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Witch Hunt #9 Halftime Edition

Discussion in 'Little Italy' started by Jan, Jul 10, 2017.

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  1. Jan

    Jan First Year

    Joined:
    Jun 15, 2015
    Messages:
    24
    Poke Hunt #9 Halftime Edition
    [​IMG]
    Hello there! Welcome to the world of pokémon! My name is Oak! People call me the Pokémon Professor! This world is inhabited by creatures called pokémon! For some people, pokémon are pets. Others use them for fights. Myself...I study pokémon as a profession.

    You are a sad bunch of Pokemon that got caught by their trainers around the world and don't get used anymore. Therefor you spend most of your time in the Pokemon reservoir near my laboratory

    But lately some of your comrades have gone missing or found knocked out in the outskirts of your domain.
    Last night an incident at the Observation Deck left Luxray hospitalised. A sudden flash of light was seen, but when people arrived to help they found Luxray unconscious in the middle of charred earth.

    I would help you resolve those issues, but I am visiting my cousin Samson at the moment. The Alola regional variants are spectacular and I needed to get away from the rainy Kanto region anyway.

    I hope you can find the vicious infiltrators in your midsts and put an end to the dissapearances.

    Good luck!


    Setup & Ruleset :
    Oh no, bad guys are here. Let's kill people to get rid of them.

    Witchhunt Game 9
    Halftime Edition


    Preface: Witchhunt does not accommodate bastard modding. No false or misleading information should ever presented in-game to players, nor should any details about the rules or mechanics be withheld.

    Halftime Overview

    Halftime is the first night that begins with at least half of all players already dead.

    A new player type joins both the Villagers and the Witches - The Village Agents and the Little Witches.

    At the start of the game, the Elder Witches are given a list of players who are the Village Agents and Little Witches, but not who is who! Their goal is to figure out who is on their team and who is merely pretending before Halftime.

    During Halftime, the Elder Witches may select a living player from the list of Village Agents and Little Witches - If they select a Little Witch, all living Little Witches join the Coven. However, if they select a Village Agent, that Agent gains an extra life instead.

    Village Agents are known to one another and may communicate at any time. Their primary purposes is to confuse the Elder Witches into incorrectly recruiting one of them instead of a Little Witch. Village Agents are aligned with the Village, but do not have reserved roles like Holy players do.

    Little Witches are known to one another and may communicate at any time. They do not know who is on the Coven, but may be recruited into the Coven at Halftime. Additionally, if all Elder Witches die, all remaining Little Witches will form their own Coven at the start of the next Night.

    The game ends when one side has completely eliminated the other, or when this is inevitable. For example, Witches typically win when at least half the remaining players are Witches, because it is then impossible for Villagers to out-vote and hang them.

    Player Assignments (Role and Type)

    Each player is given two assignments: a unique role, and a non-unique type.

    Roles provide every player with a special, unique ability of some sort. These abilities may be offensive, defensive, mechanical, informational or somewhere inbetween. Powers granted by your role only apply while you are alive.

    Player type is separate from role, and determines what team the player is on.

    At the start of the game the Elder Witches get an additional, unassigned role and a single Witch may trade their own role with that of the extra role, allowing the Witches a limited amount of optimization of their role assignments.

    Only the Elder Witches know which role was given to them as an extra, so they can use that knowledge later in the game to their advantage in playing around village strategies. Also note that since the extra role is not assigned to a player, any ability that it may have is not usable by the Witches.

    For a Halftime game, you need at least 14 players, giving you 3 Elder Witches, 1 Little Witch and 1 Village Agent.

    An Elder Witch is added at 20 players (4 total).

    Little Witches are added at 17 and 23 players (making 2 or 3 total).

    Village Agents are added at 17 and 23 players (making 2 or 3 total).

    Other than the included Holy Roles, all other players are Village Commoners.

    Village Player Types:

    Village Commoner - This is the most common player type. Villagers are simply trying to hunt down the Witches and use their role to help do so.

    Village Agent - Village Agents are town aligned players who may chat with each other at all times. The Elder Witches think you may be a Little Witch and it's your job to confuse them into recruiting one of you at Halftime and giving you an extra life.

    Holy Villager - The most powerful roles are considered “holy” and are always aligned with the Village. Their roles are reserved for Holy Villagers and cannot be given to other player types.
    (Holy Villagers have no other unique function besides getting a reserved role that is always Village aligned.)

