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STAR WARS III - A Death Eaters Variant

Discussion in 'Graveyard' started by Zeitgeist, Apr 26, 2012.

  1. Zeitgeist

    Zeitgeist High Inquisitor

    Joined:
    Dec 27, 2010
    Messages:
    508
    Location:
    Under the Staircase
    Inspired by Merrill II



    Long ago, in a galaxy far far away...


    -STAR WARS III: A Mafia Variant-





    This was conceived to be a spiritual successor to Bio's Death Eaters and the STAR WARS games. Essentially, it was devised to be a simple game, with easy-to-follow roles and mechanics which were less complex but more comprehensible. Two factions, two classic teams: Town and Mafia. STAR WARS III will feature some classic features of mafia games from old - 24 Hour Days and Nights, role-reveal on death, and the return of vanilla townies. The game will also have some intriguing roles to cater to the more experienced players.

    Since this game was designed to be a detox for the apathy which has affected many players towards mafia, preference will be given to old, "worn out" players from either Death Eaters 1/2 or STAR WARS I/II who have not participated in recent, mafia games. Moreover, players are encouraged by this game host to chillax: this is only a game, and there is no need for emotions to boil. However, the old policy of "at least one (non-voting) post per day" from the previous SW games will still be strictly enforced.

    People must be aware of that rule before signing up. If the chance of receiving a bland role (such as Rebel) may impact your ability to participate, please refrain from signing-up in the first place. Apathetic players will be replaced after three strikes.

    The Town is a planet belonging to the Rebel Alliance, whose hidden base has been infiltrated by the villainous Galactic Empire. Consequently, the Galactic Empire will be the equivalent of the Mafia, Death Eaters, and Werewolves. Galactic Senators, Jedi Knights, and Smugglers will all feature as roles to be played. The game will be set between Episode IV and Episode V.

    STAR WARS III does not require any prior experience in mafia games and in fact, welcomes any newcomers. Once again, it is reiterated that old players from DE1/2 and SWI/II who have not participated in recent games will be given preference. Also, some sign-ups places have already been saved for certain people who have already indicated their interest in this game before its complete inception.




    [Currently, Sign-Ups are open. They will be opened for another TWENTY-FOUR HOURS from this post's last edit]



    The Possible Roles:

    The role list currently included is subject to change. The number and types of roles assigned will depend on the number of people who sign-up. The more people sign-up, the more roles available.

    THE TOWN/REBEL ALLIANCE:



    Rebel (max 7):
    Role is similar to Townie or Villager in normal games of Mafia. Rebels have no special abilities. They can vote during the day on who shall be lynched and executed at the Echo Firing Range.
    Abilities
    None​

    Bacta Technician (max: 1):
    Role is similar to Doctor and Psychiatrist in normal games of Mafia. A Bacta Technician is an individual professionally trained by Coruscanti Academy of Medicine to mend wounds. Consequently, Bacta Technicians can use their talents to target one individual for "protection" during the night phase of the game. Individuals who are being protected by a Technician will be placed instead a Bacta tank which will heal their injuries and thus allow them to survive night-kill. However, Bacta Technicians can be role-blocked, thus nullifying their activities for the evening.
    Abilities
    - Can target one individual each evening, making them invulnerable

    Probe Droid (via a Mechanic) (max: 1):
    Role is similar to Cop or Investigator in normal games of Mafia. Probe Droids are machines that are specifically designed and programmed to perform reconnaissance duties. Consequently, these Probe Droids possess the power to investigate any of the players. During night phases, the Probes' Mechanic can target a single individual to find out whether that person is guilty or not guilty. The Mechanic can be role-blocked, making the Probe's investigative ability useless for the evening.
    Abilities
    - Can investigate one person each evening to see if he or she is an Imperialist Infiltrator ​


    Galactic Senator (max: 1):
    Role is similar to Bulletproof in normal games of Mafia. As a former representative of a Mid-Rim star-system, the Galactic Senator shows awareness of maneuvering and self-preservation. Indeed, the Senator has abundant experiences of eluding assassination attempts during the course of the Rebellion. The Senator’s ability to play decoy will allow her to feign death to any assailant, fooling any who attempt to perform a night-kill. However, the Senator should recognise that her ruse would not succeed twice. In fact, the Galactic Senator's survival might be rather public and subject to scrutiny.
    Abilities
    - Can survive night-kills (Limited to one shot)
    - Can be role-blocked


