Discussion in 'Little Italy' started by Miner, Mar 21, 2019.
I’d like to observe
Sooo... Start in 2 minutes?
Kai, why the fixation on Musketeers? The whole 'game within a game' thing just isn't appealing to me at all. I'm kinda with Voxx here that I'd prefer kind of like 'standard' WH.
Have we actually played with this? I'm all for buffing witches but giving witches an Illusion Kill, Role Kill, Second Shot, PLUS Last Stand seems kinda over the top?
Gah okay, after classes today I'll roll. Is 96/24 okay for first two days and then 72/24 after?
Also, preferred time for gamestart/daystart/dayend??
14. M Plus 7
2. Nothing Happens
If it's less than that, move me to /replace. I don't have time to play short phases right now.
I was also under the impression it was 5/2, heh.
If everyone else wants 72/24 you can pull the two of us and roll the 13er or something. Put me in obs if that's the case.
No preference for day start.
I'd like to try 5/2 if that's okay.
Day-wise I'd just like it to be before 10 PM EDT if possible. I'm pretty flexible though.
It can be 5/2. I'm just going off standard DLP play in the distant past. I don't actually care was just wondering.
Yup, I agree that 5/2 is best
Alright. 5/2 game.
Which setup? Musketeers or original one Newcombe posted?
Not that i know or understand the setup, but musketeers dont seem that cool to me.
Acolyte is fine in a 15er, but too strong in games smaller than that that aren't TinyHunt imo.
Game start will proooobably be tonight at 10 EST unless someone seriously objects
What about Aco in games that have no Priest?
It reduces the average power level of roles, which is significant when you could have as many as +4 kills and a few extra lives in a relatively small game.
I also think the gameplay for the people who are the Musketeers (everything prior to actually needing to kill a guy, to be clear) is better than if they were (for example) Nurse + Assassin + Judge, whose gameplay mostly consists of 'waiting around for town to tell you what to do'.
There was one game with a set of rules that was even more beneficial to Witches on MU. Witches won, but town definitely could have. And DLP tends to need relatively harder setups for Town compared to other sites.
I can compile the rules & roles, just need a determination of
Musketeers vs no musketeers
Witches buffs vs current DLP thread rules (see: https://forums.darklordpotter.net/threads/wh-9-signups.38388/page-2#post-1090431 )
Any other role preferences (like 'not nurse' or whatever)
I ~guess~ I'd prefer Musketeers to Nurse/Judge/Assassin/whatever myself but I'm not a professional here and my opinion should hold very little weight. Heh.
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Anything to reduce witch hunt complexity, I'm pretty rusty and wasn't that good at them to begin with haha.
Pregame starts in ~39 minutes.
Roles will be sent out via DLP DM's. We're doing musketeers because nobody said not to. Kai has given me his setup and we're rolling with it because nobody appears to feel super strongly about setup.
Yay, we did it, I am so proud.
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(Newcomb said not to.)
Using current DLP ruleset Witch rules, but with GD/UT/Gambler role changes as per #57
Full ruleset coming soon.
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