    Witch Player Types:

    Elder Witch - Elder Witches start in the Coven. They know each other from the start of the game and vote as a group in the Witch Coven each night to kill a player. They may also communicate with each other at all times while alive.

    Little Witch - Little Witches do not start in the Coven and do not know the identities of the Elder Witches. They may chat at all times, and their goal is to be successfully recruited at Halftime by the Elder Witches so they can join the Coven.

    Remember: Holy roles aside, any role can be any player type - Villager or Witch!

    Important Information

    The Roles

    Some roles use the Reveal keyword. Roles that can Reveal publicly confirm themselves as their role in order to use their power. While any player may claim to be any role, you can only Reveal as a role if you are in-fact, that role.

    After a player chooses to Reveal their role by publicly stating it in thread or privately telling the mod, the mod will make a post to process and confirm this action. If the player states their reveal in the thread, do not post afterwards, wait for the mod to confirm and resolve the Reveal.

    Note that the Pagan, DOB and Daredevil must privately tell the mod their intentions, due to timing restrictions on their power.

    Roles to be added as necessary, in the listed order

    Priest [HOLY] - Each night, you may check if a player is in the Witch Coven.

    Gravedigger - At the start of each odd numbered night, you learn the Role and Player Type of anyone who died during that day.

    Undertaker - At the start of each even numbered night, you learn the Role and Player Type of anyone who died during that day.

    Peeping Tom - Once per game, you may observe and be observed viewing the private moderator interaction of any non-holy role from the Base Set. If that role is dead, you may make decisions in their place. This does not include any interactions triggered by a Reveal.

    Pagan - Once per game at the end of night, you may Reveal your role. That night, the Demon's Hauntings provide protection & the Angels do nothing.

    Assassin - Once per game during any day (before time is up), you may Reveal your role and guess the role of a playerother than yourself. If correct, they are killed.

    Hunter - The first time a player survives being killed, you may kill a player other than yourself the following night.

    Dirty Old Bastard - Once per game when your death is announced, you may Reveal your role and kill a player.

    Loose Cannon - Once per game during any day (before time is up), you may Reveal your role. Sacrifice yourself to end the day and personally decide who to hang.

    Fortune Teller - At the start of the game, select any number of roles. You be informed whenever one of them dies in the night (but not which specific one).

    Spiritualist - Once per game during any day (before time is up), you may Reveal your role and privately name any dead player. You will privately learn that player's Type and Role.

    Inquisitor - Each night, you may check if a player is holy or not.

    Bishop [HOLY] - At Halftime, the Angels learn your identity and you learn the identities of all living Elder Witches.

    Ranger - At Halftime, you may kill a player and you have protection.

    Conspirator - You start the game knowing what roles the Village Agents have. At the start of Halftime, you gain an extra life.

    Butcher - At Halftime, you may kill a player. You kill this player twice, in case once is insufficient.

    Zealot - At Halftime, you have unlimited protection and learn the identities of all living Holy Villagers.

    Acolyte [HOLY] - At the start of the game, you learn who has the Priest role.

    The Witches

    In addition to their roles, Witches have a few extra tricks that they can use during the game.

    Role Kill: When the Witches choose their kill target, they may also name any role. If that player has this role, they are killed two times. If they are not that role, they will instead survive the kill attempt.

    Last Stand: The last living member of the Witch team may kill up to two different players each night. Note that a maximum of one Role Kill may be made each night.

    Illusion Kill: Once per game, Witches may make an Illusion Kill instead of or in addition to their usual kill(s). The target of an Illusion Kill always survives, so use this later in the game to spread confusion or fake the Last Stand.

    Dead Players

    Dead players may no longer communicate or vote with living players. They also may no longer utilize their role abilities. Dead players may communicate with each other freely, and watch the game unfold.

    However, dead players are NOT eliminated from the game! Instead they continue to serve their side as an Angel or Demon.

    Please note that while dead, players observe all actions made, or information gained by all players. For example, at the end of a typical night, dead players might learn

    1. The players in the coven & their kill target. (eg: The Witch Coven of Amy, Bob and Cindy voted to kill Dave)
    2. The priest and his check target. (eg: Peter the Priest checked Fred, who is not in the Coven)
    3. That the fanatic was checked and now has an extra life. (eg: Fred the Fanatic was checked by the Priest & gained an extra life)
    4. What the Gravedigger learned (eg: George the Gravedigger discovered that Alice the Oracle was an Elder Witch)

    If there are only dead players from a single group (Angels or Demons), then only that group will learn the info for that phase.