    Jedi Knight (max: 1):
    Role is similar to Watcher and Courier in normal games of Mafia. A Force-sensitive Rebel who has honed his Light side abilities, the Jedi Knight possesses the gift of clairvoyance and far-sight. Thus, the Jedi Knight can use this prescience to focus on a specific abode and determine the presence of any visitors. However, the Jedi Knight is still but a young boy: his powers have not yet matured to the point of self-protection. Hence, the Knight is still vulnerable to Dioxane and role-blocking.
    Abilities
    - Can target a player at Night and learn who, if anybody, had targeted the player during the same night
    - Can be role-blocked

    Smuggler (max: 1):
    Role is similar to Vengeful Townie in normal games of Mafia. Smugglers are scoundrels who are affiliated with the Rebel Alliance only through greed – or romantic attachments. Their black market connections often materialise in extraterrestrial partners who serve the dual function of accomplices and bodyguards. These bodyguards are highly loyal and protective to their pirate counterparts. In fact, the death of the Smuggler is likely to induce the alien accomplice’s murderous rage, which would be directed at a person whom the Smuggler suspected the most. Because of his constant exposure to black market poisons, the Smuggler is invulnerable to Dioxane.
    Abilities
    - Upon death, can target one player to be killed simultaneously with the Smuggler
    - Cannot be role-blocked




    THE GALACTICE EMPIRE:

    Imperialist (max: 2):
    Role is similar to Mafioso in normal games of Mafia. The Imperialists have infiltrated the Rebel Alliance and intend to dismantle it through subterfuge and chaos, thereby maintaining the current, Imperial regime. They can communicate with other Imperialists and are able to vote on a single person to kill each night.
    Abilities
    - Communication with other Imperialists via PMs
    - Can vote to target a person to be killed during night phase​

    Emperor's Hand (max: 1):
    Role is similar to Godfather in normal games of Mafia. An Emperor's Hand is a Force-sensitive individual trained by the Empire in the ways of the Dark Side. In fact, the Hand is the true leader behind the infiltration mission, sent by the Emperor himself. If targeted for investigation during the night, the Hand will appear to be a mere Rebel. If consensus on who to kill cannot be reached by the other Imperialists, the Hand can step in at the last moment (see rules) to determine a target. The Hand's manipulations of the Force will also enable prescience, providing visions concerning the Imperialists' danger of being discovered.
    Abilities
    - Communication with other Imperialists via QTs
    - Will appear as Rebel when investigated by Probe
    - Cannot be killed in the night
    - Can vote to target a person to be killed during night phase
    - Can be informed of the Probe's investigation target through Force visions
    - Can determine which person to target for kill if no consensus reached

    ASN Utility Droid (via a Courier) (max: 1):
    Role is similar to Consort in normal games of Mafia. Illegally altered from the ASN's Courier Droids, the Utility Droids are petite machines whose are famed for their hacking abilities. Specifically, the Droids are famous for the HoloNet to hijack a building’s gas emitters, releasing paralysing, Dioxane gases at any inhabitant caught in the crossfire. Consequently, the Imperial Couriers who control these Utility Droids are called role-blockers, because their paralytic abilities can incapacitate an individual from using his/her powers.
    Abilities
    - Communication with other Imperialists via QTs
    - Can target one individual each evening with Dioxane, preventing them from using any of their abilities
    - Can vote to target a person to be killed during night phase​








    //There are a maximum of 16 slots available.//

    As the Game Host, I reserve the right to revoke and/or deny a place for a prospective player, if a sufficient reason arises. Potential reasons include but are not limited to: insufficient posting on DLP, a history of abrasive behaviour in mafia, significant personality clashes with already signed-up players, and a track-record of apathy/unjustified inactivity.


    1. (Saved for Jeram)
    2. (Saved for Ashaya)
    3.
    4.
    5.
    6.
    7.
    8.
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    10.
    11.
    12.
    13.
    14.
    15.
    16.
     
