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TinyHunt 10

Discussion in 'Little Italy' started by Eidolonic, Sep 29, 2020.

  1. Eidolonic

    Eidolonic Supreme Mugwump

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    TinyHunt 10
    A Witch Hunt Variant

    Roles

    Village
    The Village wins when all members of the Witch Coven are dead, and at least one Villager is alive.

    Priest: Each night, check if a player is in the Witch Coven.

    Acolyte: At the start of the game, you learn who the Priest is.

    Judge: At the end of day, if the elimination vote is tied or no elimination is reached, you may kill a player of your choosing. This does not count as an elimination for Vigilante purposes.

    Vigilante: The first Night after two consecutive eliminations of Village members, you may kill a player. A Vigilante kill appears the same as a regular Witch Night Kill.

    Oracle: Each night, pick a player. If that player was visited by any other party, you learn how many Witches were alive at the start of that night. Possible Visits: Witch Kill, Vigilante Kill, Priest check, Clown throw, Angel protect - including a deathcurse blocked Angel protect.

    Gambler: At the start of the game, choose even or odd. On those nights, you have Protection from a kill.

    Leeroy: You may kill yourself to immediately determine the elimination target, so long as a majority has not been reached. Your death, and who you select will be announced at day end. This does not count as an elimination for Vigilante purposes.

    Graverobber: Once per game at night, pick a dead player and learn their role. Witches are told when you do this.

    D.O.B.: When you die, choose another player to die with you. Your death and the target you select will be announced at day start if you are killed in the night, or at day end if you die to an elimination.

    Clown: Each night, select a player to hit with a pie. Players hit by pies are told, and if you selected the same target as the Priest or Oracle, you have Protection from a kill for that night (though you are not informed you had protection).


    Witches
    Witches win when all Villagers are dead or nothing can prevent this from happening. Witches can freely communicate with each other and have a nightly kill.

    Demon: Each night, you are informed of who the Priest and Oracle visited, but not who visited which player.

    Occultist: At the end of each night, you are informed of the Guardian Angels' protection target that night. If the Guardian Angels protect same target two nights in a row without preventing their death, learn that target's role.

    Necromancer: Learn the role of players killed by the Witch Night Kill.


    Mechanics

    Timing: Day One will be 72 Hours, Day Two and onwards will be 48 hours. Nights will be 24 hours.

    Eliminations: The day ends when the day end timer arrives. The day can be ended prematurely with a HARD ELIMINATION, which will be roughly 3/4 of the alive players. SOFT ELIMINATION will be majority, and will determine the elimination at Day End. If a SOFT ELIMINATION is not reached by Day End, it will go to the Judge, or result in a no elimination. Voting for No Elimination is permissible. There are no deadline votes.

    Deaths: Roles are not revealed upon death.

    Soup: At night, instead of making the group Night Kill, a Witch may instead choose to drink Soup. Doing so allows them to Match a player to an Innocent role one at a time until they are incorrect or choose to stop. Each correctly Matched player dies. They may do this once per Witch. Dead Witches cannot use Soup.

    A successful Match will only give the 'PlayerName has Died' message. On an incorrect match, the message is 'Xanthippe the Witch attempted to Soupkill Yolanda the [Incorrect Role Name], but failed', but if no players have been killed that night with Soup, the identity of the Witch is not revealed - 'A Witch attempted to Soupkill Amelia the [Incorrect Role Name], but failed'.

    Lump, the Faithful Panda: On Day 1, there is a plurality vote for Lump to be a player's friend (witches choose who wins a tie). Lump always elimination votes the same as his friend, adding an extra vote. If Lump's friend dies, Lump leaves the game.

    Guardian Angels: Dead players become Angels. Each Night, the Angels decide by plurality vote to Protect a player (tie = no protect). A Protected player can't die to regular kills that night (Vigilante Kill or Witch Night Kill). "No Protect" is a valid vote.

    Angels get the results of Priest checks at the end of each night. Angels are unable to give Protection when there are four or fewer living players at the start of night.

    Death Curse: Once per game during Day, dead Witches may cast a Death Curse, which renders any Protection that Night ineffective. After casting a Death Curse, the Witch may not vote any further in Angel chat (but can still post in it). Living players are not informed of a Death Curse. Angels are not informed of a Death Curse until the end of that night.

    Witches Last Gasp: If a Witch dies to a standard elimination (not judge or leeroy), their power continues to work for the coven that night.

    Night Kill Survival: If a player survives being killed at night there is no public announcement made. However, the player is told privately that they survived.

    Timing Specific Role Actions: D.O.B, Leeroy and Judge can have pre-queued conditionals set up at all times in their QuickTopics. (Ex: If I reach soft elimination at any point, I wish to activate Leeroy on Player X. Ex #2: I'm currently setting myself to revenge kill Player Y if I die).


    Rules

    -Only living players may post in the game thread
    -You may not post in the game thread during the night phase
    -You may not edit or delete posts from the game thread or in any QuickTopics you may be posting in
    -You may not privately communicate with anyone except the game moderator unless you're specifically allowed to do so (i.e. the QuickTopics for Witches or Angels). This includes using systems outside the scope of the game to communicate something game related.
    -You may not reference mod communication or your quick topic in any form in the thread
    -You may not post in codes or ciphers.
    -Votes must be bolded, brightly colored, and on a separate line.
    -All actions that are not explicitly worded as optional are not optional. Targets will be randomized if it is not optional.
    -Moderator decisions are final. Play to the spirit of the game and don't make me make judgement calls.
    -Be Nice, and have fun. This is not optional.


