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TinyHunt #6 Signups

Discussion in 'Graveyard' started by Eidolonic, Jun 27, 2016.

  1. Eidolonic

    Eidolonic Supreme Mugwump

    Joined:
    Jul 30, 2007
    Messages:
    1,632
    TinyHunt 6
    A Witch Hunt Variant

    Hey. This is a Witch Hunt variant that was originally created by Garcia over on the Sirlin forums. Dozens of variations have been run, and this is the current version.

    Signups open now, and I'm hoping to have ~15 people signed up at a minimum. 13 players, and 2 alternates.

    The game will likely start in ~a week, depending on how rapidly signups occur. If you are not going to be able to actively participate, please do not sign up - replacements will hopefully be available, but if you are busy, there is always the next game!

    Thanks, and hope everyone enjoys.

    A major note: the below rules are not final, I've been meaning to do a re-write and tweak some things, I just copy/pasted them from the last game which I know won't be the final iteration.

    Sign Ups
    1. Jan
    2. Waco
    3. Reaverb
    4. Bill Door
    5. Mal
    6. KaiDASH
    7. Delphine
    8. Citrus
    9. Snowvon
    10. Fontisian
    11. Atum
    12. Tomsloger
    13. Sesc
    14. Weiyaoli
    15.
    16.
    17.

    Alternate. Newcomb
    Alternate.

    Observers
    1. Prophylaxis
    2. Rubicon
    3. Koalas
    4.
    5.
    6.
    7.
    8.
    9.



    Roles

    Town
    Town wins when all Witches are dead.

    Priest: Each night, check if a player is in the coven.

    Acolyte: At the start of the game, you learn who the Priest is.

    Judge: At the end of day, if the Lynch vote is tied or no lynch, you may kill a player of your choosing. This does not count as a lynch for vigilante purposes.

    Vigilante: The first Night after two consecutive lynches of Town members, you may kill a player. A Vigilante kill appears the same as a regular Witch Night Kill.

    Oracle: Each night, pick a player. If that player was visited by any other party, you learn how many Witches were alive at the start of that night. Possible Visits: Witch Kill, Vigilante Kill, Priest check, Clown throw, Angel protect - including a deathcurse blocked angel protect.

    Gambler: At the start of the game, choose even or odd. On those nights, you have Protection from a kill.

    Leeroy: You may kill yourself to immediately determine the Lynch target, so long as a majority has not been reached. Your death, and who you select will be announced at day end. This does not count as a lynch for Vigilante purposes.

    Graverobber: Once per game at night, pick a dead player and learn their role. Witches are told when you do this.

    D.O.B.: When you die, choose another player to die with you. Your death and the target you select will be announced at day start if you are killed in the night, or at day end if you die to a lynch.

    Clown: Each night, select a player to hit with a pie. Players hit by pies are told, and if you selected the same target as the Priest or Oracle, you have Protection from a kill for that night (though you are not informed you had protection).


    Witches

    Witches win when all townies are dead or nothing can prevent this from happening. Witches can freely communicate with each other and have a nightly kill.

    Demon: Each night, you are informed of who the Priest and Oracle visited, but not who visited which player.

    Occultist: At the end of each night, you are informed of the Guardian Angels' protection target that night. If the Guardian Angels protect same target two nights in a row without preventing their death, learn that target's role.

    Necromancer: Learn the role of players killed by the Witch Night Kill.


    Mechanics

    Timing: Day will be 72 hours, while night will be 24 hours.

    Lynches:The day ends when the day end timer arrives. The day can be ended prematurely with a HARD LYNCH, which will be roughly 3/4 of the alive players. SOFT LYNCH will be majority, and will determine the lynch at Day End. If a SOFT LYNCH is not reached by Day End, it will go to the Judge, or result in a no lynch. Voting for No Lynch is permissible. There are no deadline votes.

    Deaths: Roles are not revealed upon death.

    Soup: At night, instead of making the group Night Kill, a Witch may instead choose to drink Soup. Doing so allows them to Match a player to an Innocent role one at a time until they are incorrect or choose to stop. Each correctly Matched player dies. They may do this once per Witch. Dead Witches cannot use Soup.

    A successful Match will only give the 'PlayerName has Died' message. On an incorrect match, the message is 'Xanthippe the Witch attempted to Soupkill Yolanda the [Incorrect Role Name], but failed', but if no players have been killed that night with Soup, the identity of the Witch is not revealed - 'A Witch attempted to Soupkill Amelia the [Incorrect Role Name], but failed'.

    Lump, the Faithful Panda: On Day 1, there is a plurality vote for Lump to be a player's friend (witches choose who wins a tie). Lump always Lynch votes the same as his friend, adding an extra vote. If Lump's friend dies, Lump leaves the game.

    Guardian Angels: Dead players become Angels. Each Night, the Angels decide by plurality vote to Protect a player (tie = no protect). A Protected player can't die to regular kills that night (Vigilante Kill or Witch Night Kill). "No Protect" is a valid vote.

    Angels get the results of Priest checks at the end of each night. Angels are unable to give Protection when there are four or fewer living players at the start of night.

    Death Curse: Once per game during Day, dead Witches may cast a Death Curse, which renders any Protection that Night ineffective. After casting a Death Curse, the Witch may not vote any further in Angel chat (but can still post in it). Living players are not informed of a Death Curse. Angels are not informed of a Death Curse until the end of that night.

    Witches Last Gasp: If a Witch dies to a standard lynch (not judge or leeroy), their power continues to work for the coven that night.

    Night Kill Survival: If a player survives being killed at night there is no public announcement made. However, the player is told privately that they survived.