    Angels and Demons

    All dead Villagers are Angels and all dead Witches are Demons.

    Angels may vote as a group to Protect any player from the Coven that night. The chosen player will be Protect against a single kill from the Coven (including one of the two Role Kills or the Last Stand), but not any other kill sources (such as the Hunter).

    Each night, the Demons may pick two players to Haunt. This effects both the Priest and the Angels - if the Priest checks either Haunted player that night, he will receive the result for the other instead! Secondly, if the Angels protect either of the two Haunted players, they may never protect that player again.

    Additionally, Angels may only protect a Haunted player if there are more Angels than Demons.

    In other words, the Angels can stand in the Witches' way, but the Demons can stand in the Angels' way; all in layers of dares and bluffs!

    Note that in order for this to flow smoothly, Demons must choose who they wish to Haunt by the halfway point each night, so that Angels may react accordingly.

    Additionally, in Halftime games, both Angels and Demons have a number of one shot powers to use during the game.

    Once per game, the Angels may do a Double Protect, Protecting two players in priority order. If only one of these players would require Protection, they are Protected as normal, but if both players require it then only the player with the higher priority is Protected.

    Once per game the Angels may enhance their protection, allowing it to protect the chosen player(s) from any kind of kill for that night, rather than only the Witch Night Kill.

    Once per game the Demons may provide protection to a player of their choice.

    QUESTIONS
    How does protection work exactly?
    Protection blocks a single kill that occurs at night. Further, Protection stacks, so if you have two sources of protection (say you are the Gambler and Angels target you), it would take three kills in one night to kill you.

    Also note that all kill survivals are made public, while only the first successful kill on each player is. So if someone were to survive two kills in a single night all would be revealed upon day start. However, if someone is successfully killed twice in the same night, only one kill on that player is reported upon day start.​

    When does the DOB / BOD go off?
    All deaths are announced during day, so the DOB / BOD kill or +life always occur during day.​

    How are night actions resolved?
    First, Demons choose their Haunt targets, then all non kill actions are resolved, then all kills are resolved. This means that nothing is interrupted or otherwise impeded by the target or recipient of an action being killed in the night.
    How does the Peeping Tom work exactly?
    The Peeping Tom may observe any completely private interaction made with the moderator, whether it be passive or active. This includes but is not limited to Gravedigger, Undertaker, Watchman, Inquisitor, Judge & Hunter. The observed Role learns the identity of the Peeping Tom, and the Peeping Tom learns them. If the observed role is not alive, the Peeping Tom will still receive information and may make a decision in their place (where applicable), additionally, the player being targeted may queue their actions to react to the PT. It is acceptable for roles to conditionally target 'The Peeping Tom' for if they are observed by the PT. If one of the Coven Witches is a role that could be targeted by the PT at night, the Coven kill may be aimed at 'The Peeping Tom' as well.

    If the PT targets Gravedigger, Undertaker or Judge, the Dead are told in the End of Day information dump, when targeting any other role, they are told in the End of Night information dump.

    Additionally, if the PT targets the extra, unused Witch Role, that role will be considered dead and the PT may make decisions or gather information in their place. At the end of the day or night that this occurs, the Witches will be told that the PT observed their spare role was dead.

    How does Halftime work exactly?
    Halftime is the first night that /at least/ half the players in the game are dead. If your nights are relatively short (~24 hours or less), it is recommended that you use double the usual night phase length for Halftime.
    It is split loosely into a few distinct phases:
    1. The start, where the Angels learn of the Bishop and all remaining Village Agents and Little Witches. The Elder Witches make their choice of who to recruit, if anybody, during this time. The Demons make their Haunt choices as well.
    2. The join, where the Little Witches will join the Elder Witches on the coven if they chose correctly (or a Village Agent will gain an extra life and the Witches will be sad if the choice was incorrect). All actions except for the Daredevil must be locked before the end of this Phase.
    3. The Daredevil (if Revealed), which is a phase just for the Daredevil to make his choice. He is told who lived, died and survived Kills over Halftime and may Kill and +life any remaining players (including himself).
    4. Day Start!

    For a 48 hour Halftime, a split of either 18/18/12 or 20/20/8 is ok, depending on the Daredevil. Check with the Daredevil before Halftime, and then make clear of the timings at the beginning of Night! If the Daredevil did not reveal, then a 24/24 Halftime split is good.​

    Voting and Deadlines

    Roles that Reveal during the day (such as Nurse or Assassin) extend the day by 24 hours, at the moderators discretion. This is to stop degenerate strategies such as 'use your power immediately before day end to prevent a reaction'.

