1. Hi there, Guest

    Only registered users can really experience what DLP has to offer. Many forums are only accessible if you have an account. Why don't you register?
    Dismiss Notice
  2. Introducing for your Perusing Pleasure

    New Thread Thursday
    +
    Shit Post Sunday

    READ ME
    Dismiss Notice

Pokemon Sword and Shield (Gen 8)

Discussion in 'Pokémon' started by Seratin, Feb 27, 2019.

  1. Gengar

    Gengar Polymagus ~ Prestige ~ DLP Supporter

    Joined:
    Feb 3, 2009
    Messages:
    1,381
    High Score:
    6005
    Honestly, the whole 'Dexit' and reduced number of pokemon thing doesn't really matter to me all that much (because I got Gengar, Umbreon and Weavile so who cares?! lul).

    In fact, I'd be totally fine if, going forward (not that I'll be buying another pokemon game, but in general) 80% of the Pokemon were just <insert region name here> versions of existing pokemon, and they focused way more on systems and expanding the scope.

    Alolan Ninetales is genuinely cool af. Sirfetched is awesome and while the new Ponyta isn't to my tastes, I love the touch of its mane lighting up when it attack and such. I also know people love that Weezing. Mr. Rime? I mean come on! That's cool. It also makes way more sense in universe that there aren't all these new pokemon completely unknown to the rest of the world, and instead they just evolve (in the non-pokemon sense) differently.
     
  2. Agayek

    Agayek Master of Death DLP Supporter

    Joined:
    Mar 20, 2009
    Messages:
    3,814
    Honestly, I've been of the opinion since around gen 4 or 5 that they needed to just stop adding new Pokemon and focus instead on updating gameplay and systems. I don't see it ever happening, but I absolutely feel like it should.
     
  3. MonkeyEpoxy

    MonkeyEpoxy Prisoner DLP Supporter

    Joined:
    Aug 11, 2011
    Messages:
    2,872
    Gender:
    Male
    Location:
    Colorado
    So I finally picked this up (Shield) and a Switch Lite (Thanks walmart, even if you got rid of Holiday pay and gave us a self-serving extra discount, the switch lite and PKMN shield for a total of $190 ain't bad. add on all the other groceries)

    My only impression so far is that it's completely gorgeous and Yamper is the Goodest Boy and Sonia is a babe. I'm also glad that we got a clothes merchant early. The goddamn beanie the male trainer starts with makes you look like you have a gray bun of hair.

    I still wish we just had Mega Evolution rather than Dynamax though. I'm just gonna headcanon that every dynamax or gigantamax is just a mega evolution.

    I just got the authorization/certification/thing to bumrush gyms and am rocking a team of Grookey, Yamper, Rookidee and Chewtle. I can't lie, this is a really good gen for cool PKMN early.

    I still can't figure out how to fish tho

    EDIT: you just have to find special spots in the water

    Currently grind-fishing by the Prof's house for an Arrokuda

    As it is so far, I love most of the new PKMN and the complaints ring about as true as all of the bitching about previous new gens.
     
    Last edited: Dec 6, 2019
  4. Churchey

    Churchey Supreme Mugwump

    Joined:
    Jul 29, 2011
    Messages:
    1,672
    Location:
    Texas
    I was thoroughly uninspired when it came to even trying the game out--the starters looked like hell, and the legendaries were the worst. That's saying something considering how bad Dialga/Palkia and Xerneas/Yveltal were. However my younger brother bough himself a switch to play switch titles and for Xmas gave it to me to play pokemon until I was satisfied.

    The game feels less hand-holdy than Sun/Moon, but not by a ton. The addition of a 'quest tracker' to your town map to point you in the right direction makes it seem like there's more open-ness, but it's really just that you can visit the wild area now. You have access to flying taxis early, and the complete removal of HMs is nicer than the implementation in Sun/Moon, although not as "cool" as riding various pokemon. This increased freedom doesn't really mean much though.

    Despite the game being less hand-holdy, I still felt like it was very slow. Not pacing wise, just actual speed of gameplay for repetitive actions. Stupid oversights, like not being able to swap pokemon items (which I feel was definitely a option in a previous gen), make it feel unpolished and clunky at times, while always-on experience share and similar "quality of life" changes make the game feel less challenging. The biggest frustration is very much the slow animations. Grinding becomes an annoying challenge just because of opening battle and exp gain animations, or maybe a combination of things, that make every engagement feel like an annoying chore. Wild pokemon areas give you an excessive amount of pokemon, but lack a measure of sense for WHY they are so expansive in selection. Why is a giant rock snake just wandering here straight murdering people? The galar region is too pretty and polished for this random gengar in the park. I'll echo that it feels like a great idea executed pretty poorly.

