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Stellaris

Discussion in 'Gaming and PC Discussion' started by BioPlague, May 1, 2016.

  1. Tutorial Boss

    Tutorial Boss Seventh Year

    Joined:
    Apr 10, 2012
    Messages:
    247
    https://discord.gg/Bjn6Z

    ---------- Post automerged at 12:42 PM ---------- Previous post was at 11:24 AM ----------

    18 minutes to game.

    ---------- Post automerged at 01:01 PM ---------- Previous post was at 12:42 PM ----------

    Last call for interested people before we start.
     
  2. Aekiel

    Aekiel Angle of Mispeling ~ Prestige ~ DLP Supporter

    Joined:
    Mar 16, 2006
    Messages:
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    Location:
    One of the Shires
    High Score:
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    In other news, Stellaris multiplayer is still unplayable.
     
  3. TSN

    TSN Auror

    Joined:
    Nov 7, 2008
    Messages:
    602
    Location:
    Montreal
    Why so aekiel?
     
  4. TSN

    TSN Auror

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    Location:
    Montreal
    I'd like to do a small 2-3 player + 2-3 AI multiplayer game.. Soonish. If anyone open for it.
     
  5. Aetius

    Aetius Disappeared

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    Has anyone been trying out some mods?

    I'm really enjoying the Star Trek New Horizons mod. The upcoming 0.9 update is supposed to be pretty extensive, so I'm looking forward to that.

    I'd be up for a multiplayer session of the mod if anyone here is interested, though it would probably be worth waiting for the next update, which should come out in the next weeks. Also, I'm only available from about 7 PM in the evening to midnight in Australian Eastern Standard Time, however that translates to your timezone.

    Other than New Horizons, A Galaxy Divided: Star Wars also looks like it'll be pretty awesome, but I haven't tried it yet.
     
  6. TSN

    TSN Auror

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    Montreal
    I'd be up to multiplayer for sure, anytime.
     
  7. Slurm

    Slurm Squib

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    Considering the last post was on the 13th is this still a thing that is watched by people, because I just got the Star Wars mod for Stellaris and I am very excited to play some multiplayer in it or vanilla game if anyone is interested. Send me a pm
     
    Last edited: Dec 18, 2016
  8. Odran

    Odran Fourth Champion

    Joined:
    Aug 12, 2013
    Messages:
    3,190
    I forget, can you actually do an orbital bombardment and wipe out the population of a planet?
     
  9. lopeck

    lopeck Groundskeeper

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    Theoretically: yes. It's just unlikely on light bombardment and will take a while even on full bombardment.

    Light bombardment: 5% chance each month that a pop is killed (stops once fortification is at 0%)
    Limited bombardment: 0% chance each month that a pop is killed
    Full bombardment: 15% chance each month that a pop is killed
     
  10. Odran

    Odran Fourth Champion

    Joined:
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    3,190
    That's ridiculous. Why such low chances, even on full?

    Maybe they'll implement biological warfare in one of the future updates. This game sorely needs it.
     
  11. VanRopen

    VanRopen Headmaster

    Joined:
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    Los Angeles
    You can always just purge after you take the planet.
     
  12. Teyrn

    Teyrn Order Member

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    In 1.5 you'll supposedly be able to eat the captured aliens. So there's that.
     
  13. Teyrn

    Teyrn Order Member

    Joined:
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    Got myself the planetoids dlc for Christmas, started a new game as Individualist/Fan. Materialist.

    I've found the infinity machine leviathan (which is awesome, esp. if you're materialist), and I have a Tomb World with the fabled Roachoids on it in my space.

    For those unaware: Roachoids are the pre-sentient Roach portrait race that can spawn on Tomb Worlds, with the Irradiated trait (100% Tomb World habitability and +30 yr leader lifespan) and the Tomb World preference (Which basically gives them 60% habitability for ALL planets.)
     
  14. Hawkin

    Hawkin Chief Warlock

    Joined:
    Apr 20, 2011
    Messages:
    1,454
    Location:
    QC, Canada
    So, I've picked up Stellaris again, and played a bit of multiplayer with my brother. I'm thinking about making an AAR, and was wondering what kind of mods I could include to make it more interesting. I've already downloaded the following:


    • Fallen Empires Expanded 1.3
    • War Name Variety

    I'm thinking about adding


    • Imperial Routine

    Anyone has any experience with it?

    Any suggestions for any other mods?

    ___

    Additionally, since I'm going to be playing in a huge galaxy, I'm always looking for more species/empire. If you want to submit one, feel free to do so. Please include a small blurb about their history pre-flight so that I have an idea of how to write them into the AAR.
     
    Last edited: Jan 8, 2017
  15. Hawkin

    Hawkin Chief Warlock

    Joined:
    Apr 20, 2011
    Messages:
    1,454
    Location:
    QC, Canada
    Double post because apparently I'm the only one still playing :p

    __

    MULTIPLAYER - UTOPIA
    Session Length: 3 hours
    Open Slots: 25 (Huge Galaxy)
    Video/Audio: Recorded
    Mods: TBD

    Date/Time: TBD (Post your available time)

    _____

    I will be hosting a MP game following Utopia's release. Date and Time are still tbd, but each session will not last longer than 3 hours. Additionally, the game and audio will most probably be recorded and put online (youtube/twitch) in case you are uncomfortable with that. I'm thinking of making this playthrough a bit more roleplaying oriented than what we did when we played, but that's not set in stone at all yet so if you have any feedback on that particular idea do tell me.
     
  16. Teyrn

    Teyrn Order Member

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    Have they actually announced a release date for Utopia then? I'm definitely thinking of getting it when it releases.
     
  17. Innomine

    Innomine Alchemist ~ Prestige ~ DLP Supporter

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    If the time of the stream can be NZ friendly, I would join in. I'm not sure how realistic that is, though.
     
  18. Hawkin

    Hawkin Chief Warlock

    Joined:
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    Location:
    QC, Canada
    April 6th

    /10 char


    I will do my best :p, what timezone would that be according to UTC ftr?
     
  19. Innomine

    Innomine Alchemist ~ Prestige ~ DLP Supporter

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    To copy/paste from google: Wellington is 13 hours ahead of Coordinated Universal Time
    11:02 PM Monday, Coordinated Universal Time (UTC) is
    12:02 PM Tuesday, Wellington (NZDT)
     
  20. Ashan

    Ashan Groundskeeper DLP Supporter

    Joined:
    Jun 1, 2007
    Messages:
    307
    Location:
    Singapore
    I'd join in if it was gmt+8 compatible, but the last time I tried I fell asleep. Go figure.