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Sid Meier’s Civilization VI

Discussion in 'Gaming and PC Discussion' started by Gizmore, May 11, 2016.

  1. Dark Belra

    Dark Belra Minister of Magic

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    They're not gonna fix the art. It's already done. It's not like they can just go back and completely change all of the art.
     
  2. Innomine

    Innomine Alchemist ~ Prestige ~ DLP Supporter

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    The art does not need changing. I'm really liking it.
     
  3. Swirly Mango

    Swirly Mango Seventh Year

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    Plays Civ IV, complains about art.
     
  4. Thaumologist

    Thaumologist Fifth Year ~ Prestige ~

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    I haven't yet bought it, because I really don't want to shell out full price for another game right now... But you guys are making it pretty hard to resist.

    Does anyone have anything bad to say about it? OR is it all high praise?
     
  5. Dark Belra

    Dark Belra Minister of Magic

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    Most of the issues I've had personally and heard people talk about is usability and UI. The mini map is near useless and the really common hotkeys were removed for some reason. I have no idea how to learn about where my border will expand to, info seems to be updated at the start of as turn and never touched again until the next turn, I seem to have gotten DoW'd by myself which shows a real personality split for Catherine.

    The only real gameplay issue I see most people talk about is that science far outpaces production.

    Soundtrack is amazing though. I could sit in the main menu for a long time listening to the music.
     
  6. Xiph0

    Xiph0 Yoda Admin

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    So far I quite like it. I've done two Prince games with Rome and Sumeria, trying to get a feel for it. Sumeria definitely seems OP as long as you make it a point to spam Ziggaruts (science tile improvements) and also to go find barbarian camps to loot for the bonus (it gets treated like a village bonus when you destroy them). Until/unless they nerf science I think Sumeria's probably going to be top tier.
     
  7. Fenraellis

    Fenraellis Chief Warlock

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    I could easily see a general broad-spectrum increase in science costs being patched in. Then again, maybe costs are even intentionally low-ish, to incentivize building non-Campus districts, and still progressing through the Tech tree? You could certainly argue for making science yields provide smaller values across the board as well, as a balancing factor.

    For example, even aside from building yields, scientific city-states only giving 1/1/1 values, rather than 2/2/2, such as how Commercial give 4/4/4, rather than the same 2/2/2 of others.
     
  8. Dark Belra

    Dark Belra Minister of Magic

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    Has anyone else gotten momentary freezes in the late game when you finish assigning policies? I kept getting them and eventually it even crashed.

    Just finished a science victory with Japan on Standard continents. Got lucky to be on a continent with just America and I was fine leaving him have his shitty half of the continent until he DoW'd me out of nowhere and since I had such a lead on science, I pushed him all the way back to Washington, razed every single one of his cities and captured all his city state allies. Left him in Washington for a 1,000 years and just kept to myself until 1,800 where I finally found other people.

    Initiation rites seems pretty strong as a pantheon belief since the barbarians never disappear. Granted I did nothing with religion in my playthrough but 50 faith for every camp cleared when the camps never stop popping up seems good to me.
     
    Last edited: Oct 23, 2016
  9. Fenraellis

    Fenraellis Chief Warlock

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    Eh... I guess it's fairly relative, since in my first game, randomed as Ghandi, I ended up going fairly Religious. As a result, due to a mix of factors, including the +4 Faith from Wonders(and having ~10+ of those), I was getting over 180 Faith per turn in that game. As such, the extra growth speed Pantheon I took was a bit more useful, especially since after the early game, there really were not many Barbarian camps to be accessed on the Pangaea map we were on.
    Or at least it would have been if I had the right terrain to develop farms. Even so, it helped boost my modest growth capability, in conjunction with the Hanging Gardens wonder.
     
  10. Skeletaure

    Skeletaure Magical Core Enthusiast ~ Prestige ~ DLP Supporter

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    Question about the game pace. One of the problems I had with Civ 5 was the speed of production and movement relative to tech progression. It meant that tech was advancing so quickly relative to production that you never really had time to fully enjoy each "era". By the time you had built an army of one era's units and/or built that era's buildings, the next set of units/buildings were already unlocked. I always felt like you should have been able to spend a lot more time within each era, having to wait for the next tech, even having entire landscape-changing wars within a single tech level.

    Of course the game had an epic setting which slowed the pace, but it slowed production just as much as tech so the balance was the same, it just took longer to do everything.

    What are people's impressions on this matter in Civ 6?
     
  11. Xiph0

    Xiph0 Yoda Admin

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    Same stuff. I'm usually ending up with a large list of Wonders that I'm not even allowed to build for lack of some requirement that's not worth devoting attention to. Also on Prince I seem to pretty routinely get gunpowder before any of the AI, and gunpowder units in this one really do just mercilessly crush everything even a bit prior (napoleonic field guns and musketmen are just ridiculous against anything before it).
     
  12. Fiat

    Fiat The Chosen One DLP Supporter

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    I've spent most of the past day playing it, and it's definitely my favorite Civ so far, which says a lot considering that this is on release and the last three strategy games I bought this soon after release were completely broken in every way. My biggest complaint is probably that it's a bit too easy no matter how much the AI cheats. Well, that and little UI bugs. I don't really enjoy having to waste multiple turns repositioning units after it suddenly and without warning selects a different one while I'm in the middle of moving one of them.
     
    Last edited: Oct 23, 2016
  13. Ayreon

    Ayreon Unspeakable DLP Supporter

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    I don't find the AI to be particularly strong. It's very easy to quickly build up an early game army and with that you're easily able to repulse any pushes. You just have to force yourself not to be a pure builder (trying to get every building as soon as it becomes available, etc.)