    On that note, overworld pokmeon get annoying as hell. It's certainly very cool, but also incredibly frustrating that we still can't roll like HGSS and have our own overworld pokemon to follow us. But once you're hunting for dreepys and trying to avoid noiverns (speedy fucking fucks), galvantulas, and golurks, the overworld pokemon make hunting down the rustling grass pokemon a very frustrating experience. One thing I found similarly frustrating was the lack of theme in so many areas in terms of pokemon. It was nice taking a surf route and knowing to lead with your electric pokemon for easy grinding. It seemed like many of the wild areas would have very diverse typing that didn't seem to fit with eachother, which made selecting a strong lead to OHKO grind through impossible.

    These things led to a very small pokedex on this run for me, and also a lot of gambling on my part due to frustration with the slowness. I'd tackle threats that were vastly overleveled with type-advantage pokemon and hope the AI let me through it alive by using swagger and shit, because the EXP gain would be worth it. Hitting a Rhydon with a water pulse and winning at level 36 vs level 50 was surprisingly not a very big thrill. It was certainly a new experience for a pokemon game, but I wouldn't say it was super fun gameplay. On that note, having those pokemon be uncatchable was also very, very frustrating. That sort of level gating was already solved by the gym badge "pokemon of a certain level with obey" function, this just seems stupid. Adding an additional modifier to the catch rate could've achieved a similar effect in a much better way.

    The reduced pokedex hurt me personally as many of my favorites are missing, but additionally the ridiculous variance has kind of ruined the pokemon experience of "look up each route as I go" and select which pokemon I may want to grind for that was part of my personal experience. I can't say that's necessarily a bad change, but I certainly don't enjoy it when I have no interest in half the pokemon I see. I didn't find a trapinch at all, eventually catching a flygon at 55 when I had 7 badges (iirc). That felt stupid. The general progression of available pokemon made me feel more of a "collector" or "catcher" than a "trainer".

    I think Dreepy/Dragapult look sick, so I was super pissed to find I couldn't get one before the 6th gym, and even moreso to find that it was weather locked. The level scaling on it is also stupid. 50 levels as a dreepy, then 10 as a drakloak? I finally gave up waiting for the right weather and forced my system to thunderstorm and went hunting. When I got one, it went from 50-->79 from the large candies I had accumulated. Not a huge fan of that, in hindsight.


    The raid battles felt novel and then stupid. Leveling up I saw very few, and selecting a type-advantage pokemon meant you won. Now, facing down all these snorlaxes, they seem legitimately impossible without joining up with others. I'm not sure if that's something you can do for free or if that's a part of the charged service, but they are very frustrating things to face and lose to because you roll wobbuffet, eevee, clefairy as your allies.


    Overall, the game was a letdown. Most have been, but this one feels like it really failed to deliver a next-gen pokemon experience.


    The biggest positive for me was the story. The handholding through the opening ceremonies was frustrating, but the little things like expanded explanation behind the challenger circuit, the need for sponsorship, and the first three gym leaders coming to congratulate you and explain that few made it past the first 3 made the entire experience seem more important. Bede and Hop were less annoying, and Leon felt like a champion. The bait and switch of team yell and the league personnel was less obvious than I thought--but the lack of an evil team was really felt. I liked Rose as a villain and the concept behind the plot, but the lack of a game corner, lake of rage, rocket base, etc. was really felt. Gym 7 was hardly a game corner experience, as you're just facing down a gym leader with a skin on it. The championship battle interlude didn't feel nearly as earned as Rocket/Magma/Plasma/Galactic, and was actually pretty lame.

    It's like six battles or something? Nothing challenging or interesting, and kind of out of the blue almost. Charging the tower was NOT the fight against world domination I'd expect from a pokemon game.

    The gym challenges were hit or miss. I thought there were several I enjoyed, as the grass gym felt like a good starting challenge for a first gym, the water gym was great but short, and some others had some interest, but others were very wasted, like the fairy "tryout" or the team yell fight several trainers (...and that's all!) laziness. I would've rather seen several different reused puzzles than this lack of puzzles.

    The league format was enjoyable, but also incredibly short. This was the least challenging league I've ever seen, but that's probably hyperbole. I remember one had less than 6 pokemon for the elite four. I don't like that the pokemon are healed between bouts...but I guess it would've been fine if the battles were actually challenging.

    I don't feel any desire to continue post credits, but that's been true since X/Y.

    I guess I'm just very confused that after all these games, Gold/Silver and their remasters in HG/SS still stand out as being so great. Why are we still working with 8 gyms, when 16 can easily work? I don't think it's nostalgia, as ruby/sapphire were the games that I really played the most, and OR/AS were so-so in my opinion. I'd say that HG/SS were peak pokemon, followed by ORAS, followed by BW/BW2.
     
    Last edited: Jan 4, 2020
  5. Cjonbloodletter

    Cjonbloodletter Professor

    Joined:
    Jan 29, 2007
    Messages:
    416
    Location:
    In Lord Jabu Jabu
    So according to the Pokemon Direct, there's a dlc expansion on the way. We get to go to the Isle of Armour and the Crown Tundra. There's gonna be some new legendaries as well as some new Galar variants of the OG legendary bird trio. There's supposed to be more pokemon to catch there too. Also it looks like there's gonna be a slowpoke variation that isn't being slowly eaten by a shelder.

