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General League of Legends

Discussion in 'League of Legends' started by Jon, Mar 18, 2010.

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  1. Evan Tide

    Evan Tide Chief Warlock DLP Supporter

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    She survives long enough to disengage with flash or Ulti.

    In my last game as her, I usually ended up surviving by jumping in with the tank, so the CC was split, or by going as a clean-up crew, since she blows people up ridiculously fast.

    I mean, with DCap, Doran's, and Boots, I insta-killed any enemy squishy with QWRR Auto.

    Though my general build goes really heavy into MRes, usually having about 150+, so I don't get exploded. Also helps that I usually focus squishy ADs, so there's really no one left to clean up that isn't magic damage.
     
  2. Churchey

    Churchey Supreme Mugwump

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    It's pretty decent. The 310+.8 shield is very, very strong, and her mobility is amazing. If you can land your Q on multiple targets, you can bounce around like lightning. Moonfall is actually an AoE ministun which can give you a second to get out or burst or just set up for your team. Like most AP assassins though, you win by getting your team ahead in the mid game, not by being a beast in the teamfights.
     
  3. Wildfeather

    Wildfeather The Nidokaiser ~ Prestige ~

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    http://www.justin.tv/wildfeather

    Streaming here with Fenraellis and some of his friends. I have some saved games i'll be going over to get better. Feel free to watch and give tips.
     
  4. Trooper

    Trooper Death Eater

    Joined:
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    Bangalore, India
    Is it just me that's annoyed by the new queuing system? >.<

    I have to go through at least 3 cancels before my champ select starts.

    :s
     
  5. redshell

    redshell Order Member

    Joined:
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    Michigan
    Inactives are boss like that.

    It's set up in such a way that punishes someone who's doing something else, be it reading fanfiction or looking at porn. You've got about ~10 to accept, at my count, and that's not enough time. Hell, I've gone to take a piss and barely came back in time to catch the old one. This one is a whole new monster, and one that, while welcomed, I feel has also been handled like ass.

    Matchmaking in League has always been shitty, in my experience, though, so it's not as if I'm surprised by shitty matchmaking.
     
  6. tragicmat1

    tragicmat1 Death Eater

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    Madrid
    In the end though, while it's slightly more work then the old match-making system, I am sure that it helps remove the afks in queue, etc. And really, clicking accept isn't too much of a bother. (I do like how everyone loads in at the same time now though, so I have a chance to play new champions when they come out :D)
     
  7. BsuperB

    BsuperB Headmaster

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    Location:
    England.
    Just had a 5 vs 4 games last 70 minutes because my team wouldn't surrender and the enemy team wouldn't push in and crush us, fucking pathetic and annoying as all hell.

    Our Nocturne got killed once and left immediately after, then my team proceeded to basically gift their Shaco as many kills as he wanted to the point where we were 0-12 by the 10 min mark. I tried to surrender at 20 mins and every 5 thereafter, every time 1/3 ... I hate people like this. I ended up ignoring my whole team after the 2nd failed surrender as they somehow thought we could win, being 6 towers down to 0, not having had 1 dragon and by this point, still only having 2 kills on the board.

    I couldn't care if I get banned or warned for my language and attitude that game, anyone that is that pathetically retarded on my team, and equally as stupid / enjoys wasting time on the other team should be banned just for that. Christ... I know it's only a normal game but I'd like to do more than play 1 wasted game for a measly 50 IP.
     
    Last edited: Aug 10, 2012
  8. Churchey

    Churchey Supreme Mugwump

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    It does suck, but I find that the best thing to do is to distance yourself from the situation. Getting a rise out of you only makes them happier/more motivated to fuck with you, so don't give it to them.

    I know that saying "take deep breaths" is cliche and sounds a little condescending, but I mean it in the best possible way, because I find it really does help to calm you down.
    After that, if you want to insult or berate your teammates, do it with funny insults rather than rage induced profanity filled spews of hatred. One thing I like to do is say a simple insult and follow it up with "Pull up your pants, kid; I'm done with you."
    The other option is to just laugh. Responding with "hahaha" to every poor play, stupid decision, taunt, or insult, seems to infuriate trolls to no end.

    Or you can go with the classic "xin shhhh" response, which works equally well.


    It's not a big deal imo, and it will only get better from here. Everyone is used to being able to AFK for a few minutes after 4 years of this game having the auto-accept. Once people get used to the 15 second accept, you'll get less dodges.
     
    Last edited: Aug 9, 2012
  9. BsuperB

    BsuperB Headmaster

    Joined:
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    England.
    I don't vent my rage in chat at all, not team chat at least. Generally my ire was spent swearing in all chat which I stopped by the 20 minute mark because whilst having a decent conversation with 2 guys on the other team was nice, swearing wasn't going to do much.