    Priority

    Day Action Priority
    -Start of day + Announcements
    -Day ends
    -Gambler protection choice locked in
    -Elimination if majority, allow Judge to pick if no majority or no elimination (if alive)
    -Lump joins his friend (Day One only)
    -DoB Revenge if eliminated
    -Witches Death Curse
    -Vigilante informed if he can kill

    Night Action Priority
    -Everything resolves effectively simultaneously, with kill happening last.

    Flavor

    There were 14 of you in this nice, peaceful village. Then all of a sudden, one night, one of your number turns up dead, with witchcraft the obvious cause. You have witches hiding in your midst, and something tells you there are three. It's magic. Don't question it.

    So, you decide to execute one of your number daily, after a healthy discussion, until all of these evildoers are eradicated from your village. Sure, you'll probably kill some innocents along the way - but it sounded like a great idea when you were drunk.


    Livelist
    Ampharos
    Arapocalypse
    Cobalt
    Cuthalion
    Fluffiness
    Fontisian
    Gira
    Grapefruit
    Lissa
    Lyric
    Nutella
    Vaimes
    Waco Kid


    Daystart!

    Day One ends on - October 1st at 7:00 PST/10:00 PM EST

    With 13 players alive, it will be 7 to soft elimination, and 10 to hard elimination.

    Also, don't forget to elect someone to give Lump, the Faithful Panda to!

    Any questions can be directed to me in your QuickTopics or in discord (Cynical#2964), and I will respond as quickly as possible. Good luck, and have fun!
     
  2. Cobalt

    Cobalt Third Year

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    STEP ONE: FEET YONTI

    Vote: Fontisian

    Lump: Cobalt
     
  3. Arapocalypse

    Arapocalypse Muggle

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    LET'S GO MAFIA HYPE!!!!!!!!!!!!!!!!!

    I'm extremely hyped to finally be playing on the distinguished DLP!!!!!! Heads up that I haven't really played witchhunt before (technically have once, but it was ages ago and I don't really remember much), though I hear most people here have so am very hyped regarding that!!!! Also familiar with some here, not really with most... hyped to play with both!!!!!

    Also I'll be attempting to reduce my posting volume/be more casual for not drowning the thread/other reasons, but... no promises!!! :p

    Mafia hype let's go we got this!!!!!!!!!!!!!!!!
     
  4. Arapocalypse

    Arapocalypse Muggle

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    !!!!!!!!!!!!!!!!!!!!!!!!!!!!
     
  5. Arapocalypse

    Arapocalypse Muggle

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    Wait no sorry ignore that, didn't mean to post that!!!! :p

    Also hi Cobalt, long time no see!!!!!! How've you been doing?
     
  6. Cobalt

    Cobalt Third Year

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    Ara scum for multiple exclamation points

    it's the meta
     
  7. Cobalt

    Cobalt Third Year

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    Hi Ara! :D I'm good thanks! How are you?
     
  8. Waco Kid

    Waco Kid Groundskeeper

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    Feet Yonti: Step 2

    Vote: Fontisian

    Lump: Waco Kid
     
  9. Gira

    Gira Muggle

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    Hello everyone! :)

    Anything I should know about playing this setup?
     
  10. Arapocalypse

    Arapocalypse Muggle

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    Hyped to be back in mafia, it's been over a month!!!!! :p

    These multi-quotes are so wacky, you can add and remove them?!?! Which is !!!!!!!!!!!!!!
     
  11. Arapocalypse

    Arapocalypse Muggle

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    Hi Waco Kid and Gira!!!!!!!

    Personally, I lowkey get the sense that a lot of stuff are things which are better left not discussed... but will leave it to those more familiar with the setup for that!!!!

    Though, question for everyone: how familiar are you with this setup/type of witchhunt?

    Personally my only experience was ~3 years ago, bit different from this but I do remember it had soup too!!!
     
  12. Cobalt

    Cobalt Third Year

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  13. Cobalt

    Cobalt Third Year

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    ^This is the Lump meta I would like to use this game, k thanks~
     
  14. Cobalt

    Cobalt Third Year

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    yessssssss

    ALL THE FEET YONTI!!
     
  15. Waco Kid

    Waco Kid Groundskeeper

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    P.S. I'm probably not going to role-play the panda, cause that'd feel unholy
     
  16. Arapocalypse

    Arapocalypse Muggle

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    I feel like I'm missing something... what do you mean about using the Lump to force a priest-check on consensus PoE? Double checked and you're talking about the thing which we vote to elect someone getting a second vote, correct?

    I thought that would be something which we try to give to the towniest person, as a reverse of today's elimination!!!
     
  17. Arapocalypse

    Arapocalypse Muggle

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    Sorry, that was meant to be a response to Cobalt; haven't quite gotten this quote stuff down properly yet!!!!!!
     
  18. Arapocalypse

    Arapocalypse Muggle

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  19. Cobalt

    Cobalt Third Year

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    Standard meta is for Priest, Oracle, and Clown to all target the Lump.

    AKA the Lump is an auto-priest check if the priest cooperates with meta.

    Which they should, because we don't need an unchecked witch Lump running around.

    We used this to successfully lynch a witch on day one and lump another witch, who got red checked immediately last game.
     
  20. Cobalt

    Cobalt Third Year

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    *to all target the Lump on night 1.
     
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