    Get Archers ASAP. Build 3 or so Slingers early on and kill some barbarians. This will also get you the archer tech quickly. Upgrading only costs 30 gold and then they are extremely powerful up until medieval-era units.

    What currently stops me sometimes from immediate early-on snowballing, is if my neighbors get very defensive terrain. The changes to unit-movement are pretty brutal especially for early pushes. (Can also work in your favor of course.)

    If you're a peaceful player and want to get a taste of what I'm talking about, start a game as Scythia, Duel Pangea, Deity.
    Build one scout, one builder and then a bunch of defensive units and tech to horse archers and archers.
    Swarm your enemy with horse archers and win. Build just enough infrastructure to keep your war-machine going.
    You can try stealing settlers from the AI, which they often leave unattended even on Deity.
    EDIT: If you want to make it even easier for yourself, use the +100% cavalry production policy and only produce horse archers, immediately disbanding each one you don't need for conquering for a cool 130 gold. Then just buy the stuff you need. (This might be an exploit. I can't imagine they're going to keep the gold you get this high.)

    After 100 turns or so you will get all the difficulty achievements and also have a good idea how early wars work and how to defend against them.


    I think Civ VI has a lot of potential, but the UI is pretty bad at this point and needs a couple of patches. Same with what others said about building costs and tech progression. In my opinion it's also a bit too easy to beeline in the tech tree. There should be a for more dependencies across the tree.
    AI also needs a lot of improvements. (I am used to the much improved AI of the Vox Populi mod for Civ 5.)

    Taure
    I don't think this is really possible in any CIV game. (Except maybe some Rhye's and Fall type mods)
    It's far too easy to snowball and too hard to recover. Losing a war in EU4 is not so bad most of the time, but in Civ it's devastating. If early eras took a lot longer and units were produced much quicker, you would rarely reach the end game without one civ already having pretty much won through conquest.
     
    Last edited: Oct 23, 2016
  14. Caversham

    Caversham Second Year DLP Supporter

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    I played my first game and went science victory. I may not know what I'm doing, but it seems like the science victory is a real bitch to achieve.

    You have to build a space port, then launch a satellite, then launch a moon landing, then launch 3 Mars modules. As far as I can tell, only the 3 Mars modules can be built simultaneously. I had my first space port in the early 1800's and finally won in 1980-something. Towards the end I was just surfing the internet on my phone, clicking "next turn" every 15 seconds, waiting for my stupid spaceships to build.

    It's not like I was lacking in production either. My capital had an industrial area with all buildings, a military encampment with all buildings (for some reason these provide production bonuses), and the Ruhr Valley wonder. I think it was at 125ish production, which seemed good to me. I also had a couple of the Science victory civic cards which reduce production costs. I also had two other space ports in other cities that also had decent production so they could build the Mars modules.
     
    Last edited: Oct 24, 2016
  15. Skykes

    Skykes Minister of Magic DLP Supporter

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    It sounds like you are playing on a difficulty level that is too easy then. The game is supposed to be challenging. If the AI was not contesting your science victory by declaring war you were probably too powerful for them to even consider it. Which means you need to up the difficulty to Emperor.
     
  16. Caversham

    Caversham Second Year DLP Supporter

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    I will certainly bump up the difficulty for my next game, but I wanted to familiarize myself with the new game mechanics (specifically districts) so I picked Prince.

    I was complaining more about how long it took to achieve the victory (100+ turns). I didn't play Civ5, but I played Civ3 and Civ4 and seem to remember that once you had the requisite techs it only took maybe 25 turns to achieve victory because you could produce all of the spaceship components simultaneously, not sequentially like with Civ6.
     
  17. Lindsey

    Lindsey Chief Warlock DLP Supporter

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    Taure

    I had the same complant about Civ5 as well. I thought the eras were too short in standard, and production too long in epic. There was an extended eras mod which was perfect.

    Luckily, Civ 6 seems to be super moddable. Someone already discovered how to slow down the tech tree to what you want. You can even make the eureka moments not as strong. (https://www.reddit.com/r/civ/comments/58xv9n/i_made_my_vi_game_longer_by_increasing_all_tech/)

    I noticed that the classical eras tend to feel really short and go by quickly, while the later techs seem to be taking longer. It may be because I am not producing enough science (only two university campuses with six cities), but I am still way in front of everyone else on Prince. I am sad about this as I prefer the beginning as well, and wish it was like true history: the ancient and classical eras being longer and slowly get shorter as the technical ages begin.
     
  18. Skykes

    Skykes Minister of Magic DLP Supporter

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    Get higher production in your cities then, most of the comments I see seem to be that science is faster than production. You can specialise cities in different things, if every city is for science you wont be able to make the things you research.
     
  19. Dark Belra

    Dark Belra Minister of Magic

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    The only thing that I find as far as tech staying up to date with research is that if you lose your army very often, it is quite difficult to maintain an up-to-date army. However, I find no issue maintaining an up-to-date army as long as I am very careful with my army. I also find it easier to keep tech at a similar level if I don't build every single district in every single city. I've only played on prince so far so I'm not sure how viable doing such things is for other difficulties.

    One thing I am noticing though is that the AI is unable to upgrade armies with their tech. I had musketmen against enemy slingers at one point.
     
  20. Poytin

    Poytin The Arby's Hipster DLP Supporter

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    So far I've only been able to play through one game fully on Prince. Ended up getting a Culture victory and was trailing on Domination/Religion the entire game. Was 2nd in Science. Got kinda screwed by Scythia starting really near to me and just spreading everywhere so I had nowhere to expand to after my second city. Low food growth on cities.

    I think one of the better things in this new game is how much better spies are. With the districts in everything you assign spies to sabotage specific things or steal specific things. Makes it a much bigger thing than it ever was in Civ 5. Stealing Kongo's Great Works was greatly amusing.
     
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