    Timing Specific Role Actions: D.O.B, Leeroy and Judge can have pre-queued conditionals set up at all times in their QuickTopics. (Ex: If I reach soft lynch at any point, I wish to activate Leeroy on Player X. Ex #2: I'm currently setting myself to revenge kill Player Y if I die).


    Rules

    -Only living players may post in the game thread
    -You may not post in the game thread during the night phase
    -You may not edit or delete posts from the game thread or in any QuickTopics you may be posting in
    -You may not privately communicate with anyone except the game moderator unless you're specifically allowed to do so (i.e. the QuickTopics for Witches or Angels). This includes using systems outside the scope of the game to communicate something game related.
    -You may not post in codes or ciphers.
    -All actions that are not explicitly worded as optional are not optional.
    -Moderator decisions are final. Play to the spirit of the game and don't make me make judgement calls.
    -Be Nice, and have fun. This is not optional.


    Priority

    Day Action Priority
    -Start of day + Announcements
    -Day ends
    -Gambler protection choice locked in
    -Lynch if majority, allow Judge to pick if no majority or no lynch (if alive)
    -Lump joins his friend (Day One only)
    -DoB Revenge if lynched
    -Witches Death Curse
    -Vigilante informed if he can kill

    Night Action Priority
    -Everything resolves effectively simultaneously, with kill happening last.​
     
    Last edited: Jul 1, 2016
  2. Prophylaxis

    Prophylaxis Squib

    Joined:
    May 4, 2013
    Messages:
    8
    Yay for Tiny Hunt.

    /obs since I can't play over the next few weeks.
     
  3. Jan

    Jan Fourth Year

    Joined:
    Jun 15, 2015
    Messages:
    127
    /in

    pregame lump for newcomb!
     
  4. Waco Kid

    Waco Kid Groundskeeper

    Joined:
    Jan 3, 2015
    Messages:
    377
    Location:
    Nowhere Special
    Can't start until after 7/4, but have some time in July, and am dying for a game.

    /in
     
  5. Reaverb Tau

    Reaverb Tau Muggle

    Joined:
    Jun 28, 2016
    Messages:
    2
    High Score:
    0
    I will play.
     
  6. Rubicon

    Rubicon High Inquisitor DLP Supporter

    Joined:
    Apr 8, 2011
    Messages:
    547
    Location:
    US
    Obs please! (Won't be able to play anytime soon.)
     
  7. Typhon

    Typhon Order Member

    Joined:
    Sep 3, 2010
    Messages:
    803
    Fuck it, I'm feeling the itch a bit. Let's do this thing.
     
  8. mallorean_thug

    mallorean_thug Muggle

    Joined:
    May 14, 2016
    Messages:
    3
    High Score:
    0
    /IN

    You know why.
     
  9. KaiDASH

    KaiDASH Auror DLP Supporter

    Joined:
    Oct 6, 2010
    Messages:
    613
    Location:
    Australia
    i play

    (ten char)
     
  10. Newcomb

    Newcomb Minister of Magic

    Joined:
    Sep 28, 2013
    Messages:
    1,246
    Location:
    The Evergreen State
    I love me some TnyHunt.

    I just found out I was selected to play in the MU wildcard game though, so depending on when that starts / ends I'll have to just /replace for now.
     
  11. Delphine

    Delphine First Year

    Joined:
    May 12, 2014
    Messages:
    21
    Location:
    Automerge Hell
    /in /10chars
     
  12. Waco Kid

    Waco Kid Groundskeeper

    Joined:
    Jan 3, 2015
    Messages:
    377
    Location:
    Nowhere Special
    Cool, finally manage to be in the same game as Delphine.
    Newcomb: Congrats man, give 'em hell!!
     
  13. Citrus

    Citrus First Year

    Joined:
    Jan 5, 2014
    Messages:
    49
    I'm going to be out of town until July 8th, but I'll have a lot of time (for once) after that. I'll have limited access before the 8th.

    /in or /replace depending on when game-start is and if it works with my posting ability
     
  14. Vaimes

    Vaimes Fifth Year

    Joined:
    Apr 6, 2014
    Messages:
    145
    NOOO, I want to be in so badly. :(

    i cry

    /discord me the final roll and maybe the highlights of Obs, QuickTopic is blocked here.
     
  15. Vaimes

    Vaimes Fifth Year

    Joined:
    Apr 6, 2014
    Messages:
    145
    Actually no, TinyHunt is something I want to make time for.

    Should I /in and just hope I don't roll scum and not worry about the QT thing, or is there no viable alternative?
     
  16. Jan

    Jan Fourth Year

    Joined:
    Jun 15, 2015
    Messages:
    127
    I mean .. you just need to find some alternative for quicktopic to use for your qt and in case you roll scum.

    might start up the old google for that.

    ---------- Post automerged at 21:50 ---------- Previous post was at 21:33 ----------

    Eido could create a discord for the scumteam!

    Just be careful not to share it with someone else, but that goes for qts as well.

    Just my first thought.
     
  17. Vaimes

    Vaimes Fifth Year

    Joined:
    Apr 6, 2014
    Messages:
    145
    This would be so much easier if I could just get the Holy role I've always deserved.
     
  18. Jan

    Jan Fourth Year

    Joined:
    Jun 15, 2015
    Messages:
    127
    I've got a clown costume that would fit you quite well your holiness.
     
  19. Vaimes

    Vaimes Fifth Year

    Joined:
    Apr 6, 2014
    Messages:
    145
    Honestly, I'm a slut for being town, so if it has to be a clown costume, then so be it.
     
  20. Eidolonic

    Eidolonic Supreme Mugwump

    Joined:
    Jul 30, 2007
    Messages:
    1,632
    Yeah, sure, I'll try to make something work in place of QT for you.

    Scum team discord, or just PM/discord me night actions if you roll town.
     
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