    I'm once again fairly optimistic, but then again I liked Sword/Sheild, though I do understand the pov of those who will be mad about quite a few Pokemon being hidden behind a paywall. Edit: you can still get all the pokemon coming through either trades or Pokemon Home.

    Edit: just watched more of the direct past the actual trailor, the Crown Tundra is supposed to have a Coop den exploration thingy. Also pretty close to all the old legendaries will be found there. I was kinda liking the non legendary filled meta too.

    Pokemon Home in February, dunno how much it'll cost.

    Edit 2: huge lack of James Turner in this Direct, is it possible that he was ritually sacrificed to obtain more content?
     
    Last edited: Jan 9, 2020
  6. Seratin

    Seratin SwoleTroll ~ Prestige ~ DLP Supporter

    Joined:
    Oct 14, 2007
    Messages:
    1,788
    Location:
    Dún na ngall
    High Score:
    3,792
    I called them expanding the Pokédex through DLC sand I'm not even mad. Gimme more Pokémon content and I'm happy.
     
  7. Hymnsicality

    Hymnsicality Seventh Year

    Joined:
    Oct 28, 2014
    Messages:
    225
    Location:
    On the wild plains of Africa
    Yeh all of this looks really good. Hopefully the wild area parts of this dlc actually has stuff to interact with this time around.

    Gigantimax Blastoise looks sick.

    My boy metagross is finally back in the game.

    Galarian versions of the legendary birds is odd but cool.

    Can't wait.
     
  8. Zenzao

    Zenzao 500 Club King –§ Prestigious §– DLP Supporter

    Joined:
    Aug 30, 2009
    Messages:
    413
    Location:
    Lost within a thousand worlds of written wit.
    High Score:
    1,864+2628
    The Galarian birds look gorgeous. But what are those awful golems? I've seen fanart that was leagues above this.
     
  9. BTT

    BTT Viol̀e͜n̛t͝ D̶e͡li͡g҉h̛t҉s̀ ~ Prestige ~

    Joined:
    Aug 31, 2011
    Messages:
    156
    Location:
    Cyber City Oedo
    High Score:
    1204
    It's funny how my opinion is the exact opposite of yours. Zapdostrich is an abomination unto the lord.
     
  10. Seratin

    Seratin SwoleTroll ~ Prestige ~ DLP Supporter

    Joined:
    Oct 14, 2007
    Messages:
    1,788
    Location:
    Dún na ngall
    High Score:
    3,792
    That's funny, the only one I actively dislike is Articuno.

    Zapstritch makes me feel like we need a Wile E. coyote Pokémon.
     
  11. awinarock

    awinarock Totally Sirius

    Joined:
    Dec 10, 2009
    Messages:
    3,288
    Location:
    Texas
    Would any of the non-US players be willing to trade a foreign Ditto with me? I'd like to use the Masuda method to breed shiny Pokemon and a foreign Ditto would go a long way in making that easier.
     
  12. Seratin

    Seratin SwoleTroll ~ Prestige ~ DLP Supporter

    Joined:
    Oct 14, 2007
    Messages:
    1,788
    Location:
    Dún na ngall
    High Score:
    3,792
    If you still need one next week I'll help but I imagine you'll have it sorted by then.
     
  13. Silirt

    Silirt Death Eater DLP Supporter

    Joined:
    Sep 19, 2018
    Messages:
    930
    Gender:
    Male
    Location:
    Georgia
    It took me several months to breed a shiny eevee with the Masuda method. This was the Diamond and Pearl era, so I just used the GTS to reach out to someone from Chiba who wanted a Squirtle.
     
  14. Thaumologist

    Thaumologist Supreme Mugwump

    Joined:
    Jun 27, 2011
    Messages:
    1,773
    Location:
    Wrexham, Wales
    I've got UK, Spanish, and Japanese ones, so I can trade. Ideally, if you've got either Pokerus, or the Sword Exclusive apple item as an attachment? If not, just chuck whatever.

    I masuda'd to get a shiny Ralts to round out my team before the eighth gym, and it took about 35 hours. Just driving in circles in front of the daycare in the wilds, with only a Coalossal in the party, whilst watching Peaky Blinders. It's the only time I've ever really done it.
     
  15. awinarock

    awinarock Totally Sirius

    Joined:
    Dec 10, 2009
    Messages:
    3,288
    Location:
    Texas
    I've got a Riolu and an Eevee with Pokerus I can trade for a Spanish or Japanese Ditto. Apparently, UK and the US don't count as separate regional because they both speak English.

    Right now, I'm trying for a shiny Trapinch, Hatterene, or a Ghastly to round out my team. I waited until I beat the game to start breeding so I've gone at it for about 10-20hrs so far.

    Anyway, I'll PM you my friend code and we can get to trading whenever you're free. Also, thanks man, I really appreciate this. I've been trying to get a foreign Ditto rheough surprise trade and reddit for a while now but I haven't had any luck.
     
Loading...