    During the day, living players may post in this thread and vote to lynch a player. Please make your votes:

    [insert your voting format here]

    You may change votes at any time during the day.

    At the end of the day's deadline, if a player has a majority of votes, that player is lynched. If no player has a majority, or a majority of players vote to no lynch, the decision defers to the Judge. The Judge's identity remains private, and the result is announced. If the Judge is dead or declines Judgment, no one is lynched.

    The number of votes that constitute a majority will be clearly posted at the start of each day.

    Ending the day early requires an unanimous-minus-one vote count.

    Votals will be posted with alarming irregularity.

    Queued Actions

    Roles that make immediate game decision at the start or end of a phase (such as Judge, DOB, BOD) need to have their desired action queued with the moderator - this is to allow the game to run smoothly, as (for example) needing to wait for the Judge to check-in and decide who to lynch after a No-Lynch day could take many hours.

    Additionally, players may have to be away from a computer when they would desire to make critical game decisions. Players can work with the moderator in advance to easily address these circumstances.

    If you are AFK and want to queue an action related to your role, post it in your QT. (In <b>bold</b>, using HTML tags). You cannot queue votes except in extraordinary cases.
    Behavior Rules

    These rules help keep the game fun for everyone. Based on the seriousness of the violation, breaking these rules may result in a warning, a mod-kill via hanging, team forfeit, and/or a ban from participating in future game.

    Hopefully it is not required, but if a mod-kill is needed, make it use the daily hanging for the town either on that day or the one that immediately follows.

    1. No Duplicate Account
    You cannot register for the game under multiple accounts. This is the most serious violation possible.

    2. No Unauthorized Communications
    Players may only communicate with other players using methods specifically allowed by the moderator, such as designated Quicktopics or the game thread. Take care when talking to non-players about the game - if they share your private information with another player, that is a rules violation on you regardless of your intent.

    3. No Encryption
    Encryption is using a specific key to conceal information in text (which may or may not appear to conceal a hidden message), and communicating that key or part of it (including decryption instructions) to other players. (Private or public, before or after) Avoid explicitly declaring unique and unusual significance to non-content such as role ordering, post counts, or voting patterns. Anything that goes beyond irony and is a deliberate attempt to communicate is off-limits.

    4. No Private Moderator Quoting
    The moderator will try to make all communications in the public discussion, privately according to the publicly available script, or privately with yes or no responses. However, unforeseen circumstances do occur, so do not quote or otherwise acknowledge these private messages to other players, if they occur.

    5. No Forum Abuse (No Edits, No Likes)
    This forum has certain features that are undesireable for a smooth game, that we require players to ignore. Do not edit your posts. Do not "thumbs-up" posts. Do not "like" then "unlike" posts. Do not stalk the online forum status of players that have it enabled on their profile.

    6. No Text Dumping
    Do not post (in the public discussion or a QT) non-public material that is copied verbatim from another player, or written yourself more than 2 full game cycles ago. Additionally, do not copy timestamps.

    7. No Personal Attacks
    Above all, don't be a giant douchecanoe. Don't be a little douchecanoe. Don't be any size of douchecanoe.

    Deadlist

    Tom - d1 lynch
    dyachei - n1 dead
    Acionyx /sub mallorean_thug - d2 lynch
    Rubicon - n2 dead
    Jarizok - d3 lynch
    jwlk /sub Silvercrys - n3 dead
    Miner - n3 dead

    Livelist

    Beruru
    Citrus
    Cobalt /sub Newcomb
    dichotomousCreator
    Fable
    his fluffiness
    KaiDASH
    Owner
    Vaimes
    Wei


    Before we start some last words from nurse Joy :
    "If there is one thing you listen to, you little shits, listen to this. This is a subforum on a site devoted to writing. There are rules for the larger site about grammar and punctuation that apply here. Use periods. Use capitalization. Put a modicum of effort into respecting the forum and your fellow players by making your posts readable. We have come too close as group to being removed from DLP completely to fuck this up now. Ignore this warning, and there will be consequences.
    Also, be nice. Thanks!"


    With 17 votes alive, it will be 9 votes to soft lynch and 13 votes to hard lynch.

