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StarCraft II

Discussion in 'Gaming and PC Discussion' started by Chaoticblues, Feb 19, 2010.

  1. Clerith

    Clerith Ahegao Emperor ~ Prestige ~ DLP Supporter

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    Marauders were already nerfed, you didn't have to research Concussive Shells before.

    Eh, maras are pretty good, and most Terran players seem to mass them if they go infantry, even in the highest divisions.

    Hellions are awesome against zerg. Just watch all those drones burn... Mmm.
     
  2. Solomon

    Solomon Heir

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    That wasn't enough of a nerf, unfortunately. It's a powerful skill, but the reason they're a pain in the ass lies elsewhere.
     
  3. Innomine

    Innomine Alchemist ~ Prestige ~ DLP Supporter

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    So, what i'd love to know, is that are there any good things like this to watch where the guy who is casting them doesn't act like a complete retard?
     
  4. Solomon

    Solomon Heir

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    Not in HD and Husky's channels, but Day9's actual casts are interesting to watch and not full of dumbfuckery (they dailies are just analysis, centered around being a better player, shit like that).

    I recently found Josh and he's actually not bad. It can be a pain to find his 1v1 videos, though, since his channel is FULL of single player campaign shit (though thankfully, there are usually annotation links at the end of each video that lead to his previous commentary).
     
  5. Jormungandr

    Jormungandr Prisoner

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    Am I the only one who finds getting a Reactor for a Factory pointless most of the time, since you can only spam build one unit from it? Granted, it's good for games where your opponents spam Zerglings, Zealots of Marines, but later on in the game, they're sort of pointless to build.

    It's different for the Barracks since the Marine is a general, multi-role unit, and the Viking is an invaluable link in your attack groups, but a Hellion is pretty redundant when you have Marauders, Marines and Banshees.

    I dunno, maybe if you could build the Vulture or something, too...
     
  6. GrandHighPoobah

    GrandHighPoobah Third Year

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    That's why god (Blizzard) invented lifting off your factory and putting another building on it. Trufax.
     
  7. Jormungandr

    Jormungandr Prisoner

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    That's true, I guess.
     
  8. Solomon

    Solomon Heir

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    Got promoted to Platinum earlier today, as I expected would happen. I am pleased.
     
  9. Jormungandr

    Jormungandr Prisoner

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    In Gold on both 1v1 and 2v2. Going up again, soon. (Worked my way up from Bronze on the 1v1 front, because I was a complete nub).
     
  10. Militis

    Militis Supreme Mugwump

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    Just watched part 1 of this game. Wow, that's an amazing response. I'd have never thought to do that. Guess that's why TLO is super god, and I'm a bronze nub.

    ----

    Edit: Epic game was totally EPIC.
     
    Last edited: Aug 18, 2010
  11. Gizmore

    Gizmore Minister of Swedish Affairs DLP Supporter

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    For people who can't handle HD and Husky, check out Force, he goes trough common strategies step by step so even noobs can understand how they work.
    Force
     
  12. Jormungandr

    Jormungandr Prisoner

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    I hate the fact that Terran players these days either just go Marine/Marauders and Protoss players just spam Zealots/Stalkers: I know they're core units, but they always just use them and barely any other unit unless the need for them is required. It's frustratingly easy and somewhat annoying to smash back those spammers if you use the right counter attacks/build orders near enough every game.

    However, seeing about 30 Marines suddenly melt into a puddle of green goo due to Banelings does leave you with a warm feeling in your stomach. :)
     
  13. DvorakQ

    DvorakQ Seventh Year DLP Supporter

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    Anyone been playing custom games? Check out this map Risk Revulsion by Hellya. Its a total blast, but difficult to get started since a good game requires 8+ non retards.

    Dantage.189
     
  14. GrandHighPoobah

    GrandHighPoobah Third Year

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    Oh... I've been playing custom games. In fact I spent about 2 and a half hours today trying to kill two goddamn insane AIs. If any of you want to witness the torment, you can check out this 35 minute long replay of pain.

    http://www.2shared.com/file/d9VeGeci/OhGodWhy.html
     
  15. Solomon

    Solomon Heir

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    It's like I said before, Poobah. You're a crazy motherfucker.
     
  16. Ched

    Ched Da Trek Moderator DLP Supporter ⭐⭐

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    I wish to watch this... but why does it go to a page saying "Make My Baby" everytime I click the download link...

    Maybe I'm too daft to use the site properly.
     
  17. Solomon

    Solomon Heir

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  18. Jormungandr

    Jormungandr Prisoner

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    I think that the melee/ladder game play is alright, but after a while it gets just as boring as watching cow shit ferment: even amongst the so called 'professionals', all you see are the same strategies that are done over and over again. I think that this is mainly and simply due to the lack of unit choices.

    The current lack of decent custom maps also make me groan, and those which are half-way decent are plagued by lag issues due to many people having performance issues, despite having above average computer spec's.