    Last edited: Apr 26, 2012
  2. Another Empty Frame

    Another Empty Frame Fake Flamingo DLP Supporter

    Joined:
    Apr 5, 2011
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    197
    Gender:
    Male
    Location:
    Near Seattle
    High Score:
    1801
    FUCK YEAH, JEDI NINJA POWERS ACTIVATE

    in
     
  3. Skeletaure

    Skeletaure Magical Core Enthusiast ~ Prestige ~ DLP Supporter

    Joined:
    Mar 5, 2006
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    2,839
    Location:
    United Kingdom
    High Score:
    13,152
    Count me in.
     
  4. Nae

    Nae The Violent

    Joined:
    Dec 16, 2010
    Messages:
    802
    Location:
    East India Company HQ
    Alright, I'm in. Hope I don't screw up exams. :
     
  5. Republic

    Republic The Snow Queen –§ Prestigious §– DLP Supporter

    Joined:
    Sep 1, 2010
    Messages:
    494
    Location:
    Germany occupied Greece
    High Score:
    4495+2362
    This is something I could get behind. Save me a spot.

    A question, from the Smuggler's abilities:

    So when the Smuggler dies, the one he targeted won't die immediately, but only when (and if) th Senator dies? Isn't that kinda random? Why the Senator? Why not any other role?
     
  6. Eidolonic

    Eidolonic Supreme Mugwump

    Joined:
    Jul 30, 2007
    Messages:
    1,632
    Hm. I'm in, I suppose.
     
  7. Vira

    Vira Third Year ~ Prestige ~

    Joined:
    Dec 20, 2006
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    102
    Gender:
    Female
    Location:
    Canada
    High Score:
    1001
    Fine, I'm in. DON'T DISAPPOINT ME ZEIT. D:
     
  8. Uncle Stojil

    Uncle Stojil Auror

    Joined:
    Apr 16, 2011
    Messages:
    654
    I'd like to play.
     
  9. Bill Door

    Bill Door The Chosen One DLP Supporter

    Joined:
    Dec 1, 2011
    Messages:
    2,145
    Location:
    Behind You
    Since I'm dead in Witchhunt I suppose I'd like to play.

    Also
    Is that meant to be by QTs?
     
  10. Khazad-Dumb

    Khazad-Dumb Loves the Gay Porn DLP Supporter

    Joined:
    Feb 28, 2008
    Messages:
    1,419
    Location:
    Clutch City, USA
    Want in, please.
     
  11. Aekiel

    Aekiel Angle of Mispeling ~ Prestige ~ DLP Supporter

    Joined:
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    1,511
    Location:
    One of the Shires
    High Score:
    9,373
    I'm in from the start on this one.
     
  12. Ash

    Ash Moves Like Jagger DLP Supporter

    Joined:
    Mar 27, 2010
    Messages:
    1,747
    Yay, Zeit. <3
     
  13. jwlk

    jwlk Seventh Year

    Joined:
    May 7, 2010
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    298
    Location:
    California
    Haha this is a blast from the past. :p
     
  14. LochNess

    LochNess Third Year DLP Supporter

    Joined:
    Oct 10, 2011
    Messages:
    80
    Location:
    Canada
    This is the type of game I have been waiting for because I actually have time for it and can post without having spend ages rereading rules and posts before posting. So I'd like to sign up
     
  15. Sesc

    Sesc Slytherin at Heart Moderator

    Joined:
    Dec 20, 2007
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    Male
    Location:
    Blocksberg, Germany
    I want too.
     
  16. Koalas

    Koalas First Year ~ Prestige ~ DLP Supporter

    Joined:
    Sep 3, 2007
    Messages:
    46
    Location:
    Halifax
    High Score:
    2024
    I'd like a spot.
     
  17. Another Empty Frame

    Another Empty Frame Fake Flamingo DLP Supporter

    Joined:
    Apr 5, 2011
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    197
    Gender:
    Male
    Location:
    Near Seattle
    High Score:
    1801
    welp once we see whether jeram is in that's it technically...
     
  18. Bill Door

    Bill Door The Chosen One DLP Supporter

    Joined:
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    Messages:
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    Location:
    Behind You
    You need to learn to read more.
     
  19. Klackerz

    Klackerz Bridgeburner

    Joined:
    Oct 22, 2009
    Messages:
    786
    Location:
    India
    Can I play. Let's hope this goes better than Star Wars 1 and 2 for me.
     
  20. hgf

    hgf Fourth Year

    Joined:
    Mar 24, 2009
    Messages:
    133
    I'd like to play as well.
     
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