening."
     
  4. Vir

    Vir Centauri Ambassador ~ Prestige ~ DLP Supporter

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    "Light is the only thing I can cast. And some of us can't see shit in the dark. That being said , I can't tell if these are magical chains or not. Best give 'em another tug, eh?"

    ooc:
    Why not just take a 20?
     
  5. Wildfeather

    Wildfeather The Nidokaiser ~ Prestige ~

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    OOC: huh what? PM me
     
  6. Typhon

    Typhon Order Member

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    Quietly, Common
    "I apologize, I should have informed you first. While Ruby made her ploy to call for the guards, I began sending mental messages to this Grumblejack, attempting to convince him that I was a guard, or Mitran allied, at least, and taunting him to break free. Worst case scenario, its a distraction. If he frees himself, I made sure he would consider our cell to be of the same class as himself, perhaps ensuring our rescue. If this happens, though, all of my communication will be mental in his presence; otherwise, he might recognize my voice. Nevertheless, if you can quietly free us, hobgoblin, then that would be immensely helpful. I am hobbled by these chains, as things stand."

    Should we wait on Ves for further actions? A lot has happened since he last checked in.
     
  7. Vesvius

    Vesvius High Inquisitor DLP Supporter

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    A loud bellow sounds from down the hall.

    "Little ones taunt Grumblejack! Voices in Grumblejack's head taunt Grumblejack!

    Bars and chains do not hold Grumblejack! Stupid armored little ones not hold Grumblejack! But stupid little ones know to poison Grumblejack to keep him weak!

    But Grumblejack will get free! And then he will squash all their skulls!"


    You hear a guard bang on a door with his club, presumably Grumblejack's.

    "That's enough out of you, ogre scum! Keep it quiet, or you get another dose!"

    Another guard looks in your cell in response to Ruby's call. He looks over Zadok, and shrugs.

    "We'll see if he recovers on his own first. If he doesn't wake up in a couple hours, we'll take him to the medics. Gotta be kept in good health to face the axe!"

    Luxgud strains, and his chain comes free of the wall with a loud screech. The guard looks panicked, and yells something to his fellows.

    Once again, three guards swarm the cell. Luxgud takes a few club shots, and his arm is re-chained.

    Wildfeather
    Take 2 points non lethal.

    You do, however, give your new chain a few tugs. You feel that you could pull this one free just as easily.

    Everyone with a WIS of 14+
    You've noticed the guards getting more and more on edge. You get the feeling that anymore piecemeal escape attempts could cause them to raise their guard higher.
     
  8. Lexicat

    Lexicat Second Year

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    Ruby will keep an eye on Zadok, ensuring that if he shows any small signs of stirring, that she will ready an action to whisper for him to play dead.
     
  9. ChaosGuy

    ChaosGuy Unspeakable

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    Kevdak in Goblin

    "Listen, and don't reply in Common, keep it to Goblin or other non-common languages if need be. There are three guards right? I figure me and you, Luxgud, could probably break these, we'll need to try and sync our times up as best as possible for when we break. If we could get at least one more to break free, that's 3 versus 3. Good odds. And if we could keep one occupied that'd improve our odds. However we'll need to plan this out. Unless they are completely incompetent they won't let us keep this up forever. Oracle, can you pass this along?"
     
  10. Lexicat

    Lexicat Second Year

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    "So~. We'll be here a while, might as well introduce myself. The name's Ruby. "
     
  11. Typhon

    Typhon Order Member

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    Quietly, common

    "Okay, new things. The chains are conventional. Unless the hobgoblin is tethered more securely than before, it seems likely he can free himself again. They have an ogre nearby, and he is susceptible to manipulation. Poisoned. Can anyone cure the poison from here? The guards will come for the orc soon enough; should we make move then? If so, we need to be prepared. I can incite the ogre as they come for him, splitting their attention, and we could attack, making a bid for escape. Alternately, we could try to weave a compulsion over the guard responsible for poisoning the ogre, and have an uninhibited ogre handle the guards at a later time. Regardless of the route chosen, we must find a plan, before we are beaten until we cannot resist."

    ---------- Post automerged at 02:15 PM ---------- Previous post was at 02:12 PM ----------

    Goblin, quietly
    Valid point, friend. I can relay all further messages telepathically, if need be. Before we attempt to burst our chains, however, consider the plans that I mentioned. There might be merit in waiting, and saving this for a last resort. Or simply tying the plans together... Perhaps all at once. We can see how the others respond.

    So, can we cast pretty much whatever? For example, if we make a bid for freedom, can I cast my acid attack granted by my bloodline while still chained?
     
    Last edited: Mar 12, 2014
  12. Wildfeather

    Wildfeather The Nidokaiser ~ Prestige ~

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    Lexgud shook his head, trying to clear the cobwebs out of his head. While he wasn't permanently injured by any stretch of the imagination, he wouldn't be trying that again without someone to help. Actually, come to think of it...

    "Why did none of you whelps even try to help? You must be completely incompetent in both magic and might to sit, trapped and helpless while not once, but twice while your best chance of escape gets hammered by the guards!" Lexgud growled in common, before taking a breath to cool himself and listen to his fellow prisoners speak in goblin.

    It didn't help. His face scrunched up and his fiery orbs turned upon the witch he'd seen ensorcell one of the few people who appeared to be useful in trying to escape. Magic users were a complete waste. He'd hold his tongue... For now.