    For example, if you were Terran, you could of had the option of going for a squadron of Wraiths that could cloak and fire at ground/aerial targets, but not do as much damage/be more lightly armoured than the Viking and Banshee, which are dedicated to air-to-air or air-to-surface roles. A simple solution for Zerg players is to give the Overlord back its detection, or at least enable it when a certain structure is built/upgraded, e.g., Lair. The Overseer role would not be supplanted as it is an important scout/intelligence/commando unit.

    For each of the races, there are plenty of units which could also fill in missing gaps enough to just simply liven up the game play a bit.

    The Protoss Scout? Give it the Hardened Shield ability seen on the Immortal, reduce the damage dealt by the guns/missiles by 2 (as it can hit ground and aerial targets) and reduce the armour by 1, and you've got an alternative to the Phoenix. The key thing you have to remember, is that the Phoenix would be a superior air-to-air unit and have that funky tractor beam over the Scout.

    Zerg Lurker? Good, initial counter to early rushes from Zerglings/Roaches if you rush tech it, and it's also a nasty surprise for Zealot/Stalker spammers (which are rife). It would also force people to use Detector units allot more than they are already.

    I've been considering on doing a custom map which greatly enhances the default game play by simply putting back in/emulating all of the cut alpha/beta content, as well as a few additions that would make sense (e.g., Devouring One, Hunter-Killer, Torrasque) if they had a role to fill.

    The 'Queen System' seen in the alpha/early betas could also be reused, simply by not making it a requirement, but a bonus.

    For example, if you have a Queen and a Spawning Pool, you have the option of individually upgrading your Zerglings into Devouring Ones, which could have a fast, rabid attack that also adds back life when it hits a non shielded and non-mechanical unit (like the Vampirism Aura seen in Warcraft III). The downside, is that you would be unable to upgrade the affected Zerglings into Banelings, and the Adrenal Gland upgrade would not affect them.

    Same deal with the Hydralisk: via a Hydralisk Den, Lair and Lair Watcher (tier two Queen), you can upgrade them into Hunter-Killers which are generally buffed up Hydralisks. The downside, once again, is that you cannot upgrade those Hunter-Killers into Lurkers.

    With the above examples and a tier three Queen, a Hive Matriarch? Simple. Ultralisk to Torrasque, or even the Omegalisk.

    A perfect example of this sort of system would be to look at the old game 'Total Annihilation', and the unit choices that were open for use per tier.

    I'm not exactly sure what the reception would be to a map, however, that basically screws over Blizzard's game play in favour of creating something that basically throws everything you know about the traditional game play out on its head, albeit increasing the game play opportunities with new tactics and units.
     
  19. TSN

    TSN Auror

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    I dearly miss the goliath as a core mech unit for terran. and vulture mines used to act as detector as well. ThaT was The Shit. wraith cost a lil much for their usefullness, but I agree that havin a cleak able unit for AA strike is very good. IMHO goliath+arclight tank, was The Combo.


    as for zerg, I would like more to add the speed upgrade to hydra and making you able to use em without the lair like back in BW. that was nice.

    didnt like the toss enough to remember what I would have love to keep. prolly the reaver, those were my favorite unit of em.
     
  20. Jormungandr

    Jormungandr Prisoner

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    Thing is, although I can understand Blizzard's reasoning in trying to keep to the original Brood War game play formula, they could of done so much more with it.

    Even some of the cut concepts were kickass, and could of been included if they had been tweaked right.

    It'd also fix many of the fairly lame and boring tactics on there. Protoss players would actually have to use strategy instead of simply just rushing Zealots/massing Stalkers.

    Heck, they could of even used the Single Player upgrades: Shrike Turrets/Perdition Turrets, expensive Tech Reactors after you get a Fusion Reactor or a Science Facility, the choice between getting a Reactor for your Command Center, or upgrading it to either an Orbital Command or Planetary Fortress (especially if certain elements on the tech tree require one of these buildings, hence expansion being a requirement, etc).

    The Hydralisk was actually switched around from Tier 1 to 1.5 during the Alpha/Beta testing phases: they were trying to make the Roach have a more dedicated/overtaking role for Tier 1.

    If they had upgraded the game play, it could of gone allot better.

    For example, Zealot rush? At the moment as Zerg, you can basically just mass Zerglings and usually watch them get massacred. In an expanded game play environment? Upgrade half of your Zerglings into Devouring Ones so that when the normal Zerglings take down the Zealot shielding, the Devouring Ones can take down the Zealots, and you can counter.

    Alternatively, get a few Lurkers down around your base. Problem solved.

    Another thing that irked me is the Mutalisk: again, I can understand the reasoning for the Brood Lord/Corruptor, but I thought the point of a Mutalisk was the 'Muta' part of the name? They could of given them tier 1.5 or 2 weaker incarnations of the original Devourer/Guardian units.

    Also, even if they were just the slobbering, non-psionic and malformed fuckups like in canon, you would of thought that the Zerg would of assimilated the Terran genome by now. Then again, aside from the psionic potential, they did see the Terrans as being biologically inferior, so I guess it makes sense that they didn't absorb the genome like how they did with other species.
     
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