    Day One will be 4 days 4 hours and 4 minutes.
    Day One ends at 4 AM CEST on July 15th

    Day 1 begins :
     
    Last edited: Jul 30, 2017
  2. his fluffiness

    his fluffiness Second Year

    Joined:
    Nov 19, 2013
    Messages:
    70
    Vote Miner

    We can't trust Miners pretending to be adults or Adults pretending to be miners.
     
  3. Jarizok

    Jarizok Sixth Year

    Joined:
    Sep 22, 2015
    Messages:
    173
    Location:
    Malta
    Vote Fluff

    That meme is dead

    ---------- Post automerged at 00:07 ---------- Previous post was at 00:06 ----------

    You're lucky my voting's rusty Fluff!
     
  4. his fluffiness

    his fluffiness Second Year

    Joined:
    Nov 19, 2013
    Messages:
    70
    Memes never die.
     
  5. weiyaoli

    weiyaoli Second Year

    Joined:
    May 12, 2009
    Messages:
    65
    Location:
    UK
    Vote:Citrus

    Halftime, funtime.
     
  6. Cobalt

    Cobalt Squib

    Joined:
    Aug 29, 2015
    Messages:
    6
    Lynch: Jarizok

    I do that every time I'm scum. Mwahaha.
     
  7. his fluffiness

    his fluffiness Second Year

    Joined:
    Nov 19, 2013
    Messages:
    70
    Is that a claim?
     
  8. Cobalt

    Cobalt Squib

    Joined:
    Aug 29, 2015
    Messages:
    6
    Obviously.

    I'm the Witch Priest.

    ---------- Post automerged at 06:24 PM ---------- Previous post was at 06:23 PM ----------
    dyachei

    HAI!!!
     
  9. Miner

    Miner Groundskeeper

    Joined:
    May 27, 2015
    Messages:
    340
    Gender:
    Male
    Location:
    East Coast
    Hi it's way too early here so I'm kids just walking diagonally around my house on my phone.

    lynch: tom

    For your sins.
     
  10. Jarizok

    Jarizok Sixth Year

    Joined:
    Sep 22, 2015
    Messages:
    173
    Location:
    Malta
    I want Citrus to organise some itt games. We've all been deprived for so long.
     
  11. Miner

    Miner Groundskeeper

    Joined:
    May 27, 2015
    Messages:
    340
    Gender:
    Male
    Location:
    East Coast
    a) Bandwagon Jari

    b) Hit Jari with a bat

    Choose!
     
  12. Cobalt

    Cobalt Squib

    Joined:
    Aug 29, 2015
    Messages:
    6
    FTFY miner
     
  13. dyachei

    dyachei Muggle

    Joined:
    Jun 30, 2017
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    High Score:
    0
    hey cobalt! Good to see you here :D
     
  14. Miner

    Miner Groundskeeper

    Joined:
    May 27, 2015
    Messages:
    340
    Gender:
    Male
    Location:
    East Coast
    Nah I like bats.
     
  15. Jarizok

    Jarizok Sixth Year

    Joined:
    Sep 22, 2015
    Messages:
    173
    Location:
    Malta
  16. dyachei

    dyachei Muggle

    Joined:
    Jun 30, 2017
    Messages:
    4
    High Score:
    0
    This is my first witch hunt game. Any pointers?
     
  17. Vaimes

    Vaimes First Year

    Joined:
    Apr 6, 2014
    Messages:
    38
    Dear Coven,

    Please let me live until Halftime. I want to see the fireworks.

    Thanks,
    Vaimes

    Also,

    Vote beruru

    for making pregame last forever.

    ---------- Post automerged at 18:36 ---------- Previous post was at 18:34 ----------

    Don't be a witch.
     
  18. Miner

    Miner Groundskeeper

    Joined:
    May 27, 2015
    Messages:
    340
    Gender:
    Male
    Location:
    East Coast
    imgur is fucked in China. Hmph.

    Also ew. Kill the reptile!

    lynch: Vaimes
     
  19. Jarizok

    Jarizok Sixth Year

    Joined:
    Sep 22, 2015
    Messages:
    173
    Location:
    Malta
    I don't think many of us have played this particular version of WH actually. Should be interesting.

    How many players in this game do you know, if I may ask?
     
  20. dyachei

    dyachei Muggle

    Joined:
    Jun 30, 2017
    Messages:
    4
    High Score:
    0
    I count 17 in the OP

    ---------- Post automerged at 06:41 PM ---------- Previous post was at 06:40 PM ----------

    Vote: Fable

    Because I can.
     
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