    In goblin:

    "Maybe if the witch hadn't put the other useful person here to sleep, we could try something in a bit. My head isn't feeing too great. If something else happens to draw the guards attention though, i'll be sure to break free and take my shot. Those who will be useful... I'll do my best to make sure they escape too. Not the witch though."

    OOC: To DM
    What kind of rolls would I take to try and break the chains again but quietly? A strength and a stealth check?
     
  13. Vir

    Vir Centauri Ambassador ~ Prestige ~ DLP Supporter

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    "You know. A gold piece says that at least one of the guards outside speaks Goblin and Gnome, and they can understand us," Marcinus drawls carefully.

    "Right guard?"
     
  14. Brukel

    Brukel Groundskeeper DLP Supporter

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    To Typhon

    Cast Message: In Goblin: Marcinus makes a valid point, perhaps with the abundance of magic users in here magical means are our best way to communicate.

    The ogre is our best bet as it stands to my mind, The guards are unlikely to all come in unless we all free ourselves and the Hobgoblin is unlikely to be able to do that in time. And there is likely to be some way for the guards to influence the cell from the outside.
    Personally I favor waiting and preparing, it is clear that we will need to work together to accomplish this. Magically I am somewhat limited, although if I were freed it is possible I would be able to put the guards to sleep.

    I test the range of my hands, how much movement do I have, how far can I turn my head and can I tell how thick the wall behind me is.
     
  15. Vir

    Vir Centauri Ambassador ~ Prestige ~ DLP Supporter

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    To Ver.

    How is anyone casting message given the spell has somatic components and we're all tied up?
     
  16. Dellez

    Dellez Seventh Year

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    So much whispering, but we need even more!

    "Perhaps our best chance of escape will be while we are moved to our deaths. Bar Grumblejack, I do not think we can do anything drastic enough without drawing unwanted attention. I will focus my mind until then."
     
  17. Typhon

    Typhon Order Member

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    Wildfeather
    Cast Message (in Goblin)
    "I apologize for my inaction; I have to have my hands free to rouse the ogre into action when we make our break for it, and if I had cast on them they would've bound my fingers. Rest assured, when the time comes, you will have my full support."

    Custer
    Cast Message (in Common)
    "Wake up, friend, but play dead. We need you to be prepared. The more fighters we have when the guards come, the better things will go. Marshall your strength; we will need all of it."

    Lexi
    Cast Message (in Common)
    "Can you use magic to disable a guard when it comes to blows? Any sort distraction is acceptable, as we seem to have a dearth of muscle. I feel like we're running out of attempts here."

    Chaosguy
    Cast Message (in Goblin)
    "If you can burst your bonds, then do so when we all make our push. This is going to have to be our last stab until we go to be executed, and I'd rather not wait that long. I know you will, of course, but I just wanted you to be prepared; I suspect things will happen very quickly."

    Ves
    Can I ready a message to Grumblejack, so that occurs simultaneously with the guards coming back for Zadok?

    I assumed that free fingers was enough for the somatic component, as the description says it involves pointing fingers. When Ves went with it, I felt that confirmed it. Also, apologize for the big post that not everyone can read!
     
  18. Vesvius

    Vesvius High Inquisitor DLP Supporter

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    Wildfeather
    You would need some kind of aid. Either a stealth check, or some kind of lubricant.

    Typhon
    You can cast anything with verbal components only. But you have no materials (if you needed them), and your hands are restrained enough to stop you from moving them.

    I'll rule that you can cast small things, like message. But anything larger would require a bigger motion, and would be restrained by the cuffs.

    Message Readied.

    No one responds to Marcinius's comment. Either they truly don't understand, or they make a good show of it.

    As you whisper, night turns to early morning. Light begins to come in through the barred window, and stop coming from your chains. Zadok wakes, but pretends to slumber still at a word from Ruby.

    Your quiet planning is interrupted by the sound of a door opening from the hall. It seems to be coming from the opposite direction of Grumblejack's laughter. Loud footsteps echo down the hall, and you hear mumbling coming from in front of you cell.

    Your door steps open, and in walks Prison Sergeant Tomas Blackerly. You have all met Blackerly before. He was the one who told you how you were condemned when you entered Branderscar.

    He also is the one who branded your arms. He laughed as he did it.

    But he is not laughing now. In fact, he seems slightly dazed. He looks blankly at the eight of you.

    "You there! That's the scum!" he barks. "Get 'em unshackled. If any of you make trouble, they'll earn another thrashing!"

    Two guards scramble in, and at his gesturing, grab Dominic and unchain him.

    Lexi
    You see your target guard. A young looking fellow, can't be more then his early twenties. He's still staring at you, though he's begun to look a little... hungry.

    "Today's your lucky day scum. You've got a visitor. How you ever warranted such a fine lady is beyond me. Seems she wants to say goodbye. Now step lively. We wouldn't want to keep her waiting."

    The guards march Dominic out of the cell.

    Everyone
    Make a Sense Motive Check
     
  19. Brukel

    Brukel Groundskeeper DLP Supporter

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  20. Dellez

    Dellez Seventh Year

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    ooc

    Are we doing material components that are little things like wool and copper? Cast message requires a bit of copper, but it seems to have been ignored.

    more edited ooc

    Are my hands completely unbound?
     
    Last edited: Mar 13, 2014
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