    I just ignored everyone on my team and continued to vent to myself which if anything is probably more depressing than the fact that people such as myself are easily angered by games with other peoples stupidity involved. Oh well. It seems to be a running trend, I win probably 80% of my games prior to my 'first win of the day' bonus coming up. When that comes up, I swiftly lose all the games I play for the rest of that day and it just irks me something fierce. The simple answer would be go to roll over bots and get it out the way but I just hate doing that, an actual challenge is nice. Oh well.

    There's only so much I can do to try and help out, the positive I can take from this evening is I got a penta as Sona in my final game for the day, the depressing side of it being the final score was 5-31. Only 5 kills of the game, still don't know how I managed it, but, it happened.
     
  10. Evan Tide

    Evan Tide Chief Warlock DLP Supporter

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    Kat changes look awesome. She'll actually have a W skill now and won't get pushed out of lane early on.
     
  11. Jon

    Jon The Demon Mayor Admin DLP Supporter

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    dat kat.

    love her new model.
     
  12. Darth Disaster

    Darth Disaster The Waking Sith ~ Prestige ~ DLP Supporter

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    I'm a bit more excited about her being viable against teams that have any sort of hard cc.
     
  13. Wildfeather

    Wildfeather The Nidokaiser ~ Prestige ~

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    The Kat ult damage nerf better be ridiculous. I hate her with a passion because it is impossible without a dash to escape her ult and it absolutely melts teams. Oh and happy day, now she can shunpo ult for a kill, then shunpo ult for another kill.

    She may not be viable at high level tournament play but like Tryndamere at low levels they can simply wreck whole teams. I've played a few games at my elo where some people actually think the response to a Tryndamere spin into your whole team is to burst him down.
     
  14. Koalas

    Koalas First Year ~ Prestige ~ DLP Supporter

    Joined:
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    Location:
    Halifax
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    2024
    Just watched a game with Jon, DLPSaber (and TheDeadMan?). Good game, really well played and Jon's DontGiveAFuckPush!Morde was just FUN to watch. The game really highlighted the problems with jungle Diana (DLPSaber playing) though part of that was build.

    1) Blue dependency. This is the big one. Saber either had blue or was oom right after a fight. They had a Kat midding so it wasn't an issue that game but the fact that she NEEDS blue shoots her Jungle viability straight to hell.

    2) Items. Jungle ones specifically, they don't mesh with her kit at all. Saber had gp5's a Rylai's (pointless item on her btw) and a Revolver. Diana has ridonculous ratios but if your not building her AP she really falls off, which is what I saw happen late game. No real presence in team fights.

    2b) Farm. At 7-8 and packing some AP Diana turns into a farming machine. Her Q + AA is easily enough to clear wave after wave. Jungle!Diana had something like 100 cs at 30 min? Just a waste of farming potential.

    3) Ganks. Missed early, early game but her ganks were weak. Even post 6, they dodge your Q its a no go. You initiate with your ult, you have no follow up.

    To be fair to Saber, judging from skill timing and build he was fairly new at Diana. Just had the game on hand as a good example of why jungle Diana is subpar.
     
  15. Darth Disaster

    Darth Disaster The Waking Sith ~ Prestige ~ DLP Supporter

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    Diana needs a fucking nerf. Her kit is just way too perfect. Shield that damages (x2!), high damage/good range poke, incredibly sticky, suvivable... it's just ridiculous. A good Diana will rape just about anyone right now.
     
    Last edited: Aug 10, 2012
  16. Hello

    Hello Professor

    Joined:
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    So long as my team has not fed her I find that Garen can take her with some difficulty. Lvl 1-8 is the best time for Garen if I am not fed myself, because after that my mr drops off as she gets 150+ AP. But QWE and R when shield is down shuts her down pretty fast so long as I was not stupid enough to try it under a turret. E is the best part of it because even if she pulls me back I am still doing damage.
     
  17. Jon

    Jon The Demon Mayor Admin DLP Supporter

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    ...there are other ways to play Morde? :awesome
     
  18. Fenraellis

    Fenraellis Chief Warlock

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    Ah well, since nobody else has posted this yet, here is a link on the new champion(and Garen changes), Rengar, that a friend linked to me:
    Rengar

    Bonetooth Necklace
    ...and the Garen part
     
  19. Koalas

    Koalas First Year ~ Prestige ~ DLP Supporter

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    2024
    She cannot top vs Riven I can tell you that. Got my ass express mailed to me.
     
  20. Evan Tide

    Evan Tide Chief Warlock DLP Supporter

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    The Garen notes are missing into.

    Ratio on Judgement is 1.1 Total AD, not .9. While spinning, Garen will ignore unit collision but will suffer -20% move speed while going through units.

    Justice can now be cast during Judgement, but Judgement will cancel itself.

    Perseverance now affected by CDR.

    Decisive strike can now crit
     
    Last edited: Aug 10, 2012
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